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Oaristys: For their mod resources. Blary: For their mod resources.
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Added Occlusion in the walls and in the mountain behind the house.
Fixed floating fences.
Version 1.0
An increase in size of the structure, but nothing of the original structure has been moved. So anything else that does not move it, should be compatible.
Increase and reorganization of alchemical ingredients outside.
An ongoing project with the goal of bringing Skyrim's Worldspace to a more updated level of detail with new locations, improved locations, and more interesting encounters, all while generally sticking to Bethesda's style of level design, and with performance and mod compatibility for the average player in mind. Join my Discord for project updates! For a more in-depth explanation and more, please visit Ryn's Skyrim Hub.
Ryn's Alchemist's Shack
A once very boring location with no personality, now a small hidden grove of alchemical experimentation. In my quest to update every location in Skyrim to a more modern feel, I've expanded upon Bethesda's idea here, and made the Alchemist's Shack a place worth traveling to, even if only to look at the beautiful statue of our Dunmer-loved Azura. An increase in the base-structure's size, adding a store room for not only a more believable home layout, but to differentiate this structure from every other shack in the game that is built the exact same way. And an increase and reorganization of the alchemical ingredients outside, while keeping it balanced and exciting. After all, you don't exactly have to fight anything to get to the stuff.
A Special Thank you A very special friend of mine who encouraged me to start modding. Those who have helped encourage me, helped with feedback, and supported my work, thank you. Without you, I do not think this project would continue. As always, I love you, and happy modding.