About this mod
This mod is a rework of the melee perks from the excellent Ordinator mod by EnaiSiaion for greater compatibility with ADXP/MCO, SkySA and other brilliant combat mods, which unfortunately do not make use of directional power attacks and attack speed buffs.
- Requirements
- Permissions and credits
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Translations
- Turkish
- Portuguese
- Changelogs
With the release of new combat mods that make changes to the way power attacks work, there is a need to tweak the one-handed and two-handed perk trees from the excellent Ordinator - Perks of Skyrim mod by EnaiSiaion related to directional power attacks.
All credits to them for the amazing work! There's no way I'd consider removing it from my game... so I had to make some modifications in order to have them.
There are a few alternatives to this mod, feel free to check them out!
Ordinator directional perks for Skysa and AMR by dTry by dTry
The only caveat would be that this one replaces the entire ordinator esp, which could potentially cause some issues with updates or other mods... So I decided to make my own version as an esp (flagged esl) that only modifies few records from Ordinator.
Ordinator Patch for Skysa - MCO - Combo Perks by PJustinD
Another approach based on Scrambled Bugs' "Perk Entry Points: Apply Multiple Spells" which I wanted to stay away from, not fully having analysed the effect it would have on other perks from Ordinator or other mods in my modlist (it could have only a minor impact/no impact at all, I just have not checked)
Scrambled Bugs could be a GREAT improvement on how perks work however!!! (see sticky post)
I made a few versions:
- a full rework, changing perk effects and replacing some with new ones and capitalizing on attack combos where suitable
- a simple bypass (with minor tweaking of a couple perks), mainly reliant on hiding the perks from the perk trees
- one overpowered version with directional power attacks applying to all power attacks
MAIN VERSION
This version is a full rework of both the One-Handed and Two-Handed perks. This version tries not changing the perk tree much, instead altering the perks themselves for more balance, and a focus on power attack combos. Of course, since I replaced some perks with new ones, the tree was slighlty altered.
Below are the changes.
Master Combat Spells
Skyrim has a big issue when it comes to perk effects (Combat Spells): only one combat spell can be applied for any one hit. That means that if you have 2 perks that apply combat spells on the same hit, only one of them would actually be applied. This is an issue that Scrambled Bugs' "Perk Entry Points: Apply Multiple Spells" tweak fixes, but I decided not to have that as a dependency.
So, being stuck with the base system from skyrim I decided it would be easier to change how Ordinator applies combat spells (a series of complex intertwined combat spells covering all interactions between different perk effects) and create "Master Combat Spells".
For every melee weapon type, the different intertwined Combat Spells applied on perks have been regrouped in a single "Master Spell", which are applied on the base perk for the weapon type (e.g. Clash Of Champions for swords), with proper conditions so that they are not sent when they should not.
There is one for normal attacks, and one for power attacks for each weapon type.
One-Handed perks
One-Handed Mastery (2) - Unchanged.
One-handed weapons do 25/50% more damage, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.
New description:
Unchanged
Ravage (2) - Attack Speed perk
Dual wielding attacks are 20/35% faster.
New description:
Unchanged
Man O'War - Perk effects altered
While dual wielding in combat, build up a battle rage with each attack, gaining 1% extra attack damage and 1% bonus attack speed for 20 seconds. This effect stacks.
New description:
While dual wielding in combat, build up a battle rage with each attack, gaining 3% extra attack damage for 5 seconds. This effect stacks.
Unleash the Beast - Unchanged.
While dual wielding in combat, enter a murderous frenzy every 20 to 40 seconds. For 8 seconds, dual wield power attacks deal 50% more damage and 100% more critical damage.
New description:
Unchanged
Furious Strength - Unchanged.
Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.
New description:
Unchanged
Overrun - Removed directional power attack
Can perform a one-handed sprinting power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage, the more damage and critical damage is dealt.
New description:
Can perform a one-handed sprinting power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage, the more damage and critical damage is dealt.
Disciplined Fighter - Unchanged.
Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.
New description:
Unchanged
Rogue's Parry - Unchanged.
When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.
New description:
Unchanged
Thundering Blow - Unchanged.
Whenever you perform a total of 8 or more one-handed regular attacks in combat, your next one-handed power attack is a Thundering Blow that deals double damage and costs no Stamina, resetting the counter.
New description:
Unchanged
Aftershock - Attack Speed perk - hidden from the tree
After a Thundering Blow, attack speed is increased by 75% for 3 seconds.
New description:
Unchanged
Clash of Champions (3) - Unchanged effects but contains the Master Combat Spell for Swords
Attacks with swords reduce the target's attack damage by 10/15/20% for 3 seconds.
New description:
Unchanged
Cross Cut (2) - Unchanged.
Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 25/50% for 4 seconds.
New description:
Unchanged
Falling Sword - Perk effect altered, removed directional power attack
Forwards power attacks with a sword cause targets to bleed for 20 seconds. When a bleeding target falls below 25% Health, your attacks against that target are critical strikes that deals ten times critical damage.
New description:
Power attacks with a sword cause targets to bleed for 5 seconds. When a bleeding target falls below 15% Health, your attacks against that target are critical strikes that deals ten times critical damage.
Windswept - Perk effect altered, removed directional power attack
Sideways power attacks with a sword fling targets backwards up to 6 feet, dealing up to 40% more damage based on distance traveled.
New description:
Power attacks with a sword have a 30% chance of flinging targets backwards up to 6 feet, dealing up to 40% more damage based on distance traveled.
Into the Dust - Perk effect altered, removed directional power attack
Repeated standing power attacks with a sword against a target do escalating damage if no more than 3 seconds pass between each. This effect stacks up to three times, each doing 15% more damage. Reaching four stacks knocks the target off their feet.
New description:
Repeated power attacks with a sword against a target do escalating damage if no more than 3 seconds pass between each. This effect stacks up to three times, each doing 5% more damage. Reaching four stacks knocks the target off their feet.
Judgment - Unchanged.
Slaying an enemy under the effect of Clash of Champions restores 100 points of Stamina.
New description:
Unchanged
Denting Blows (3) - Unchanged effects but contains the Master Combat Spell for Maces
Attacks with maces reduce the armor rating of armored enemies by 50/75/100 points for 15 seconds.
New description:
Unchanged
Smite (2) - Unchanged.
Power attacks with a mace deliver a critical strike that deals three/six times critical damage (four/eight times against the undead). Targets can only be struck by Smite once every 30 seconds.
New description:
Unchanged
Rise Kinsmen - Perk effect altered, removed directional power attack
Forwards power attacks with a mace inspire nearby allies, granting them 20% extra attack damage for 15 seconds. This effect stacks.
New description:
Power attacks with a mace inspire nearby allies, granting them 15% extra attack damage for 5 seconds. This effect stacks.
Toll the Bell - Perk effect altered, removed directional power attack (new perk script, very close to the original from Ordinator)
Sideways power attacks with a mace deplete all of your Stamina on impact, dealing 1% more damage per point of Stamina depleted and doing a critical strike.
New description:
Unblocked power attacks with a mace have a 30% chance of depleting all of your Stamina on impact, dealing 1 additional health damage per point of Stamina depleted (taking the target's damage resistance into account).
Meteor Storm - Perk effect altered, removed directional power attack
Each standing power attack with a mace that hits a target empowers subsequent standing power attacks with a mace within 20 seconds, increasing their damage and Stamina cost by 15%. This effect stacks.
New description:
Each power attack with a mace that hits a target empowers subsequent power attacks with a mace within 5 seconds, increasing their damage and Stamina cost by 15%. This effect stacks.
Skull Crack - Unchanged.
Attacks with maces interrupt spellcasting. Does not work on massive targets.
New description:
Unchanged
Bleed Like a Lamb (3) - Unchanged effects but contains the Master Combat Spell for Axes
Attacks with war axes deal an additional 1/2/3 points of damage per second for 3 seconds to living targets. When the bleeding stops, they take damage equal to 15/20/25% of the Health they lost while bleeding.
New description:
Unchanged
Mangle (2) - Unchanged.
Attacks with a war axe ignore 25/50% armor if the target is staggered
New description:
Unchanged
Shieldbiter - Perk effect altered, removed directional power attack, renamed Shieldbreaker
Forwards power attacks with a war axe smash through a block, causing the target to drop their shield and take a critical strike that deals five times critical damage.
New description:
Power attacks with a war axe have a 30% chance of smashing through a shield, causing the target to drop it. Any follow-up power attack within 10 seconds is a critical strike that deals twice critical damage.
Wolfstooth - Perk effect altered, removed directional power attack
Sideways power attacks with a war axe grant 15% extra attack damage for 30 seconds. This effect stacks.
New description:
Power attacks with a war axe grant 5% extra attack damage for 30 seconds. This effect stacks.
Go for the Throat - Perk effect altered, removed directional power attack
Standing power attacks with a war axe remove all active instances of Wolfstooth on the user, dealing 50% bonus damage and a critical strike for 250% bonus critical damage for each instance consumed.
New description:
The third power attacks with a war axe removes all active instances of Wolfstooth on the user, dealing 50% bonus damage and a critical strike for 250% bonus critical damage for each instance consumed.
Apex Predator - Unchanged.
Attacks with war axes deal bonus damage to living targets equal to 4% of their current Health (max. 40 damage).
New description:
Unchanged
Bite Marks (3) - Lowered duration to 5 seconds, contains the Master Combat Spell for Daggers
Unblocked attacks with daggers deal an additional 1/2/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.
New description:
Unblocked attacks with daggers deal an additional 1/2/3 point/s of bleed damage per second for 5 seconds to living targets. This effect stacks.
Savage (2) - Unchanged.
Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.
New description:
Unchanged
Twin Fang - Perk effect altered, removed directional power attack
Forwards power attacks with a dagger impale the target, dealing double Bite Marks damage, whether or not the attack is blocked.
New description:
Power attacks with a dagger have a 30% chance of impaling the target, dealing double Bite Marks damage, whether or not the attack is blocked.
Swaying Cobra - Perk effect altered, removed directional power attack
Sideways power attacks with a dagger inflict distracting wounds, draining 100 points of Magicka and Stamina and halting regeneration for 5 seconds.
New description:
Power attacks with a dagger have a 10% chance of inflict distracting wounds, halting regeneration for 3 seconds.
Each subsequent attack drains 50 points of Magicka and Stamina.
Death Adder - Perk effect altered, removed directional power attack
Standing power attacks with a dagger ignore armor.
New description:
Power attacks with a dagger have a 15% chance to ignore armor.
Coiling Python - Perk effect altered, removed directional power attacks
Hitting a target with a forwards, sideways and backwards power attack with a dagger within 30 seconds paralyzes the target for 20 seconds. Your attacks against the paralyzed target are critical strikes that deal nine times critical damage.
New description:
Landing a power attack 4 times with a dagger within 15 seconds paralyzes the target for 10 seconds. Your attacks against the paralyzed target are critical strikes that deal nine times critical damage.
Wandering Warrior - Unchanged.
Whenever you defeat at least 4 humanoids and/or animals in a single battle, you gain a permanent +1% bonus to one-handed damage. This effect stacks up to +20%.
New description:
Unchanged
Two-Handed perks:
Two-Handed Mastery (2) - Unchanged.
Two-handed weapons do 25/50% more damage./, and critical strikes with two-handed weapons do 2% more critical damage per level of Two-Handed.
New description:
Unchanged
Trained Fighter - Unchanged.
Reduces the Stamina cost of power attacks with two-handed weapons by 20 points.
New description:
Unchanged
Ferocious Strength - Unchanged.
Power attack damage with two-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.
New description:
Unchanged
Trample - Unchanged.
Can perform a two-handed sprinting power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage, the more damage and critical damage is dealt.
New description:
Unchanged
Death or Glory - Unchanged.
Two-handed power attacks deal up to 100% more damage below half Health. The damage bonus increases as your Health decreases.
New description:
Unchanged
Wolfkin - Unchanged.
After performing 2 or more consecutive two-handed power attacks in combat, your next two-handed regular attack manifests a Spirit Wolf for 30 seconds that deals 15 bonus damage for each power attack.
New description:
Unchanged
Massacre - Attack Speed perk - hidden from the tree
In combat, swinging a two-handed weapon has 10% chance to increase attack speed by 175% for 3 seconds.
New description:
Unchanged
Enter the Arena - Attack Speed perk - hidden from the tree
Massacre always activates when you take your first two-handed swing in combat. This effect has a 30 second cooldown.
New description:
Unchanged
Bleed Like a Dog (3) - Unchanged effects but contains the Master Combat Spell for Battleaxes
Attacks with battle axes deal an additional 2/3/4 points of damage per second for 3 seconds to living targets. When the bleeding stops, they take damage equal to 20/25/30% of the Health they lost while bleeding.
New description:
Unchanged
Rive (2) - Unchanged.
Power attacks with a battle axe ignore 25/50% armor.
New description:
Unchanged
Execute - Perk effect altered, removed directional power attack
Forwards power attacks with a battle axe execute targets below 30% Health, delivering a critical strike that deals twenty times critical damage.
New description:
Power attacks with a battle axe deliver critical strikes to targets below 10% Health, with a 30% chance of delivering a critical strike that deals twenty times critical damage.
Decimate - Replaced with a new perk: Wallbreaker
Sideways power attacks with a battle axe hit all targets in front of you. This deals 20% more damage for each enemy within 8 feet.
New description:
New ability: Wallbreaker
Power attacks with a battleaxe break enemy shields in 2 blows, dealing a critical strike
Bisect - Perk effect altered, Removed directional power attack
Standing power attacks with a battleaxe deal bonus damage equal to 15% of a target's current Health (max. 150 damage).
New description:
New Effect: Every 3rd power attack on a target within 5 seconds with a battleaxe deal bonus damage equal to 10% of a target's current Health (max. 100 damage).
Ram's Head - Unchanged.
Bashing with a battle axe to interrupt an attack before it hits allows you to follow up with a power attack within 2 seconds to knock them to the ground.
New description:
Unchanged
Clash of Heroes (3) - Unchanged effects but contains the Master Combat Spell for Greatswords
Attacks with greatswords reduce the target's attack damage by 15/20/25% for 3 seconds.
New description:
Unchanged
Maul (2) - Unchanged.
Power attacks with a greatsword destabilize a target, increasing the damage of your regular attacks against the target by 25/50% for 5 seconds.
New description:
Unchanged
Breach the Wall - Replaced with a new perk: Mighty Slash!
Forwards power attacks with a greatsword that would leave the target above 60% Health deal enough additional damage to make up the difference.
New description:
New Ability: Mighty Slash
Unblocked power attacks with a greatsword inflict deep wounds, causing the target to bleed for 5 hp per second for 10 seconds. Does not affect Dwemer nor Ghosts.
Subjugate - Replaced with a new perk: Heavy Blade!
Sideways power attacks with a greatsword hit all targets in front of you, lowering attack speed to 50% for 10 seconds. This effect has a 20 second cooldown per target.
New description:
New Ability: Heavy Blade
Power attacks with a greatsword use the full weight of the sword. They have a 30% chance to knock one handed weapons out of the enemy's hands. Shields can still block the attacks.
Humiliate - Perk effect altered, removed directional power attack
Standing power attacks with a greatsword fatigue a target, draining 150 points of Magicka and Stamina and halting regeneration for 5 seconds.
New description:
Power attacks with a greatsword fatigue a target, halting regeneration for 3 seconds. Additionally, there is a 30% chance of draining 150 points of Magicka and Stamina.
Overthrow - Unchanged.
Bashing with a greatsword to interrupt an attack before it hits allows you to follow up with a power attack within 2 seconds to deliver a critical strike that deals three times critical damage and disarms them.
New description:
Unchanged
Crushing Blows (3) - Unchanged effects but contains the Master Combat Spell for Warhammers
Attacks with warhammers reduce the armor rating of armored enemies by 75/100/125 points for 15 seconds.
New description:
Unchanged
Batter (2) - Unchanged.
Power attacks with a warhammer have 15/25% chance of a critical strike. All critical strikes with a warhammer deal double critical damage.
New description:
Unchanged
Avalanche - Perk effect altered, removed directional power attack
Forwards power attacks with a warhammer daze a target for 10 seconds, causing the target to stagger when struck by any unblocked attack.
New description:
Power attacks with a warhammer have a 25% chance to daze a target for 10 seconds, causing the target to stagger when struck by any unblocked attack
The Pendulum - New perk effect (and removed directional power attack)
Sideways power attacks with a warhammer hit all targets in front of you. When this hits a target twice within 10 seconds, the second hit knocks the target to the ground, dealing 50% more damage and a critical strike that does double critical damage.
New description:
Hitting a target 3 times within 15 seconds with a warhammer power attack knocks them to the ground, dealing 50% more damage and a critical strike that does double critical damage.
Grand Slam - Perk effect altered, removed directional power attack
Whenever a standing power attack with a warhammer inflicts a critical strike, it deals 3% more critical damage per point of Stamina.
New description:
Critical power attacks with a warhammer have a 30% chance of dealing 3% more critical damage per point of stamina.
Deadfall - Unchanged.
Bashing with a warhammer to interrupt an attack before it hits allows you to follow up with a power attack within 2 seconds to crush the attacker, reducing their armor by 500 points for 5 seconds.
New description:
Unchanged
Bear Hide - Unchanged.
You take half damage from enemy attacks while power attacking with a two-handed weapon.
New description:
Unchanged
Voice of Rage and Ruin - Unchanged.
In combat, swinging a two-handed weapon has 4% chance to activate your currently equipped power.
New description:
Unchanged
Slayer of a Thousand Sons - Unchanged.
In combat, two-handed weapons deal 5% more damage for each humanoid or animal you have slain in the previous battle, up to 40%.
New description:
Unchanged
Regarding Attack Speed perks, I have simply bypassed them for the time being. I will rework them and think ofnew perks relying on normal attack combos!
COMBAT SPELL LAUNCHER (Optional Add-On to the Main Version)
With my modlist, I noticed an issue with Greatswords power attacks... It appears that the conditions for what the game considers a power attack were not met when doing a power attack, and as such the perks relying on power attacks were not applied. After investigating a lot, it appears that there is an issue there that I managed to circumvent by basically using a script to apply the "combat spells" (perk effects) ON the power attack hit itself.
As to why this is happening, I believe it may be due to a weird interaction of Precision's real hit frames and the slower animations. But nothing concrete there.
These are my current combat mods:
- ADXP|MCO
- Precision
- SCAR
- DMCO
- Valhalla Combat
- POISE
- ADXP I MCO elden rim moveset collection (SCAR)
- Elden Power Attack (added while testing)
Please feel free to test on your own setup, see if you notice the same issue on your end. Should you have it, this optional solution sho
So here are the features:
- Power Attack Combat spells (Master Spells) are no longer applied on the main perk of each weapon, but directly by the script
- Can apply to multiple enemies at once (if you swing and hit multiple enemies, it will be apply to all enemies hit).
- I have left it separate and optional as you may not be affected by this issue
OVERPOWERED VERSION
Perk tree untouched
All directional power attack perks now apply to all power attacks.
One handed perks changed:
- Overrun
- Rise Kinsmen
- Shieldbiter (renamed Shieldbreaker)
- Falling Sword
- Twin Fang
- Swaying Cobra
- Toll the Bell
- Windswept
- Wolfstooth
- Death Adder
- Go for the Throat
- Into the Dust
- Meteor Storm
- Coiling Python
Two handed perks changed :
- Avalanche
- Breach the Wall
- Execute
- Ramming Speed/Trample
- Decimate
- Subjugate
- The Pendulum
- Bisect
- Grand Slam
- Humiliate
BYPASS VERSION
Few Changes to the perks themselves, those affecting directional power attacks apply to all power attacks
Perk trees altered
One handed perks changed:
- Overrun - changed to all power attacks
- Shieldbiter - renamed Shieldbreaker, changed to all power attacks
- Wolfstooth - removed from the tree (not from the mod, I simply did not display it)
- Go for the Throat - removed from the tree (not from the mod, I simply did not display it)
- Twin Fang - changed to all power attacks
- Swaying Cobra - removed from the tree (not from the mod, I simply did not display it)
- Death Adder - removed from the tree (not from the mod, I simply did not display it)
- Rise Kinsmen - removed from the tree (not from the mod, I simply did not display it)
- Toll the Bell - changed to all power attacks, changed the previous perk in the tree
- Meteor Storm - removed from the tree (not from the mod, I simply did not display it)
- Falling Sword - removed from the tree (not from the mod, I simply did not display it)
- Windswept - changed to all power attacks, changed the previous perk in the tree
- Into the Dust - removed from the tree (not from the mod, I simply did not display it)
- Apex Predator - only changed the previous perk in the tree
- Coiling Python - changed the previous perk in the tree - V1.0.1 fix: added a random 20% chance of triggering on power attacks
- Judgment - only changed the previous perk in the tree
- Skull Crack - only changed the previous perk in the tree
Two handed perks changed :
- Ramming Speed/Trample - changed to all power attacks
- Execute - removed from the tree (not from the mod, I simply did not display it)
- Decimate - changed to all power attacks, changed the previous perk in the tree
- Bisect - removed from the tree (not from the mod, I simply did not display it)
- Break the Wall - removed from the tree (not from the mod, I simply did not display it)
- Subjugate - removed from the tree (not from the mod, I simply did not display it)
- Humiliate - changed the previous perk in the tree, nerfed the skill: Power attacks with a greatsword fatigue a target, halting regeneration for 3 seconds. Additionally, there is a 30% chance of draining 150 points of Magicka and Stamina.
- Avalanche - removed from the tree (not from the mod, I simply did not display it)
- The Pendulum - changed to all power attacks, changed the previous perk in the tree
- Grand Slam - removed from the tree (not from the mod, I simply did not display it)
- Ram's Head - only changed the previous perk in the tree
- Deadfall - only changed the previous perk in the tree
- Overthrow - only changed the previous perk in the tree
ATTACK SPEED FIXES
At the suggestion of freddfx (thanks for the help figuring out some of the technical aspects!) I have also added the option to handle all perks related to attack speed as well.
This is due to the fact that ADXP|MCO ignores attack speed so all of those perks are quite useless when using that mod.
Here are the changes:
- 1H: Man O'War - changed the perk effect, removed the attack speed buff (as it would simply be ignored regardless)
- 1H: Aftershock - removed from the tree (not from the mod, I simply did not display it)
- 2H: Subjugate (OP version only) - I could not remove that one without having an imbalance between greatsword and the other 2 branches. I may make an entirely new perk in the future
- 2H: Massacre - removed from the tree (not from the mod, I simply did not display it)
- 2H: Enter the Arena - removed from the tree (not from the mod, I simply did not display it)
- 2H: Voice of Rage and Ruin - only changed the previous perk in the tree
I also reorganised the perk trees a little bit for the one handed tree/balanced version as a result:
- Furious strength: now linked to Disciplined Fighter, required 1H skill 40 -> 50
- Overrun: required 1H skill 50 -> 80
- Thundering Blow: only depends on the basic One-Handed Mastery perk now (skill requirement unchanged) and placed it in the middle
Here is what the perk tree looks like now!
With those changes to the Balanced version, more specifically the removal of the Subjugate perk (which allows to hit all enemies in front of you) in favour of Humiliate, I cannot recommend enough the excellent Precision - Accurate Melee Collisions.
There should not be any issue mid-game as I did not remove any of the perks.
However, I do suggest crafting and using a Scroll of Legend (see Ordinator) to reset your perks or simply doing that manually with the console before activating the mod. The reason why is that the perks I removed or replaced with new ones are still there (just hidden from view) so you may see their effect ingame still...
1. Remove all perks (Scroll of Legend or manual removing via console)
2. Install the mod with a mod manager. I included a fomod for convenience with the Balanced/Overpowered version.
Or if you don't use one (bad practice!) place the files you want manually in the Skyrim/Data folder.
UNINSTALLATION
Overpowered/Bypass versions: Should be safe to uninstall mid-game but one never knows!
Main version: There is some very light and clean scripting involved and as such I cannot recommend doing that mid-save even though it shouldn't pose an issue.
J3 Combat Spell Launcher: If you installed the optional J3 Combat Spell Launcher, please type in the console:
set J3_KillSwitch to 1
Then wait 5-10 seconds, save & uninstall. This way, everything should be turned off cleanly, and leave no trace on your save if you uninstall. No guarantee though!
Should be quite compatible with all your ordinator-related mods except those that do the same thing.
Incompatible with the main version: mods that add/distribute the perks to NPCs such as this one. This is because I added conditions for the Master Spells relying on the player having the perks. Ordinator has separate perks for NPCs already and I did not touch those at all! I suggest you keep those ;)
- Alter the attack speed perks to instead capitalize on normal attack combos
- Look into stagger mechanics (thanks dydd90 for the suggestion) which may not apply with POISE/Valhalla Combat
- Check for Scrambled Bugs compatibility with Ordinator (maybe create a new mod for that, which I could add as a dependency in a later iteration)
Tools used:
- xEdit with this: https://www.nexusmods.com/skyrim/mods/49373
- Creation Kit with SSE CreationKit Fixes, SSE Creation Kit Fixes Update and Unofficial Creation Kit Patch
- Notepad++ for the scripts (easier than the creation kit, though VSCode is probably better!)
- Paint for the amazing image
- Not strictly a tool but this was a great help https://www.creationkit.com/index.php?title=Category:Papyrus
Credits to:
EnaiSiaion for Ordinator, of course!
freddfx for some useful technical insight
The author of this: https://www.creationkit.com/index.php?title=Dynamically_Attaching_Scripts#References
Kind regards,
J3w3ls