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Wind strength can now be configured on a bone-to-bone basis
Tweaked how the wind gusts travel through the world
Added a config option to change the number of threads used for wind calculations
Added a config option to print performance information to the log file
Version 2.2.0
Update to SSE v1.6.1170
Version 2.1.0
Support SSE v1.6.1130
Version 2.0.0
Support the official version of Faster HDT-SMP (v1.49.0 or later)
Enable multithreaded calculations when workload is high
Version 1.1.0
Added an option to make wind response independent of mass. Can solve inconsistency problems.
Added localisation support.
This mod adds wind-like forces to any SMP-enabled object in any outdoor location. Intensity depends on weather and altitude.
SMP-enabled items are not included and must be installed separately. Any installed SMP-enabled item will be affected by wind; no special installation procedure is required. However, different items may respond very differently, depending on their physical properties.
Several parameters of the wind force can be configured, including the overall intensity, the influence of altitude and the amount of fluctuation and noise. This can be done via an in-game configuration menu (MCM), provided by an optional ESP file. Settings are stored in your user file area and persist between playthroughs.