About this mod
A Bound Bow that does more damage as you gain Conjuration skill perks.
- Permissions and credits
- Changelogs
NOTICE : This mod requires vanilla skill perks otherwise you won't be able to scale the spells. I use a script to inject the spell tomes into merchant inventories, so no need for a bashed patch. This mod doesn't modify vanilla records. These are new spells and NPCs and followers will not use them. You can use the AIO with these mods. I added a 2 on the end of these names so you can tell the difference. Have fun!
The term "Perkish" refers to increasing spell power as you gain skill perks. The hope is to keep the spell useful beyond vanilla where they tend to fizzle out. I made as sure as I could that these Perkish 2 spells wouldn't be underpowered or overpowered, even so I also offer 2 optional versions. High is more powerful and Low is less powerful.
This mod contains the following Perkish 2 spells :
Bound Bow :
Legendary
Great bow appearance mod : Bowgasm SE
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--- The Perkish 2 Concept :
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--- The Basics :
All spells have 6 levels of power. As you invest in skill perks the spell gets stronger.
The weapons will change appearance to match the skill level when available, there is a glow on the weapons but no moving flames.
Bows are legendary versions. Legendary weapons are what you get if you temper the weapon at 100 smithing with the perk (+10). Simply add 10 to vanilla damage to get legendary damage.
--- There are 3 different plugins to choose from :
Main : going for that sweet spot where it all just works.
Low : for those vanilla combat setups where it's easy to end up overpowered.
High : for those high difficulty setups where life in Skyrim is just a bitch.
These 3 plugins can be swapped back and forth at any time with no risk to save file. This is meant to allow some flexibility since balancing can be difficult when using mods. Ultimately, you can edit the numbers in xedit for your own needs.
--- Tome Locations :
All spells are available at level 1 at spell vendors in Skyrim. Fethis Alor in Raven Rock will also have them.
--- Conjuration Duration :
All conjures will last 2 hours.
--- Magicka Reduction Perk :
All spells will use Adept.
--- Spell Charging Time :
My spells have no charge time.
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--- The Numbers :
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> All Perkish weapons - critical damage is same as base damage versus the vanilla half damage. This might help those perks that apply a critical hit bonus be more useful.
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--- Mystic Binding ---
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+25% damage while weapon is equipped.
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--- Perkish 2 Bound Bow ---
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> The bound arrows do 10 damage versus the vanilla 24.
> All bows get fastest vanilla draw speed of 1 versus the vanilla.
Price 180, Magicka 200
Low (dmg) NoPerks 15, Novice 19, Apprent 24, Adept 28, Expert 32, Master 35.
Main (dmg) NoPerks 19, Novice 23, Apprent 28, Adept 32, Expert 36, Master 39.
High (dmg) NoPerks 23, Novice 27, Apprent 32, Adept 36, Expert 40, Master 43.
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