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Changelogs
Version 1.0
Initial upload
Guards that idle nearby gate to Jarl's House can start floating under certain conditions, despite guard marker itself being placed at ground level. Some people claim they also have this issue, some people don't, for me it happens even with only COTN enabled. I'm not exactly sure why it happens, but I suspect issue lies within navmesh. I will be honest, navmesh around the gate area looks quite suspicious - as far as I know navmesh should be as close to the ground as possible, when not possible it should be under the ground, in COTN navmesh is significantly above the ground. Probably guard tries to position himself around the navmesh, and since navmesh is floating in the air, guard starts floating too.
This mod moves the marker to the opposite side of the gate where navmesh is a little more tame. Guard still can start floating after waiting, but he will instantly move back to correct position. Definitely better than constant floating.
Compatible with all mods as long as they don't edit the same marker. Should be safe to install and uninstall any time, but do it inside interiors.