Changes all of the Dragon Priest masks to be far more powerfull also
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Changelogs
Version 2.0.0
Clothes Weight: Old 8. New 10.
Light Armor Weight: Old 12. New 15.
Heavy Armor Weight: Old 20. New 22.
Changed Konahrik from Heavy/Light armor to clothing.
Otar Changed from heavy to light armor
Increased Morokei Magicka Regeneration to 250 (up from 100)
Removed perk from Konahrik & Volsung that allowed them to sell/buy any item to shop keepers.
Added Custom Spell to Volsung called SilentVision, that allows the user to be unseen, muffled and see everyone around you well casting.
In game item descriptions are now much cleaner to read. Especially Konahrik.
Konahrik gains the spell to summon a dragon priest whenever but loses the summon at 50% health.
Added effects to the masks that have custom perks or gain spells.
Removed effect Konahrik's Privilege from all masks for Summon Dragon Priest. (makes more sense now ... maybe?)
Vokun buffed | Gains 35 Movement Speed & 35% Increased Weapon Speed (you swing all weapons faster)
The Dragon Born DLC masks have had some effects either add/changed or removed.
Removed permanent cloaks from Dragon Born DLC Masks for a spell version.
Added 10% damage reflection & 250 health to Ahzidal.
Added 35% Increased Weapon Speed & 250 stamina to Dukaan
Added 35 movement speed and 250 magicka to Zahkriisos
Removed Magic Resistance from Ahzidal, Zahkriisos & Dukaan.
Miraak's mask no longer summons a priest at 50% health instead summons an Aspect of Miraak. Comes with all his shouts and powers etc. is also Essential.
Added Fortify Armor by 125 & 35% Magic Resistance to Miraak's Mask.
Added Immunity to Disease to Miraak Robes
Added Fortify One-Handed, Restoration, Destruction & Alteration by 35% to Miraak Hands
Added 100% Increase to Health, Magicka & Stamina Regeneration & 35 Increased Movement speed to Miraak Boots
Removed Carry Weight from Miraaks Boots.
Set the weight for each piece of Miraaks set to be 10. The mask is 22.
Conjure Dragon no longer uses Drain Vitality cast speed set to 0.5 lowered from 5.0. No longer 2 hands to cast. Lasts for 10mins.
Dragon Priests from the masks will now a range of spells. There Spells will be randomly picked each time they are summoned.
Version 1.0.2
Cleaned up alot of the code.
Changed Rahgot base armor ranting from 38 to 25.
Added some Spell Tomes of some of the custom spells.
Added Conjure Dragon to Konahrik & Miraak Masks.
Miraak is not a dragon priest so his summon was changed a little bit (dont worry it still summons a priest)
Version 1.0.1
Fixed a bug that caused Summoned dragon priests from the masks to brake!
Version 1.0.0
made public
DESCRIPTION: Changes all the masks in the game from being weak and mostly unused to something that you may want to use. ALL of the masks aim to be appealing to 1 or more playstyles.
COMPATIBILITY: This mod modifies the Enchantments applied to each mask. Armor Ratings, The weight. Changes there armor types Heavy/Light & Clothing. Should be good with any other mod. Mods that alter the Dragon Priest Masks will not be Compatible. Not Compatibility with Zim's Immersive Artifacts.
Install, Updateing or UnInstalling: Unequip any the mask you are wearing or weird things happen.
THE CHANGES!
All masks have a Summon a dragon priest when the user is at 50% health. All Dragon Priests can use there custom spells and have there Summoned Priest Spawn
Volsung: 0 Weight / 25 Armor - Light Increase Pickpocket & Lockpicking Skill level by 50. Fortify Pickpocket & Lockpicking by 35%. Increase Carry Weight by 35. Gain Spell Silent Vision
Krosis: 18 Weight / 25 Armor - Light Increase Archery Skill level by 50. Fortify Archery, Sneak & Alchemy by 35%. One-Handed Sneak Attacks deal 2x damage. stacks with other critical effects
Hevnoraak: 18 Weight / 25 Armor - Light Increase Illusion & Alteration Skill level by 50. Fortify Illusion & Alteration by 35%. Gain Conjure Gargoyle & Syphon Spells. Immune to Disease.
Rahgot: 18 Weight / 48 Armor - Heavy Increase Light/Heavy Armor Skill level by 50. Fortify Smithing by 35%. Gain 50 Armor Rating & Resistance to Magic by 25%. Counts as Heavy & Light Armor - Benefits from both will not work with fullset bonuses.
Otar: 25 Weight / 48 Armor - Heavy Increase Restoration Skill level by 50. Fortify Restoration by 35%. Increase Health & Stamina by 250 & Increase Health & Stamina Regeneration by 100%. Immune to Posion.
Vokun: 25 Weight / 48 Armor - Heavy Increase One/Two & Block Handed Skill level by 50. Fortify One/Two Handed & Block by 35%. Increase Unarmed Damage by 75. Increase Movement speed by 35 and weapon swinging speed.
Nahkriin: 10 Weight / 0 Armor - Clothing Increase Conjuration & Speech Skill level by 50. Fortify Conjuration by 35%. Fortify Shouts by 35%. Gain Conjure Dragon Spell.
Morokei: 10 Weight / 0 Armor - Clothing Increase Destruction Skill level by 50. Fortify Destruction by 35%. Increase Magicka by 250. Magicka Regeneration by 250%. 15% Chance to Absorb Spells & Dragon Breath.
Konahrik: 38 Weight / 0 Armor - Clothing Increase Most Skills levels by 50. Fortify Most Skills by 35%. Increase Health/Stamina/Magicka by 300. Fortify Shouts by 50%. Increase Armor by 100. Gain Conjure Dragon & Conjure Dragon Priest Spells.
Bromjunaar: Unknown Weight / Unknown Armor - Unknown One of the broken dragon priest masks. Effects if any, are unknown. Is the Wooden Mask