Hard requirement. There are also a few patches here.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to create your own patches as long as my mod is set as requirement.
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Changelogs
Version 1.1
Katana Crafting - update for new version
Main plugin - added Ebony Blade support.
Version 1.0
Initial upload
This mod adds one main plugin to store two handed katana keyword, and premade DAR folder with proper conditions. I will also post patches that forward this keyword to two handed katanas from various mods.
This is not plug and play, you need to figure out your own animations for them, DAR only. It supports vanilla, SkySA, or MCO combat (or any other combat mod that works with DAR), depending which animations you decide to use. 1st person animations not included, I personally think that vanilla two handed 1st person animations are good enough.
Drop your animations into meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\100000.
In vanilla game this mod only changes Ebony Blade to be recognized as two handed katana. Forwards most of USSEP changes (fixes to vanilla sound effects inconsistency), has some new changes to make more sense when you consider it as katana (sound detection, speed, etc).