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File credits
Kesta for the meshes from the original Road Signs Fast Travel. Ailouros for one mesh in Beggar's Sack Backpack (https://www.nexusmods.com/skyrim/mods/60242)
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Road Signs Fast Travel - Base Object Swapper - German v3.2
Changelogs
Version 3.3
Added a toggeable travel confirmation.
Added a new option to allow travel to undiscovered locations.
Added a new injury restriction that requires Blade & Blunt.
Version 3.2
Improved messages and MCM.
Added first person messages
Added optional plugin with custom spawns for some signs.
Removed crafting conditions for the travel supplies.
Version 3.1
Renamed travel item.
Code optimizations
Version 3.0
This version added multiples features and an MCM menu using MCM Helper. I did some test updating mid-game and seems to be working fine. In the worst case, loaded sings will not get the new features. Changes: - Added a new MCM menu. - Added a Gold Cost setting based on distance. - Added Travel Kit item restriction. - Added new survival restrictions for hunger, thirst and sleep. - The optional file for cold is integrated in the main file. - The optional file for traveling inside cities is integrated in the main file. - The Shrines add-on was updated so is compatible with this new version. - Lite version with main functionality and cold restriction only.
Version 2.3
Fixed bounds from some signs. Added compatiblity with Weathered Roadsigns.
Version 2.2
Travel Shrines: Added two more shrines for Troath of the World. Tweaked position and size of all shrines and his destinations.
Version 2.1
Now when using a city sign, it will let you outside the city. Signs already loaded in a current savegame will not get this change.
Version 2.0
Mod was reworked. Because the script name was changed, is recommended to use Fallrim Tools to clean the save file. This is the last big change, future updates will be for the Travel Shrines addon to add new locations. Changes: - Reworked script with name change. - Removed Fast Travel status check, so it will work even when Fast Travel is disabled with scripts (Survival Mode) - Added a condition to block Fast Travel if player is in combat or overcumbered. - The optional file for Lux Via was integrated in the main file. - Added new swap files for Lux Via and Point the Way, feel free to delete these two files if you don't have any of them installed. - Added a new script replacement to disable fast travel when freezing using Sunhelm and Survival Mode. - Added a miscellaneous file with the original version of the mod, ported to SE and edited to use Base Object Swapper. - Updated Travel Shrines add-on to use the new script.
Version 1.2.1
Added optional file to restrict fast travel when freezing with Sunhelm.
This is a mod based on Road Signs Fast Travel, it replaces all road signs using Base Object Swapper with activators that you can use to travel to the place that show up in the selected sign.
Features
Travel to multiples places using road signs.
Configurable gold cost based on distance.
Travel Kit requirement to travel.
Survival restrictions when Freezing, hungry, thirsty, tired and injured.
The Travel Kit can be crafted at any cookpit with ale or alto wine, cooked beef or baked potatoes, bread and firewood and is required to travel if the feature is enabled.
Combatibility Road Signs Fast Travel is compatible with any mod that add new vanilla signs. Mods that add new custom signs will need a patch. Native compatibility included for Point The Way, Lux Via and Weathered Roadsigns.
The survival restrictions will restrict only for the two worse states of any enabled need. This feature only works for SunHelm and Survival Mode. It can be used with mods that alter Survival Mode like Survival Mode Improved and Starfrost. The injury restriction requires Blade and Blunt.