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Admiral30

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Admiral30

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About this mod

Adds new two handed katana (odachi etc) keyword to support them as separate weapon type, and premade DAR folder structure for animations.

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This mod adds one main plugin to store two handed katana keyword, and premade DAR folder with proper conditions. I will also post patches that forward this keyword to two handed katanas from various mods.

This is not plug and play, you need to figure out your own animations for them, DAR only. It supports vanilla, SkySA, or MCO combat (or any other combat mod that works with DAR), depending which animations you decide to use. 1st person animations not included, I personally think that vanilla two handed 1st person animations are good enough.

Drop your animations into meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\100000.

In vanilla game this mod only changes Ebony Blade to be recognized as two handed katana. Forwards most of USSEP changes (fixes to vanilla sound effects inconsistency), has some new changes to make more sense when you consider it as katana (sound detection, speed, etc).

Example animation mod that will work well: https://www.nexusmods.com/skyrimspecialedition/mods/18709