About this mod
Have you ever walked trough the Labyrinthian while doing the College of Winterhold quest and wondered on how no one re-settled the place after so much time? The place is situated between Solitude and Whiterun, two of the most economically influential place in Skyrim, it would seem only logical that someone would take control of this place!
- Requirements
- Permissions and credits
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Translations
- Turkish
- Changelogs
- Donations
This mod is the result of nearly four years of tireless work, starting from a growing frustration towards the lack of mod for the Labyrinthian area. I have finally decided to learn to mod from scratch and to make a city for mages!
Explanation
So I've made a second College inside the Labyrinthian and added a whole city outside it under your control to truly make it seem like you have progressed as a mage, after all, Arch-mage Shalidor made Winterhold with a "whispered spell", so why can't you try to acheive the same thing when you achieve mastery of the magical arts?
Of course, the College of Winterhold is in itself no country or political entity, and so not wanting to become enraptured into the civil war or the general power struggle, the College has put out rules pertaining the City of Bromjunaar.
- This city is neutral ground, no aggression, spying or murder is to be tolerated by Imperial or Stormcloaks agents.
- The Thalmor, or any Aldmeri Dominion agents , are not welcome and are refused entry to the city.
- Only magic users may reside inside Bromjunaar and purchase properties.
- Magical experiment and research are to be conducted in designated spaces.
- Non-magic users may stay a maximum of 5 days inside the walls of Bromjunaar.
- *Khajiit merchant caravans are welcome to stay indefinitely in the city.
The city, as you may have guested, is designed to be a haven for mages, replicating in some way the Island of Artaeum where the Psijic Order reside or the island of Eyevea.
Features
Of course, mages also often include priests, the city house 3 temples (Mara, Arkay and Akatosh) and 6 shrines (Dibella, Zenithar, Stendar, Julianos, Kynareth, Talos ) so, many faithful flock to the city in hope of attaining holy insight or just to find a place to pray peacefully.
There is 6 houses, 1 alchemist shop, a market with 6 merchants (jewelry, weapons and armor, alchemist, magic items, food and a general good trader), 1 blacksmith, 1 small dungeon, 1 Inn, 1 Palace (yours), 1 jail and 1 mage College (located in the old labyrinthian).
A council of professors was also appointed by the College to assist you with your work, being an adventurer, a headmaster was chosen also to conduct the day-to-day affairs while you are busy exploring.
Classes are now given according to the schedule found in the Archmage Palace bedroom, and the council of professor meet at your Palace every week-end.
There is around 100 npcs, over 190 voicelines done trough XVASynth2. The quest for it's part was made using AI voices trough ElevenLabs.
The quest to acquire the city will bring you to other realm outside of the world of Skyrim, since there is not just one quest but many inside of it, I estimate it should take 1 to 2 hours to complete it.
Installation
Manually: put all of the files into your Skyrim/Data folder.
Or
Install with your mod manager of choice (Nexus, Vortex, Mo2 etc).
How to start the quest
You will have to finish the College to access the new quests but you can download the mod at the start of your game, it won't (shouldn't) conflict with the College's questline.
If you have already finished the quest, simply travel to the Hall of the Elements in the College of Winterhold to trigger the letter. Travel to any hold city to have it delivered to you.
Recommendations
SE Users: since version 2.0.0 onward is compatible with AE and not SE, you need to download Backported Extended ESL Support and install it alongside my mod for it to work.
Quicksave and quickload once you have completed the ritual if the voicelines do not play.
If you have some visual bugs (such as mountains disappearing, etc.) i'd advise running Dyndolod
If you are stuck during the quest "Unison of Insight", try reloading to an earlier quicksave or quicksaving and quickloading.
Or
TES5LODGen
Compatibility
The mod should work with any mod that do not alter the Labyrinthian section of the worldmap, if you encounter any bugs that cause a CTD, please write a message in the mod's forum AFTER running LOOT to see if my mod has some compatibility issues that were unforseen. The more information you provide to me, the more I'll be able to correct it.
The mod is incompatible with following mods:
(no mods declared as incompatible for the moment, if you find one, please notify me)
The mod is compatible with the Following mods:
Convenient Carriage
LC_Citadel
Glamoril - The maze of Labyrinthian
All of the mods that modify the College of Winterhold (PLACE MY MOD BELOW THEM IN YOUR LOAD ORDER)
if a mod doesn't modify the Labyrinthian and the area around, it should be compatible!
Bugs
There seems to be some hiccups in the quest for some players, if you have an issue, do not hesitate to post a bug report with as much detail as you can provide.
I've done my best, but since I am french, some mistake must have slipped in the dialogues (even the mod page!), please notify me if you find any.
Many, many thanks to all that have supported me and followed me throughout my work. You gave me the motivation to go forward. Special thanks to Basspainter, may he be remembered fondly by the community.