This mod adds four new concentration destruction Master spells and three AOE destruction adept spells. The spell tomes will spawn where other tomes of the same level can be found.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Donations
No donations accepted
I've always found the master destruction spells a bit underwhelming. They take time to cast, exposing the weak side to the baddies' cheap interrupting shots. Blizzard and Fire Storm are difficult to time correctly, while there are no aimed concentration master spells for the respective elements to target far enemies. The most functional master spell was always lightning storm, but I always felt that such a powerful beam should leave some trace of its passage - besides the electrocuted corpses of the baddies. This mod introduces four new spells equally divided between frost and fire elements, that can be channeled and target far enemies. This way your pyro or crio elemental mage will have a repertoire in the master tier in their own element.
Dragonfire: a stream of white-hot lava that leaves a trail of hazardous flames wherever it explodes Bora: a glacial stream that explodes on impact and leaves a wall of ice in its path Lightning storm (vanilla reworked): now there will be walls of storms where the beam hits Fire Blast: unleash a relentless barrage of fireballs Frozen Volley: impale enemies with multiple ice spears
All spells can be cast with one hand (therefore even the visual effect will be mixed if casting two different elements), the casting time is lowered and the player character will be able to move while casting.
I also decided to add radial explosive spells. Sometimes you find yourself surrounded by enemies or chased closely. Solutions? Backpedal while casting flimsy flames? None functional. Mages seem to be unable to functionally project magicka in a radius unless they concentrate for 3 seconds and are masters. Radial explosive spells will fulfill this role: damage will be dealt in a radius around the player character to anyone who was foolish enough to close the distance. The new three spells are elemental and balanced to be adept level.
This file overwrites Lightning Storm spell and magic effect records, and the Master and Adept spell tome leveled lists.