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RibcageReagent aka SkyrimIsUnfixableUploaded by
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About this mod
This mod removes all non-player human, mer, and beastrace actors from the game (including children). Animals and creatures like draugr, trolls, or giants are left untouched. I've made sure this mod is compatible with everything - it should even work using new land mods like falskaar, or encounter overhauls like genesis without issue.
- Permissions and credits
Summary:
This mod removes all non-player human, mer, and beastrace actors from the game (including children). Animals and creatures like draugr, trolls, or giants are left untouched.
>"But aren't creatures NPCs too?"
Technically, yeah. If it's a character that's not the player, then it's an NPC.If there are requests for total removal of *everything*, I'll make a release that does that.
I've made sure this mod is compatible with everything - it should even work using new land mods like falskaar, or encounter overhauls like genesis without issue. Once you boot the game, the mod will take effect - no setup prompts or spell clutter.
I strongly suggest you start a new game, but IT'S REQUIRED that you have a quick start / alternate start mod installed (or coc into the worldspace and do character customization using showracemenu afterwards). I personally use Dime's Quick Start. Tested successfully with Live Another Life.
Loosely inspired by SKK50's Fallout 4 Mod "Fallout 4-76 Open World Feral & Synth"
-An alternative sister mod replacing humanoid actors with monsters / animals may happen sometime, but there are no plans for it at the moment.
-There may be an optional extension made in the future containing workarounds for obvious softlocks (for instance, since Arvel no longer exists, neither does the golden claw), but that may prove a large undertaking.
-A few actors avoid the deletion system (Arvel, for example, had to be deleted differently), if anyone finds an actor who still appears from vanilla SSE, please leave a comment and I will patch them out the same as Arvel.