About this mod
Unleash the power of blood magic! Hemomancy introduces 15 unique spells and a fully compatible perk tree for a brand-new school of magic: the Hemomancer. Instead of magicka, tap into your health to cast these powerful spells, allowing you to build a magic-focused character with a deep pool of health for devastating effects.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Russian
- Portuguese
- Mandarin
- Mirrors
- Changelogs
- Donations

14 New Spells and 1 Lesser Power
Every spell in Hemomancy drains your health instead of magicka. Yes, you heard that right.
Want to play chicken with death? Go ahead—reckless casting can lead to your glorious, self-inflicted demise.
This magic is not tied to vampirism, so don’t worry about sucking necks (unless that’s your thing). Anyone can become a blood mage.
Each successful spell absorbs 50% of its cost in health from the target—unless, of course, it’s a dwarven machine.
Casting blood spells makes healing spells and potions 50% less effective and slows your health regeneration.
Welcome to the wonderful world of risk-reward gameplay!
6 New Perks in a Dedicated Perk Tree
Want to level up your blood magic game? The perk tree is your new best friend, unlocked by using blood spells.
Each perk boosts your blood magic efficiency and does absolutely nothing for anything else.
Because blood magic doesn’t play well with others.
This tree is 100% compatible with any perk overhaul.
Access it through a spell, because regular menus are just too mainstream (and mod dependant).
Got questions or just want to chat?

How to Get the Spells:
Buy them!, easy ain't it? here is a list of all the vendors that will teach you this forbidden art:
Jouane Manette (now you know how they're growing so fast their crops in Rorikstead)
Festus Krex (Dark Brotherhood Sanctuary, where else?)
Feran Sadri (Volkihar Castle—you knew vampires would show up somewhere).
Hemomancy also introduces craftable Gargoyle Statues at any smelter using iron and corundum ore. Drop them to summon a loyal (but costly) gargoyle companion. These majestic bloodthirsty creatures neither count as followers nor summons but do drain your maximum health while they live.

The Spells:
All Hemomancy spells are categorized under Destruction but use their own perk tree for scaling.
External modifiers like difficulty settings can still increase your self-damage, so think strategically—or enjoy the chaos.
AoE spells hitting multiple targets even cost nothing to cast! because you're gaining as much health as it's costing.
Novice Spells:
Drain Health: Absorbs health from your target while costing magicka, because balance is key.
Transfusion: A single-target attack with a chance to deal double damage.
Apprentice Spells:
Blood Dagger: shape your blood as a piercing blood projectile.
Blood Mark: Set traps that explode in blood magic glory.
Blood Solid: Paralyze your enemies and feel like a sadistic wizard.
Adept Spells:
Blood Drain: AoE health siphoning.
Face Sculpt: Reconfigure your looks—plastic surgery, Hemomancy edition.
Sanguine Ring: A self-maintained AoE damage zone.
Blood Boil: Deals true damage and has a small chance of turning enemies into bloody explosions (because why not?).

(Blood Boil is surely the spell Festus Krex bragged about in the Dark Brotherhood's stories.)
Expert Spells:
Blood is Power: Trade max health for extra damage.
Blood Tide: Cleave enemies in a glorious crimson arc.
Revive Gargoyle: Sacrifice health to resurrect gargoyles as loyal, deadly companions.
Master Spells:
Blood Grip: Force-pull your enemies and absorb their bood, Star Wars-style, but with extra blood.
Blood Vortex: Create a swirling vortex of blood to devastate your foes.

Hemophilia: Reduces health cost for blood magic by 25%.
Blood Pressure: Absorbs up to 50% more health.
Sanguine Mortis: Chance to inflict diseases on targets.
Blood Spheres: Spawns damage-boosting blood spheres on hits.
Gargoyle Crafter: Boost gargoyle stats and profits.
Blood Clotting: Absorbs more health when critically injured.
Compatibility:
No vampires were harmed in the making of this mod (yet). Hemomancy is fully compatible with vampire mods and most other mods. Script-based changes ensure minimal conflicts, but a minor known issue exists with Better Telekinesis.
Recommended Mods to play along with:
Bloodchill Manor - Overhaul