for the horse and Chanterelle horse patches in the Creatures FOMOD
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File credits
Whistle sound by Benboncan SkyUI team for SkyUILib SKSE team
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Added horse list to hotkey after holding it for more than one second.
Script improvements.
Version 2.2
Added Call power. Disabled by default.
Version 2.1
Added Confidence setting. Try renaming a horse (You can close the window before renaming) for the script to take the new changes in a current mount.
Changes to horse's names were moved to a optional file.
Removed confidence records tweaks.
Saddle logic was moved to the horse spell.
Improved script logic.
Shadowmere will not be affected by the protection and confidence settings.
Version 2.0.1
While the horse is following you, it will be protected. Even before its summoned.
Version 2.0
The mod got reworked in this new version with multiples changes. A new game is recommended, but it will still work when upgraded.
Added an option to make horses protected. Works for horses that you have accessed their inventories. If you upgraded, you need to add a new saddle to your horse for the changes to apply.
To rename a horse, you need to press the key pointing to your horse while sneaking.
When riding, pressing the key will open the inventory of the mount being used.
Added a file to expands the worldspaces inside RidableWorldSpaces list.
Removed the remote access to horse storage.
Removed the option to hold the key to access multiples features. The key should feel more responsive.
Removed the feature to recover the items from a dead horse. If you are upgrading, be sure to empty the recovery storage before updating.
Removed some notifications.
The call will only works when the player is in a valid location from RidableWorldSpaces list.
Tweaks to saddles stats.
Improvements to summoning.
Version 1.10
Added an option to unlock movement when blowing a horn.
Horse will be summoned when distance from player is greater than the summoning range.
Script improvements.
Version 1.9
Pressing the hotkey while pointing to any follower or mount will open their inventory directly.
Pressing the hotkey while ridding a mount will open the inventory of your last ridden mount.
Horse will teleport only if is not visible and the distance from the player is greater than the minimum spawn distance.
Fixed a bug where horses didn't react to the call near stables.
Integrated Animated Whistling as a new option in MCM menu.
Replaced Formlist exclusion with keywords.
Tweaked package to ignore combat and preferred speed changed to Run.
Added Iconic's textures for Horse Armors with meshes that use Cathedral cubemaps.
Version 1.8.2
"Is nearby" notification will only show up when horse is summoned.
Horse will be summoned only when the player cant see him.
Changes to summon method.
Added an optional file for Animated Whistling
Version 1.8.1
Rebalanced Saddle stats, and you need to use the Smithing forge to craft the saddles.
Removed Health Regeneration on Combat from Horse Race Tweaks and adjusted stats.
Added optional files for CC Horse Armors.
Version 1.8
You can equip your horse with saddles and includes new recipes for vanilla saddles. Compatibility with mods that add new saddles requires KID.
Added a new option to swap the whistle and inventory features.
Added a notification that tell you about your horse carryweight status.
Script Improvements.
Reordered MCM layout.
Version 1.7.2
Adjusted horn animation time in first person.
Added a new MCM option to restart this mod quest (A basic Stop-Start)
Version 1.7.1
Now, if you blow the horn in first person, when ending the animation, it will return the camera to first person automatically.
Version 1.7
Added a new option to use a Horn animation with weapons sheathed. Only works for third person view.
Version 1.6
Added a option to recover all items from a dead horse, disabled by default.
Added a notification when a horse is killed if you had opened their inventory at least one time.
Added a exclusion list, now the mod will ignore Arvak.
Removed stat changes from main plugin.
Tweaked values in optional plugin.
Restored old whistle sound, the old one was louder and clearer.
Fixed a bug where the horse didn't follow you after reloading a save.
Version 1.5
Changes to race was expanded in a separated optional plugin.
Added stealth flag to all named horses.
Increased the health and stamina of all named horses.
Carryweight set to 400 inside the optional plugin.
Version 1.4
Added MCM menu
Added new settings.
New whistle sound.
Set horse carryweight to 300.
Added new notifications when opening inventory.
Version 1.3
When calling a horse, it will try to reach the player. It will stop following the player if 30 seconds has passed after the call, or it arrived at the player.
Version 1.2
Added global values to customize summon distance range and follow time.
Version 1.1.1
Added Unique and female flag to some horses.
Version 1.1
Inventory management, following behavior and renaming should work on Shadowmere, Frost and any horse that can be summoned with this mod.
Compatibility Compatible with saddles mods that use the new keywords. Currently, compatibility added for:
Equestrian
Craftable Horse Barding
Craftable Saddles from Witcher
Others mod that add new saddles will need to use this mod keywords using KID. This mod is not compatible with mods that alters horse records (If this mod is being overwritten, the horses will not get their new names or new behavior).