Based on Visceral Combat and Movement... An add on for Valravn intended to better compliment Valhalla Combat with support for Precision, Mortal Enemies and other suggested combat orientated mods.
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Changelogs
Version 1.20
Disabled Valravn power attack cooldown timer
Version 1.19
Slightly tweaked included base Valhalla and Precision starting settings
Works with newest version of Valravn.. or older
Version 1.18
Removed minimum stamina requirement for power attacks from Valravn
Tweaked some of the combat behavior settings
Version 1.17b
hot fix
Version 1.17
Included some updated Chocolate Poise settings
Added in custom difficulty multipliers
Version 1.16
Updated for newest Valhalla Settings
Version 1.15
Updated included Precision settings for 2.0
Version 1.14
Fixed / improved movement speed
Version 1.12
Fixed chocolate poise creature poise health (mass multipliers in 1.11 were incorrect) ... Update only valid if you use Chocolate Poise
Version 1.11
Modified / adjusted a number of plugin, Precision, Valhalla and Chocolate Poise Settings
Version 1.10
Increased Valravn's movement speed penalty from having stamina depleted to 0
Disabled Valravn's stagger vulnerability from having stamina depleted to 0 for better compatibility and balance if using Chocolate Poise or Poise and/or Valhalla Stun system enabled
Slightly tightened up included Precision settings
Valhalla stamina regen while blocking is now 35% instead of 25% . While not blocking your stamina regen is still 50% while in combat.
Version 1.09
subtle adjustment of some background settings. You'll notice but you won't notice.
Version 1.08
Included newest Precisions settings with some slight tweaks
Perfect block is slightly harder to preform, not to be confused with timed block which is unchanged
Difficulty setting modifiers are slightly tweaked.
Version 1.07
Restored movement and rotation edits to the Visceral Tactics file version; which I accidently removed in 1.06; sorry!
slightly adjusted stamina regen and cost, and movement speed penalty at 0 stamina. -added missing line to the included chocolate poise ini settings
Version 1.06
Disabled NPCs from using the Valhalla stamina consumption / reward on light attack system for better compatibility with SCAR (you can re-enable in settings if you like)
For those using chocolate poise, players will deal slightly more poise damage than NPCs. Stoppage of stagger lock now has a 6 second cooldown instead of 5
Precision length multiplier reduced slightly to coincide with new precision update.
Version 1.05
slightly reduced stamina consumption of a missed/blocked attack
slight tweaks to the Valravn game settings
Version 1.04
Require a minimum of 40 stamina to use a power attack (vanilla power attacks consume 40 stamina +2 per weapon weight but had no minimum requirement)
slight tweaks
Version 1.03
Tuning at its finished
In the settings INI for Valhalla Combat I have by default disabled the Stun/Execution' System for improved compatibility. A number of users are reporting issues with it so I decided to leave it off for the time being. You can easily enable this in the MCM or settings.INI if you wish!
Missed light attacks cost less stamina but if your hit is blocked it will consume stamina; counts as a miss so time your attacks well!
Disabled normal blocking of projectiles but you can still deflect projectiles with a timed block. This was more for compatibility with Block perk overhaul, and a balance preference as it poses a risk; if you mistime your block you'll take damage from a spell or arrow.
Version 1.02
Tweakage of some Valravn, Precision and Valhalla settings. Let me know in the comments about your combat experience!
Makes a number of tweaks to Valravn game settings and globals to better hybridize with Valhalla Combat primarily. Main file also includes a adjusted settings INIs for Precision and Valhalla to serve this purpose. Example: The stamina defbuff system from Valhalla Combat is disabled; while Valravn is preserved. (Running out of stamina means movement speed penalty and vulnerability to stagger for both the player and NPC)
This mod is compatible with MCO/ADXP & SCAR & Vanguard out of the box
Optional files also include a tweaked version of Mortal Enemies and a patch for Stoppage of Staggerlock that applies the perk to the player. (Currently it's done by adding the perk directly to the player record but I'd prefer to do this via SPID or a startup quest in the future if anyone can help me with that)