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Author notes
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Akaviri Dungeon Tileset - Modder's Resource (by RonnieMagnum) https://www.nexusmods.com/skyrim/mods/90078 Mysterious Akavir Journey to the East 3D Assets (by Soltysutine and the Mysterious Akavir Team) https://www.nexusmods.com/skyrimspecialedition/mods/45342 Heavy Armory - New Weapons (by PrivateEye) https://www.nexusmods.com/skyrimspecialedition/mods/6308 Real Bows (by DecimusMaximus) https://www.nexusmods.com/skyrim/mods/64440 Insanitys Celtic Katana (by InsanitySorrow) https://www.nexusmods.com/skyrim/mods/15389 The Akaviri Collection (by silverburst101) https://www.nexusmods.com/skyrimspecialedition/mods/39629 The Gray Cowl of Nocturnal (by mannygt) https://www.nexusmods.com/skyrimspecialedition/mods/4509 Blades Hakama (by atomec) https://www.nexusmods.com/skyrim/mods/39718
File credits
RonnieMagnum for Akaviri Dungeon Tileset - Modder's Resource Soltysutine and the Mysterious Akavir Team for Mysterious Akavir Journey to the East 3D Assets PrivateEye for Heavy Armory - New Weapons DecimusMaximus for Real Bows InsanitySorrow for Insanitys Celtic Katana silverburst101 for The Akaviri Collection mannygt for The Gray Cowl of Nocturnal atomec for Blades Hakama
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(French) Akaviri History - Lore-Friendly Additions and Tweaks
Changelogs
Version 1.0.5
Update and fixes provided by Aljoxo
Modules moved to a Fomod
Cleaned and Recompacted Main plugin (had forms outside of range)
Fixed Navcut in Ryn patch and disabled the navcut from the base mod which was causing some weird pathing behavior due to Ryn's layout changes
Recompacted Ryn patch plugin since it had forms outside of range
Recompacted Bruma patch since it had forms outside of range
Forwarded a couple of missed edits from JK's Sky Haven
Added a patch for CoMAP + Ryn's Karthspire
Version 1.0.4
JK's Sky Haven Temple patches re-added
Akaviri History - Akaviri Armory: Blades Robes, Hat, Gloves and Boots added, patchless "More Craftable Equipment" integration added
Version 1.0.3.1
Akaviri History - Main File: Missing Navcuts added, bow assets changed in the .bsa
Version 1.0.3
Akaviri History - JK's Sky Haven Temple patches: Patches redone from scratch, pots are disabled and weapon placement is adjusted to match up better than previous versions
Akaviri History - Unique Esbern Equipment: Placed Blades robes and boots were removed
Version 1.0.2.1
Akaviri History - Beyond Skyrim Bruma patch: Missing navcuts added, Akaviri Armory weapons removed from the Bruma patch
Version 1.0.2
Added navcut markers to the main file thanks to Catir <3 Minor issue with the COMAP patch fixed (renamed the JSON file)
Version 1.0.1.1
Akaviri History - Ryn's Karthspire patch: Missing navcuts added
Version 1.0.1
All plugins ESL flagged
Cleaned wild edits
COMAP patch added thanks to Jelidity <3
The idea for Akaviri History came from me mulling over just how under utilized Mysterious Akavir Journey to the East 3D Assets and looking at Adam Adamowicz's fantastic unused concept art for Blades clutter. So I set on a mission to try and bring some of that to life I'm happy to present to you my first mod ever
Plugins
Main File : An ancient Gate found in Karthspire camp Ancient tombstones (Karthspire Redoubt and Sky Haven exterior) Akaviri pots found in Sky Haven Temple (interior) Wooden tables chairs replaced by Akaviri stone furniture
Unique Esbern Equipment : Gives Esbern a new Blades Robes set upon completing Alduin's Wall New unique dagger for Esbern replacing his generic Ebony Dagger
Akaviri Armory : New Blades Weapons found in Sky Haven and Sleeping Giant Inn (Delphine's basement) Weapons include : Blades Bow Blades Battleaxe Blades Greatsword Optional Integration : More Craftable Equipment This will allow you to craft a full set of Blades clothes without the need of a patch.
Beyond Skyrim Bruma Patch : Draconian Madstone amulet found in Castle Bruma Ancient Akaviri pots in Castle Bruma and Cloud Ruler Temple Akaviri woven baskets in Cloud Ruler Temple
Ryn's Karthspire Patch : Moves the Akaviri gate so Akaviri History can be used alongside Ryn2g's incredible mod Ryn's Karthspire
COMAP Patch : Makes it so there is only one map marker for the karthspire, "Karthspire Ruins", rather than the two seperate markers in vanilla If you have COMAP installed it will use a Akaviri marker thank you Jelidity for providing the patch <3
This mod is included in...
🗺️ A Dynamic World - 🧙 Roleplaying - 🏹 Immersion - 🎈 Performance Friendly - 🖱️ 1-Click Installation
"Between the seen and unseen, the seeming and the being, lies the gulf of ignorance. The fate of man drifts like seaweed in the net of His mind."
Huge Thank You to RonnieMagnum for Akaviri Dungeon Tileset - Modder's Resource Soltysutine and the Mysterious Akavir Team for Mysterious Akavir Journey to the East 3D Assets PrivateEye for Heavy Armory - New Weapons DecimusMaximus for Real Bows InsanitySorrow for Insanitys Celtic Katana silverburst101 for The Akaviri Collection mannygt for The Gray Cowl of Nocturnal atomec for Blades Hakama Vilidran for Rigmor's Saga - Unique Armaments
Special Thanks to TateTaylorOH, Jelidity, Catir, VictorF Loki And the Skyrim Extended Cut server for inspiring and motivating me to mod, giving feedback, troubleshooting, and answering all my dumb questions about modding JaySerpa and Aljo for featuring Akaviri History in their modlists Cheers everyone <3