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Changelogs
Version 2.3.1
Fixed wrong flag due to author blindness
Version 2.3.0
Mundus
Aetherius
Adamant
Survival Mode Improved SKSE
Version 2.2.0
Sailor's respite reward from Frostglow Lighthouse quest after burning bones
Alteration magic resistance PERKs
Version 2.1.0
Added support for Elemental Weathers LITE
Version 2.0.0
Added a mandatory core plugin holding vanilla hidden effects and duplicated hidden variants
Vanilla: Agent of Mara. Uses the duplicated hidden resist effect on the core plugin
Vanilla: Agent of Dibella
Vanilla: Ancient Knowledge
Vanilla: More Standing Stones
Progressive Encumbrance: Added flags not being forwarded
Frostfall: Warmth, Exposure and Perks
Dress Code: Added missing Intimidation Buffs
Requiem: Hidden Vanilla modifications + Alchemy and Perks constant bonuses
Campfire
Version 1.3.0
Added support for Immersive Shields
Added support for Elemental Weathers
Version 1.2.5
Added support for Dress Code
Version 1.2.4
Fixed some missing Andromeda spells
Added latest effects of Progressive Encumbrance
Version 1.2.3
Added Andromeda Warrior Stone Fierce Spirit effect
Version 1.2.2
Uploaded the correct version. 1.2.1 was the same as 1.2.0
Version 1.2.1
Added missing hide in UI flags on Andromeda magic effects
Version 1.2.0
Added Wintersun tennet effects (the must and must not do for deities)
Support for Vanilla and Andromeda standing stones effects for the 3 basic standing stones: Warrior, Mage and Thief
Version 1.1.1
Added new detrimental effects from Progressive Encumbrance
Version 1.1.0
Added support for Dirt and Blood
Added support for Progressive Encumbrance
Issue
You might have some mods installed that add perks with constant effects, for example, Ordinator smithing perks. Once you get the perk an active effect with the perk description will be shown in the active effects menu FOREVER even though you can click on the perk description to see the benefits.
Installation
Place in Data folder/ use mod manager.
Compatibility and Load Order
The FOMOD will auto-detect installed plugins that add similar effects. Check the Requirements for supported mods.
This mod only edits the magic effects to add the Hide in UI flag except when the effect has a lot of references, in which case the spell triggering the effect on the menu will also be patched with a duplicated hidden variant of the effect. For example, the werewolf spell. If you have an overhaul that affects Lycanthropy make sure you load it after my mod just to be safe.
I'll add more patches depending on what I use in my LO. I won't be adding patches for mods I don't use. You can create patches for the mods you use by doing the same.