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JPSteel Czasior AgentW ra2phoenix JPdreamerUploaded by
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About this mod
A collection of compatibility patches for JPSteel's Northern Roads.
- Requirements
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Nexus requirements
Mod name Notes Northern Roads Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Uses custom meshes and textures from JPSteel's Northern Roads with permission.
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Translations
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Translations available on the Nexus
Language Name French Author:JPSteel Czasior AgentW ra2phoenix Northern Roads Patch Collection - French - Changelogs
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Version 1.34.1
- - [Lux Via + Snozz's Robbers Gorge] - fixed masters
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Version 1.34
- - [New patch] Riften Extention - Northshore District (thx to ChickenMike)
- - [New patch] Snozz's Robbers Gorge (thx to Missile)
- - [New patch] Lux Via + Snozz's Robbers Gorge (thx to Missile)
- - [Alternate Start + Ryn's Lund's Hut] - reworked
- - [COTN Falkreath - LFFGM] - fixed a few texture seams
- - [JK's Raven Rock] - landscape and flora placement fixes (thx to JJ)
- - [JK's Solitude Outskirts] - landscape adjustment under the carriage (shouldn't levitate anymore)
- - [Lux Via - JK Skyhaven Gardens] - removed JK's Skyrim from masters list
- - [Lux Via - LFFGM] - closed landscape gap on the border of cell -35,-1
- - [FOMOD] - Snozz's patches moved to first page
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Version 1.33
- - [New patch] Improved Solitude Walls
- - [New patch] JK's Raven Rock
- - [New patch] JK's Raven Rock + Quaint Raven Rock
- - [New patch] Skyrim Reborn Hjaalmarch Hold
- - [New patch] Skyrim Reborn Whiterun Hold
- - [New patch] Snozz's Fort Dunstad
- - [A Cat's Life] - fixed landscape mismatch near Whiterun shop after the ACL update 3.0
- - [AI Overhaul] - fixed the position of one missed idle marker in Half-Moon Mill area (thx to matcm149)
- - [JKs Markarth Outskirts - Lux Via] - navmesh fix in cell -39,0
- - [JKs Whiterun Outskirts] - fixed landscape normals in cell 7,3
- - [Lux Via] - repositioned firewood clipping with the gate in cell -3,0 (thx to matcm149), fixed landscape normals in cell 34,0
- - [Lux Via - LFFGM] - fixed landscape gap (cell -21,5), repainted seams (cells 4,-3 / -23,7 / -9,14), adjusted land height (cell 27,8)
- - [Ryn's Whiterun City Limits] - closed landscape gap between cells 8,3 and 8,4
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Version 1.32
- - [New patch] Gods and Worship
- - [New patch] Iggath ESL
- - [IDDP Unique Border Gates] - redone landscape in the gate area
- - [JKs Whiterun Outskirts] - fixed landscape seam in the river
- - [LFFGM] - fixed landscape normals bug in cell 9,-18 (thx to matcm149)
- - [Lux Via - Greymoor] - added missing masters
- - [Lux Via - JKs Whiterun Outskirts] - fixed a few embers in braziers
- - [Lux Via - JKsRyns Whiterun Exterior] - covered a few previously missed conflicts near Chillfurrow Farm, fixed a few embers in braziers
- - [Lux Via - Water For ENB (Shades of Skyrim) - LFFGM - JK's Whiterun Outskirts] - fixed landscape near Honningbrew Meadery
- - [FOMOD] - Iggath patch moved to "Version dependent patches" section
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Version 1.31
- - [New patch] AI Overhaul
- - [New patch] The Great Town of Ivarstead + AI Overhaul
- - [Lux Via] - fixed a little seam in -21,6
- - [TGJK Ivarstead] - small landscape adjustments, removed one unnecessary edit
- - [The Great Town of Ivarstead] - adjusted patrol marker on the South-Eastern bridge
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Version 1.30
- - [New patch] Ashe
- - [New patch] Granite Hill - Cut Content Restoration (thx to Missile)
- - [New patch] JKs Riften Outskirts + Lux Via
- - [New patch] JKs Solitude Outskirts + Solitude Docks + KHW
- - [New patch] Legend of the Eagles Nest
- - [Alternate Start] - cleaned and simplified for better compatibility
- - [Alternate Start - ETaC] - simplified and reworked to a regular consistency patch, filename changed
- - [ClefJ's Morthal] - fixed texture seam near the city gate (thx to matcm149)
- - [Cut Content Restoration] - updated to v. 2.0 of CCR mod
- - [JKs Solitude Outskirts] - removed three previously missed road chunks, adjusted placement of the floating rock and flora
- - [JKs Whiterun Outskirts] - landcape adjustments near Honningbrew Meadery, removed one unnecessary navmesh edit
- - [Landscape Fixes for Grass Mods] - landscape repaint in cell 33,1, cleaned a few unnecessary edits
- - [Lux Via] - fixed landscape seams in -33,0, removed landscape edits north of Rorikstead for better compatibility, adjusted placement of a thicket
- - [Lux Via - JK Skyhaven Gardens] - resaved with CKPE to fix landscape bug
- - [Lux Via - JKs Whiterun Outskirts] - landcape adjustments near Honningbrew Meadery, removed one unnecessary navmesh edit
- - [Ryn's Karthspire] - repainted
- - [TGT Ivarstead] - updated for the recent version of the mod, landscape and navmesh fixes
- - [REMOVED] Alternate Start - ETaC + Lux Via version - no longer needed
- - [REMOVED] Alternate Start - Lux Via version - no longer needed
- - [REMOVED] Landscape and Water Fixes - mod no longer supported, unupdated patch will still be available in Miscellaneous files section if someone want to use and work on it
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Version 1.29.1
- - [FOMOD] - fixed installation path for JK's Whiterun Outskirts + CC Tundra Homestead patch
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Version 1.29
- - [New patch] JK's Whiterun Outskirts + CC Tundra Homestead
- - [New patch] JKs Ryns Whiterun Exterior + CC Tundra Homestead
- - [New patch] RedBag's Rorikstead + Alternate Start
- - [New patch] Ryn's Whiterun City Limits + CC Tundra Homestead
- - [COTN Winterhold - JKs Skyrim] - fixed landscape seam near the bridge to the castle
- - [Hold Border Banners] - fixed mismatched FormIDs causing duplication of the Riften banner
- - [JK's Sinderion's Field Laboratory] - fixed a few landscape seams and floating elements, restored missing part of the road
- - [Lux Via - NR Bridges] - removed incorrect navmesh entry
- - [RedBag's Morthal] - corrected landscape painting in cell -9,14
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Version 1.28.1
- - [FOMOD] - fixed a typo preventing the installation of Snozz's Valtheim patch
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Version 1.28
- - [New patch] Cut Content Restoration (thx to MissilleMann)
- - [New patch] JKs Riften Outskirts + LFFGM
- - [New patch] Snozz Valtheim (thx to MissileMann)
- - [ClefJ's Morthal] - fixed a little seam inside the city
- - [JKs Ryns Whiterun Exterior] - flora placement adjustments
- - [JKs Windhelm Outskirts] - corrected placement of mountain flowers near Hlaalu farm
- - [JKs Windhelm Outskirts - Capital Windhelm] - fixed missing Persistent flag
- - [Lux Via] - removed one missed road chunk
- - [Lux Via - Lux Orbis] - removed a few unnecessary edits
- - [Unique Border Gates Fixes] - fixed landscape normals (thx to matcm149)
- - [REMOVED] Nature of the Wild Lands - revised patch is now available on the Nature of the Wild Lands page
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Version 1.27.2
- - [Alternate Start] - missng conflict resolution on 0000818C
- - [Capital Windhelm] - minor landscape repaint and a fix for landscape gap on the border of the cell 30,7
- - [COTN Winterhold - JKs Skyrim consistency] - fixed landscape issue near the bridge to the castle (thx AllstaRawR)
- - [JKs Markarth Outskirts] - Forwarded cell -43 , 1 from the original Markarth Outskirts plugin so that the NR - LFFGM patch does not win over and causes landscape tearing
- - [JKs Riften Outskirts + Ryns Farms] - various landscape and floating flora fixes
- - [Lux Via - Ryn's Farms] - conflict resolution on a few previously missed landscape records
- - [RedBag's Solitude] - fixed landscape issue inside the city
- - [Ryn's Farms] - removed unnecessary edit in cell 36,7
- - [Ryn's Standing Stones] - Resaved to fix landscape bug
- - [TGJKs Ivarstead (stone)] - Repainted and adjusted landscape in cell 18, -16 to match surrounding rocks and landscape
- - [FOMOD] - fixed improper renaming the Ryn's Anise's Cabin + Ryn's Standing Stones patch
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Version 1.27.1
- - [FOMOD] - fixed installation error
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Version 1.27
- - [New patch] JK's GG's Markarth Outskirts (courtesy of A Toxic Mango)
- - [New patch] Ryn's Lumber Mills
- - [New patch] Schlitzohr's Riverwood
- - [COTN Dawnstar - JK's Skyrim consistency] - resaved to fix landscape bug
- - [JKs Markarth Outskirts + Lux Via] - landscape fixes and planks adjustments near the bridge
- - [JKs Riften Outskirts + Ryn's Farms] - landscape fixes near Snow-Shod Farm
- - [JKs Solitude Outskirts] - fixed road static path to fix hole on bridge
- - [JKs Solitude Outskirts + Solitude Docks Updated] - fixed terrain seam, improved texture blending by Katla's farm
- - [Landscape Fixes for Grass Mods] - resaved to fix landscape bug, fixed a few opacity seams in one cell, landscape repaint near Fort Snowhawk
- - [Legacy of the Dragonborn] - cleaned some unnecessary edits
- - [Lux Via - Water For ENB (Shades of Skyrim) - LFFGM - JK's Whiterun Outskirts] - landscape fixes near Chillfurrow Farm
- - [RedBag's Morthal] - navmesh fixes
- - [FOMOD] - fixed improper autoselection rule for Alternate Start + Ryn's Lund Hut patch
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Version 1.26
- - [New patch] Immersive Patrols Lite (by Nexusbla18)
- - [New patch] JKs Solitude Outskirts + Immersive Citizens
- - [New patch] JKs Solitude Outskirts + Solitude Watchtower
- - [ClefJ Morthal - ETaC] - forwarded a few records to solve load order issues with base ClefJ Morthal - ETaC patch
- - [COTN Morthal - Lux Orbis] - fixed injected record
- - [JKs Solitude Outskirts] - landscape adjustments in cells -18,24 and -19,24
- - [JKs Solitude Outskirts + KHW] - landscape adjustments in cell -18,24
- - [RedBag's Morthal] - removed unnecessary door edits (thx to Nexusbla18 for providing fixed file)
- - [Ryn's Standing Stones] - fixed a lanscape seam near riverwood guardian stones (thx to Alaxouche for providing fixed file)
- - [The Great Town of Ivarstead] - fixes to reduce conflicts with other mods (thx to Blackread for providing fixed file)
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Version 1.25.1
- - [Cutting Room Floor] - plugin cleaned
- - [Enhanced Landscapes] - removed unnecessary landscape edit in cell 27,25
- - [JKs Markarth] - landscape fixes near Salvius Farm
- - [JKs Skyrim] - removed unnecessary landscape edit in cell 27,25
- - [Lux Via + LFFGM] - plugin cleaned
- - [Lux Via - NR Bridges] - plugin cleaned
- - [Ryn's Standing Stones] - plugin cleaned
- - [The Great Town of Ivarstead / * + JKs Skyrim] - landscape and navmesh corrections on the southeast part of the town
- - [FOMOD] - fixed missing autoselection conditions for ClefJ's Morthal patch
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Version 1.25
- - [New patch] Alternate Start + Ryn's Lund's Hut
- - [New patch] ClefJ's Morthal
- - [New patch] ClefJ's Morthal + ETaC
- - [New patch] JK's Solitude Outskirts + Solitude Docks + Carriages of Skyrim (by Missile)
- - [New patch] JK's Windhelm Outskirts + Enhanced Landscapes (by Nexusbla18)
- - [New patch] RedBag's Rorikstead + Rorikstead Basalt Cliffs (by aglowinthefield)
- - [New patch] TGC Winterhold + JKs Skyrim
- - [COTN Morthal] - modified one collision marker
- - [IDDP + Unique Border Gates] - fixed missing road disables
- - [JK's Skyrim] - fixed floating stables' wall in Dawnstar
- - [JK's Solitude Outskirts] - cleaned one UDR
- - [JK's Solitude Outskirts + Solitude Docks] - landscape corrections
- - [JK's Windhelm Outskirts] - navmesh cleaning, adjusted clipping logs on Hollyfrost Farm
- - [Landscape and Water Fixes] - fixed texture seams around Anga's Mill, adjusted height to cover water level in one spot
- - [TGCotN Winterhold] - minor tweaks to ease conflict resolution
- - [Unique Border Gates Fixes] - fixed missing road disables
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Version 1.24.1
- - [COTN Dawnstar] - landscape adjustments
- - [COTN Dawnstar + JKs Skyrim] - landscape adjustments, fixed the floating stables at entrance
- - [COTN Morthal] - removed one ITPO record, navmesh rework
- - [COTN Morthal + JKs Skyrim] - navmesh rework
- - [JK's Riften Outskirts + Ryn's Farms] - fixed landscape hole, navmesh fixes
- - [JK's Solitude Outskirts + Solitude Docks] - additional CR on some missed records
- - [JK's Windhelm Outskirts] - navmesh cleaning, adjusted clipping logs on Hollyfrost Farm
- - [JK's Windhelm Outskirts + CEO Windhelm] - navmesh cleaning
- - [JK's Windhelm Outskirts + Ryns Farms] - removed one ITPO record, corrected position of floating cart on Hollyfrost Farm
- - [Landscape Fixes for Grass Mods] - fixed landscape seams in the river at Riverwood
- - [Ryn's Farms] - navmesh fixes
- - [Ryn's Farms + CFTO] - temporarily removed until Ryn's Farms Patch Colleciton will be released
- - [The Great Town of Karthwasten] - fixed landscape normals, minor repainting
- - [FOMOD] - fixed autoselection settings for a few consistency patches
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Version 1.24
- - [New patch] JKs Solitude Outskirts + Solitude Docks
- - [New patch] Ryn's Farms + CFTO
- - [New patch] Ulvenwald
- - [JKs Solitude Outskirts] - removed unnecessary edits in one cell, minor landscape fixes
- - [JKs Windhelm Outskirts / * + consistency patches] - navmesh cleaning, landscape adjustments, consistency patches reworked and renamed, added a bunch of new ones
- - [Lux Via - Lux Orbis] - conflict resolution on one missed record
- - [Markarth Outskirts] - fixed to remove injected navmesh
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Version 1.23.1
- - [Lux Via - Water for ENB (Shades of Skyrim) - LFFGM - JK's Whiterun Outskirts] - narrowed to resolve critical conflicts only
- - [Water for ENB (Shades of Skyrim) / * - LFFGM] - reworked from scratch to resolve only landscape conflicts
- - [Removed] - Lux Via - Water for ENB (Shades of Skyrim) / * - LFFGM - patches no longer needed
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Version 1.23
- - [New patch] JKs Solitude Outskirts - Khajiit Has Wares consistency
- - [Complementary Grass Fixes] - corrected landscape settings in Helgen
- - [JK's Riften Outskirts - KHW] - added Northern Roads - Khajiit Has Wares patch dependency
- - [Removed] Water for ENB (regular) patches - not needed, just load Water for ENB after Northern Roads and all its patches
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Version 1.22
- - [New patch] Goblins and Durzogs
- - [New patch] JKs Solitude Outskirts
- - [New patch] Khajiit Has Wares - LFFGM
- - [New patch] Lux Via + Water for ENB + LFFGM + JKs Whiterun Outskirts
- - [New patch] Ryn's Broken Tower Redoubt
- - [New patch] Solitude Watchtower
- - [Alternate Start - Lux Via] - landscape fixes
- - [Better DG Entrance] - fixed bumpy road and landscape seam
- - [Complementary Grass Fixes] - fixed landscape seams in Helgen
- - [Khajiit Has Wares] - reworked by JPdreamer
- - [Lux Via] - corrected texture sets on LuxVia_BridgePlusHump02COTNDirt
- - [Lux Via - Water for ENB / * + LFFGM] - forwarded some missing waterflow records, fixed a few landscape seams near Whiterun
- - [RedBag's Solitude] - fixed landcape gaps under Solitude Arch
- - [Ryn's Valtheim ReCovered] - minor landscape painting correction near the entrance
- - [TGC / TGCotN Winterhold] - updated landscape for recent version of TGC Winterhold
- - [Water for ENB / * + LFFGM] - forwarded some missing waterflow records, fixed a few landscape seams near Whiterun
- - [Removed] Alternate Perspective - newer patch is available in Northern Roads Patches Compendium (https://www.nexusmods.com/skyrimspecialedition/mods/77893)
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Version 1.21.2
- - [New patch] Northern Roads - IDDP Unique Border Gates - ESO Imports
- - [Unique Border Gates Fixes / *] - fixed masters and filenames after the installation
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Version 1.21
- - [New patch] Khajiit Has Wares
- - [New patch] Lux Via - Capital Windhem Expansion
- - [New patch] Roadsigns Overhaul 2.0
- - [New patch] Ryn's Dragon Mounds - TGV Kynesgrove
- - [New patch] Unique Border Gates Fixes
- - [Capital Windhelm] - reworked for better compatibility
- - [Landscape Fixes for Grass Mods] - removed unnecessary edits, landscape fixes
- - [Lux Via] - removed unnecessary edits, landscape fixes in the Reach
- - [Lux Via - LFFGM] - removed unnecessary edits, various landscape fixes
- - [Obsidian Mountain Fogs] - switched master to .esm version
- - [RedBag's Morthal] - landscape and navmesh fixes, provided default compatibility with RedBag's Morthal Fixes
- - [RedBag's Rorikstead] - landscape fixes
- - [Unique Border Gates Fixes - Better DG Entrance] - switched masters to new versions of the main mod and the patch, filename changed
- - [FOMOD] - GGUNIT's mods moved to the first page
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Version 1.20.1
- - [CDAA] - another landscape fixes near Windhelm entrance
- - [FOMOD] - fixed autoselection options for a few patches
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Version 1.20
- - [New patch] JK's Markarth Outskirts / * + Lux Via
- - [New patch] Ryn's Whiterun City Limits - New Weynon / * + Settlements Expanded
- - [CDAA] - landscape fixes near Windhelm
- - [Enhanced Landscapes] - fixed tree clipping with bridge, removed a bunch of unnecessary landscape edits
- - [JK's Whiterun Outskirts] - navmesh fixes
- - [JKs Ryns Whiterun Exterior / * + Lux Via] - navmesh fixes, landscape correction near Honnigbrew Meadery
- - [Landscape Fixes for Grass Mods] - fixed texture seam north of Morthal
- - [Lux Via] - resolved road signs clipping near Ivarstead
- - [Lux Via - Greymoor] - patch restored, minor fixes
- - [Ryn's Whiterun City Limits] - navmesh fixes, fixed some floating flora, landscape painting correction near Talos statue, removed two remaining road chunks
- - [FOMOD] - fixed missing/incorrect installation path for meshes and two Missile's patches
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Version 1.19
- - [New patch] CACO Farm Overhaul
- - [New patch] JK's Riften Outskirts
- - [New patch] JK's Riften Outskirts + A Cat's Life
- - [New patch] JK's Riften Outskirts + Khajiit Has Wares
- - [New patch] JK's Riften Outskirts + Ryn's Farms
- - [New patch] JK's Windhelm Outskirts + CEO Windhelm
- - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP
- - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP + Ryn's Farms
- - [New patch] JK's Windhelm Outskirts + CEO Windhelm + Ryn's Farms
- - [New patch] Windstad Mine (thanks to JPdreamer)
- - [CC Farming] - closed landscape tear
- - [Greymoor] - landscape fixes
- - [JKs Windhelm Outskirts + Ryn's Farms] - minor fixes
- - [JKs Windhelm Outskirts + Ryn's Farms + BUVARP] - fixed masters
- - [Lux Via] - navmesh corrections, minor CR and placement fixes after recent Lux Via update
- - [Lux Via - LFFGM] - seam and texture fixes
- - [Ryn's Farms] - landscape and navmesh fixes
- - [FOMOD] - added missing Lux Via + Lux Orbis consistency patch selection
- - [FOMOD] - fixed filepath for Ryn's Standing Stones + Ryn's Farms consistency patch
- - [Archive] - consistency patches moved to separate folder
- - [Removed] Lux Via - Greymoor - no longer needed
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Version 1.18
- - [New patch] New Weynon
- - [New patch] New Weynon + Settlements Expanded
- - [New patch] RedBag's Falkreath
- - [Capital Windhelm Expansion] - fixed gap on Windhelm side of river
- - [Cutting Room Floor] - fixed cell borders near Frost River Farm
- - [Dunpar Wall] - fixed landscape
- - [Interesting NPCs 3DNPC] - fixed landscape
- - [Landscape and Water Fixes] - minor updates for 7.8 version of LAWF
- - [Lux Via + Watchtower Doesn't Start Broken] - fixed landscape
- - [Markarth Outskirts] - fixed landscape
- - [Ryn's Karthspire] - reworked
- - [s6o6 Oblivion Gates] - fixes for the new version of the mod
- - [Water for ENB (Shades of Skyrim) + LFFGM] - fixed landscape gap and grass on road
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Version 1.17
- - [New patch] Carriage Drivers Are Alive
- - [New patch] Eli's Routa
- - [New patch] JKs Windhelm Outskirts - Ryns Farms
- - [New patch] JKs Windhelm Outskirts - Ryns Farms - BUVARP
- - [New patch] RedBag's Falkreath - Half-Moon Mill Addon
- - [New patch] Ryn's Anise's Cabin + Ryn's Bleakfalls Tower
- - [New patch] Ryn's Anise's Cabin + Ryn's Standing Stones
- - [New patch] Windhelm Bridge Revived
- - [3DNPC] minor fixes
- - [Better Courier] landscape adjustments due to Better Courier update
- - [Better DG Entrance] removed unnecessary edits
- - [Capital Windhelm] landscape fixes in cells 30,6 and 31,6
- - [CC Farming] fixed a landscape gap
- - [COTN Dawnstar] fixed bumpy shores, better transition at the mine entrance and cleaned the masters
- - [COTN Morthal / + Lux Orbis / + JKs Skyrim] fixed braziers clipping
- - [Cutting Room Floor] landscape fixes near Frost River Farm
- - [Immersive Citizens] conflict resolution on some previously missed records
- - [JK's Skyrim] landscape and navmesh fixes on eastern Ivarstead bridge
- - [JK's Whiterun Outskirts] a bunch of landscape fixes in the south-west area of town outskirts
- - [JK's Windhelm Outskirts] landscape and navmesh corrections, removed a few road chunks
- - [JKs Ryns Whiterun Exterior] a bunch of landscape fixes in the south-west area of town outskirts
- - [Landscape and Water Fixes] updated to match the recent LAWF version
- - [Lux Orbis] fixes near Fort Greymoor
- - [Lux Orbis - Lux Via] patch restored and updated
- - [Lux Via] removed/adjusted some records in cell -29,10, fixes near Fort Greymoor, minor fixes near Windhelm, updated to recent version of Lux Via, adjusted one snow drift
- - [Lux Via - Better Courier] updated for recent Better Courier version
- - [Lux Via - Greymoor] removed new bulbs from greymoor patch
- - [Lux Via - JK's Whiterun Outskirts] updated to match base patches changes
- - [Lux Via - JKs Ryns Whiterun Exterior] updated to match base patches changes, fixed normals in front of Whiterun gate
- - [Lux Via - Ryn's Farms] fixed normals in cell 32,5
- - [Rodryk's Dragon Bridge] removed some previously missed road chunks
- - [Ryn's Farms] minor landscape edit near Windhelm
- - [Ryn's Snow-Shod Farm] removed unnecessary edits
- - [Ryn's Snow-Shod Farm + Shadow Stone] fixed masters
- - [Ryn's Whiterun City Limits] landscape adjustments to provide better compatibility
- - [The Great Village of Kynesgrove] landscape and navmesh fixes
- - [Water for ENB / Water for ENB + LFFGM] fixed height maps near Whiterun
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Version 1.16
- - [New patch] JK's Windhelm Outskirts
- - [New patch] JK's Windhelm Outskirts + BUVARP
- - [New patch] Ryn's Bleakwind Basin patch
- - [New patch] Ryn's Dragon Mounds patch
- - [New patch] Ryn's Standing Stones + Ryn's Farms patch (replaces Snow-Shod + Shadow Stone patch if using AIOs)
- - [New patch] Ryn's Whiterun City Limits + Ryn's Bleakwind Basin patch
- - [New patch] Ryn's Whiterun City Limits + Ryn's Halted Stream patch
- - [Capital Whiterun] - landscape fixes in cell 4,-2
- - [COTN Dawnstar] - fixed texture seam
- - [Ryn's Alchemist's Shack] - landscape fixes
- - [Ryn's Anise's Cabin] - landscape fixes
- - [Ryn's Brandymug Farm] - landscape fixes
- - [Ryn's Farms] - landscape fixes
- - [Ryn's Goldenglow Estate] - landscape fixes
- - [Ryn's Hollyfrost and Hlaalu Farms] - landscape fixes
- - [Ryn's Karthspire] - complete rework of the patch
- - [Ryn's Loreius Farm] - landscape fixes
- - [Ryn's Lund's Hut] - landscape fixes
- - [Ryn's Merryfair Farm] - landscape fixes
- - [Ryn's Ritual Stone] - landscape fixes
- - [Ryn's Robber's Gorge] - landscape fixes
- - [Ryn's Sarethi Farm] - landscape fixes
- - [Ryn's Shadow Stone] - landscape fixes
- - [Ryn's Snow-Shod Farm] - landscape fixes
- - [Ryn's Standing Stones] - landscape fixes
- - [Ryn's Steed Stone] - landscape fixes
- - [Ryn's Valtheim ReCovered] - landscape fixes
- - [Ryn's Western Watchtower] - landscape fixes
- - [Ryn's White River Watch] - landscape fixes
- - [Ryn's Whiterun City Limits] - landscape fixes
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Version 1.15.7
- - [Enhanced Landscapes] - removed some unnecessary records
- - [JK's Whiterun Outskirts] - removed some uneccessary records, fixed cell borders for better compatibility with other patches
- - [Ryn's Farms] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6
- - [Ryn's Hollyfrost and Hlaalu Farm] - fixed bugged landscape cell
- - [Ryn's Loreius Farm] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6
- - [Ryn's Whiterun City Limits] - removed some uneccessary records, fixed cell borders for better compatibility with other patches
- - [Settlements Expanded] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,5
- - [FOMOD] - fixed Realm of Lorkhan autoselection
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Version 1.15.6
- - [Landscape and Water Fixes] - updated to last LAWF version
- - [Lux Via] - fixed bugged landscapes across entire patch
- - [Ryn's Farms] - fixed bugged landscape, grass removal by Loreius farm
- - [Ryn's Loreius Farm] - fixed bugged landscape, grass removal
- - [Water for ENB - Shades of Skyrim] - fixed bugged landscapes across entire patch
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Version 1.15.5
- - [Capital Whiterun Expansion] - fixed some bugged landscape cells
- - [COTN Falkreath / + LFFGM] - landscape fixes, provided default compatibility with COTN Falkreath - JKs Skyrim
- - [Cutting Room Floor] - fixed floating road signs
- - [ETaC Complete] - fixed seams, two landscape gaps
- - [Landscape and Water Fixes] - updated to LAWF 7.5.4, fixed some bugged landscape cells
- - [Landscape Fixes for Grass Mods] - fixed some bugged landscape cells, grass by Falkreath
- - [Lux Via / + LFFGM] - fixed some bugged landscape cells
- - [Water for ENB (Shades of Skyrim) / + LFFGM] - fixed some seams and bugged landscape cells
-
Version 1.15.4
- - [New patch] Lux Via + Water for ENB (Shades of Skyrim) + LFFGM consistency patch (it will install automatically if the certain conditions are met)
- - [COTN Falkreath] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default
- - [COTN Falkreath - LFFGM] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default
- - [Lux Via - Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead
- - [Markarth Outskirts] - fixed landscape seam and navmesh near Salvius' Farm
- - [The Great Town of Karthwasten] - gras trimming
- - [Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead
- - [Removed] The Fall of Granite Hill - patch available in the Alaxouche's Northern Roads Patches Compendium
- - [Removed] Whistling Mine - patch available in the Alaxouche's Northern Roads Patches Compendium
- - [FOMOD] Removed Athmoor's Towns goup, Cutting Room Floor patch moved to Miscellaneous section
-
Version 1.15.3
- - [Alternate Start - Lux Via version] - cleaned masters and ITMs
- - [Granite Hill Village] - some fixes due to the main mod update, filename changed
- - [Half-Moon Mill COTNed - LFFGM] - added missing ESL flag
- - [Lux Via - Water for ENB (Shades of Skyrim)] - updated cell settings, fixed wrong texture transition near Whiterun
- - [Ryn's Farms] / [Ryn's Snow Shod Farm] - landscape fixes near Snow Shod farm
- - [Water for ENB (Shades of Skyrim)] - updated cell settings
-
Version 1.15.2
- - [Lux Via] - fixed injected records one more time
-
Version 1.15.1
- - [FOMOD] - fixed installation error
-
Version 1.15
- - [New patch] COTN Dawnstar - ETaC Complete
- - [New patch] COTN Morthal - ETaC Complete
- - [New patch] TGV Kynesgrove - ETaC Complete
- - [New patch] JKs Skyrim for ETaC
- - [New patch] True Nordic Farmhouses
- - [Another Oakwood] - fixed seams, some grass trimming
- - [Lux Via] - fixed seams in windhelm bridge area
- - [Lux Via - Immersive Citizens] - fixed seams in windhelm bridge area
- - [Lux Via - Ryn's Farms] - fixed seams in windhelm bridge area
- - [Ryn's Whiterun City Limits] - fixed seam on the north road, tidied up some slight texture seams on main roads, fixed many textures seams, one big landscape seam by city entrance, flattened roads
-
Version 1.14.1
- - [Lux Orbis] - fixed injected records
- - [Lux Via] - fixed injected records
-
Version 1.14
- - [New patch] Half-Moon Mill - Lanscape Fixes for Grass Mods
- - [New patch] JKs Ryns Whiterun Exterior - Lanscape Fixes for Grass Mods
- - [BUVARP] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms
- - [BUVARP + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms
- - [CFTO] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms
- - [Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms
- - [JKs Ryns Whiterun Exterior] - grass cutting in one cell
- - [Lux Orbis] - fixed injected records
- - [Lux Via] - fixed injected records, adjustment of Windhelm carriage area, some seam fixes by Windhelm farms
- - [Lux Via + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms
- - [Lux Via + Ryn's Farms] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms
- - [Lux Via - Greymoor] - adjusted to the newest Lux Via patch
- - [Ryn's Brandymug Farm] - some seam fixes
- - [Ryn's Farms] - some seam fixes
-
Version 1.13
- - [New patch] Nordic Ruins of Skyrim
- - [Alternate Perspective] - landscape fixes, conflict resolution, patch verified by AgentW and moved to Miscellaneous section in the fomod installer
- - [JKs Ryns Whiterun Exterior] - landscape fixes, CR on previously missed records
- - [JKs Whiterun Outskirts] - landscape fixes, CR on previously missed records
- - [Lux Orbis] - fixes for default compatibility with Lux Via patch
- - [Lux Via] - fixes for default compatibility with Lux Orbis patch
- - [Lux Via - Greymoor] - fixes for better compatibility with other patches
- - [Lux Via - JKs Ryns Whiterun Exterior] - landscape fixes
- - [Lux Via - JKs Whiterun Outskirts] - landscape fixes
- - [Removed] Lux Via + Lux Orbis consistnecy patch - not needed anymore
-
Version 1.12.3
- - [Cutting Room Floor] - landscape and navmesh fixes near Frostriver Farm (proper file uploaded this time)
- - [Lux Via - JKs Whiterun Outskirts] - CR on one record
-
Version 1.12.2
- - [FOMOD] - one more fix for COTN Dawnstar - JKs Skyrim patch autoselection, fix for Lux Via + Ryn's Farms consistency autocheck
-
Version 1.12.1
- - [FOMOD] - fixed autoselection for two COTN - JKs Skyrim patches
- - [FOMOD] - fixed autoselection for Obsidian Mountain Fogs
-
Version 1.12
- - [New patch] Better Dynamic Snow (moved from Northern Roads page)
- - [New patch] Beyond Skyrim - Bruma (moved from Northern Roads page)
- - [New patch] COTN Dawnstar (moved from Northern Roads page)
- - [New patch] COTN Falkreath (moved from Northern Roads page)
- - [New patch] COTN Morthal (moved from Northern Roads page)
- - [New patch] COTN Morthal + Lux Orbis (moved from Northern Roads page)
- - [New patch] COTN Winterhold (moved from Northern Roads page)
- - [New patch] DK's Realistic Nord Ships (moved from Northern Roads page)
- - [New patch] Imperial Dragonknight Armory (moved from Northern Roads page)
- - [New patch] Greymoor
- - [New patch] Lux Orbis (moved from Northern Roads page)
- - [New patch] Lux Via / Greymoor
- - [New patch] Lux Via / Ryn's Farms
- - [New patch] Nature of the Wild Lands (moved from Northern Roads page)
- - [New patch] Open Cities (moved from Northern Roads page)
- - [New patch] The Great City of Winterhold V4 (moved from Northern Roads page)
- - [Alternate Start - Lux Via] - navmesh fixes (courtesy of helllizard), some landscape smoothing and rock seam fixed
- - [Aspens Ablaze] - fixed some floating trees
- - [Better DG Entrance] - fixed landscape seams
- - [BUVARP] - lanscape consistency fixes near Windhelm
- - [BUVARP - Immersive Citizens] - lanscape consistency fixes near Windhelm
- - [CFTO] - lanscape consistency fixes near Windhelm
- - [Cutting Room Floor] - landscape and navmesh fixes in the Frostriver Farm area
- - [The Fall of Granite Hill] - landscape fixes
- - [Immersive Citizens] - lanscape consistency fixes near Windhelm
- - [JK's Skyrim] - navmesh fixes in Ivarstead
- - [Landscape and Water Fixes] - fixed some floating objects, cleaned unnecessary masters
- - [Lux Via] - lanscape consistency fixes near Windhelm, several floating plants and lightposts corrected
- - [Lux Via - Immersive Citizens] - lanscape consistency fixes near Windhelm
- - [Lux Via - JK's Skyhaven] - landscape fixes from helllizard to fix cliff seam
- - [Ryn's Alchemist Shack] - fixed floating objects
- - [Ryn's Brandymug Farm] - lanscape consistency fixes near Windhelm
- - [Ryn's Farms] - lanscape consistency fixes near Windhelm
- - [Whistling Mine] - landscape fixes
- - [FOMOD] - Alternate Start patches moved from separate page to "Version dependent patches" section
- - [Removed] - Elysium Estate per request of the author (taranis17)
-
Version 1.11.1
- - [FOMOD] - fix for Skyrim Wayshrines autoselection
-
Version 1.11
- - [New patch] Anga's Mill Reborn
- - [New patch] Cutting Room Floor
- - [New patch] Interesting Roads
- - [New patch] JKs Ryns Whiterun Exterior
- - [New patch] Lux Via / JKs Ryns Whiterun Exterior
- - [New patch] Lux Via / Landscape Fixes for Grass Mods
- - [New patch] Realm of Lorkhan
- - [New patch] Skyrim Wayshrines
- - [New patch] Snowhawk Expanded
- - [New patch] The Fall of Granite Hill
- - [New patch] Water for ENB (Shades of Skyrim) / Landscape Fixes for Grass Mods
- - [New patch] Whistling Mine
- - [A Cat's Life] - removed collision marker, adjusted position and disabled some trees and bushes
- - [Amber Guard] - fixes for compatibility with Lux Via patch
- - [Elysium Estate] - minor fixes and cleaning
- - [Iggath] - terrain fixes
- - [Immersiver Citizens] - updated for consistency with the last version (0.4.02) of Immersive Citizens
- - [JKs Whiterun Outskirts] - landscape modifications in a few areas, fixed clipping issues and some records placement, navmesh corrections
- - [Lux Via] - fixed some floating elements, landscape fixes due update of the main Northern Roads mod
- - [Lux Via / JKs Whiterun Outskirts] - landscape and navmesh fixes
- - [Landscape Fixes for Grass Mods] - landscape fixes due update of the main Northern Roads mod
- - [Landscape and Water Fixes] - landscape fixes due the updates of both mods
- - [Water for ENB (Shades of Skyrim)] - fixed on incorrect water setting in Riverwood
-
Version 1.10.1
- - [FOMOD] Added missing A Cat's Life option
-
Version 1.10
- - [New patch] A Cat's Life
- - [New patch] COTN Falkreath / Landscape Fixes for Grass Mods
- - [New patch] JKs Whiterun Outskirts
- - [New patch] Lux Via / JKs Whiterun Outskirts
- - [New patch] Lux Via / Lux Orbis
- - [New patch] Undeath
- - [New patch] Vernim Wood
- - [Landscape and Water Fixes] - modified due to last update of Landscape and Water Fixes
- - [Landscape Fixes for Grass Mods] - fixes and cleaning
- - [Lux Via] - fixed a floating lantern, included tweaks from Alaxouche, corrected position of one marker on a bridge near Whiterun, disabled some collision markers near Whiterun entrance, ensured native consistency with Lux Orbis changes
- - [Roadsigns Overhaul] - patch rebuilt to enable more of Roadsigns Overhaul
- - [TGCotN Winterhold] - fixed landscape seam outside city
- - [Water for ENB] - updated water settings on some cells, fixed masters
- - [Removed] - iNeed versions of Water for ENB patches - redundant as changes and masters are the same as in regular versions
-
Version 1.9.1
- - [BUVARP - Immersive Citizens] - cleaned Lux dependencies
- - [FOMOD] - fix for Lux Via / Sky Haven Temple autoselection
-
Version 1.9
- - [New patch] Elysium Estate
- - [New patch] BUVARP / ESO Imports
- - [New patch] BUVARP / Immersive Citizens
- - [New patch] BUVARP / Stendarr Rising
- - [New patch] ESO Imports / 3DNPC
- - [New patch] ESO Imports / Outlaws Refuges
- - [New patch] Lux Via / Immersive Citizens
- - [New patch] Lux Via / JK's Sky Haven
- - [New patch] Lux Via / Water for ENB (four versions)
- - [New patch] Unique Border Gates / Better DG Entrance / ESO Imports (installs automatically if other dependent patches were chosen)
- - [New patch] Water for ENB (iNeed)
- - [New patch] Water for ENB (Shades of Skyrim) (iNeed)
- - [BUVARP] - modified landscape near Windhelm bridge for better compatibility with other patches
- - [CFTO] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed carriage position
- - [COTN Dawnstar - JKs Skyrim] - fixed water height in one cell
- - [ESO Imports] - fixed landscape near Anga's Mill
- - [Helgen Reborn] - fixed road gap
- - [Immersive Citizens] - modified landscape near Windhelm bridge for better compatibility with other patches
- - [Landscape Fixes for Grass Mods] - cleaning to minimize edits over base Northern Roads
- - [Lux Via] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed lightpost north of Windhelm and landscape near Karthspire, minor seams fixes
- - [Redbag's Rorikstead] - fixed seams, reduction of grass in some areas
- - [Ryn's Farms] - fixed landscape issue near Sarethi Farm, modified for better compatibility, minor seams fixes
- - [Ryn's Sarethi Farm] - fixed landscape issue, modified for better compatibility
- - [Ryn's Whiterun City Limits] - fixed landscape holes near Chillfurrow Farm, some cleanup of roads
- - [Unique Border Gates] - modified to ensure compatibility with regular and fixed (ESP-FE) version of Unique Border Gates, tweaked landscape and collision near Dunmeth Pass
- - [Changed filename in the archive] Unique Border Gates ESL - Better DG Entrance patch -> BetterDG Unique Border Gates patch; after installation plugin will be automatically renamed to Unique Border Gates - Better DG Entrance patch (as the corresponding one for regular .esp version of the main mod) to preserve compatibility with consistency patch
- - [FOMOD] Blended Roads Solitude Bridge Fix moved to the separate group
- - [Removed] Unique Border Gates ESL patch - no longer needed, changes included into reguler UBG patch
- - [Removed] ESO Imports - Unique Border Gates ESL patch - no longer needed, patch identical as the regular version
-
Version 1.8.1
- - [Archive] - missing file re-added to the archive
-
Version 1.8
- - [New patch] COTN Dawnstar + JK's Skyrim consistency
- - [New patch] COTN Morthal + JK's Skyrim consistency
- - [New patch] COTN Winterhold + JK's Skyrim consistency
- - [New patch] Eli's Halla
- - [New patch] ESO Imports + Better DG Entrance consistency
- - [New patch] ESO Imports + Unique Border Gates consistency (two versions)
- - [New patch] The Great Town of Ivarstead + JKs Skyrim consistency (separate patches for stone and wooden bridge version)
- - [New patch] Half-Moon Creek and Mill consistency
- - [New patch] Helgen Reborn
- - [New patch] Lux Via + Better Courier consistency
- - [New patch] Lux Via + ESO Imports consistency
- - [New patch] Lux Via + Whiterun Watchtower Doesn't Start Broken consistency
- - [ESO Imports] - adjusted clutter position by a bridge
- - [ETaC Complete] - fixed some landscape holes in Riverwood
- - [Granite Hill] - remade to minimize cell edits
- - [Half-Moon Mill COTNed] - fixed navmesh error
- - [Half Moon Creek] - removed ITPOs, forwared missing location settings
- - [Iggath] - reworked landscape
- - [JKs Skyrim] - minor fixes in Dawnstar, Ivarstead and Riverwood, fixed levitating fence in Dragon Bridge
- - [Landscape Fixes for Grass Mods] - landscape fixes due to main mod update
- - [Landscape and Water Fixes] - landscape fixes due to main mod update
- - [Lainalten] - minor fixes
- - [Lux Via] - minor landscape modifications due to main mod update, de-grassing of road going west from Whiterun
- - [The Great Town of Ivarstead] - (both versions of the patch) moved clipping statue, small landscape fixes
- - [Ryn's Whiterun City Limits] - fixed holes by city entrance, general cleanup of roads
- - [Ryn's Farms] - fixed some seams in Sarethi farm location
- - [Quaint Raven Rock] - improved landscape
-
Version 1.7
- - [New patch] Ryn's Valtheim Towers
- - [ETaC Complete] - cleaned
- - [Legacy of the Dragonborn] - cleaned
- - [Markarth Outskirts] - cleaned
-
Version 1.6.1
- - [FOMOD] - fix for experimental patch not installing after selection
-
Version 1.6
- - [New patch] Enhanced Landscapes
- - [New patch] Half Moon Creek
- - [New patch] Ryn's GoldenGlow Estate
- - [New patch] Ryn's Robber's Gorge
- - [New patch] Ryn's Whiterun City Limits
- - [New patch] Unique Border Gates ESL - Better DG Entrance
- - [New patch] Vigilant
- - [Amol Village] - a bunch of fixes and improvements
- - [CC Farming] - fixed seams near Rorikstead
- - [ETaC Complete] - fixed seam outside of Morthal
- - [JKs Skyrim] - minor landscape fixes in Riverwood, removed two (previously missed) road chunks
- - [Lux Via] - fixed seams and some floating objects
- - [Ryn's Alchemist Shack] - fixed landscape seams
- - [Unique Border Gates] - fixed FormIDs errors
- - [Unique Border Gates - Better DG Entrance] - fixed FormIDs errors
- - [FOMOD] - version dependent patches moved to a separate page
-
Version 1.5.1
- - [Lainalten] - cleaned masters
- - [Oakwood] - cleaned masters
-
Version 1.5
- - [New patch] Lux Via - NR Bridges
- - [New patch] Ryn's Alchemist's Shack
- - [New patch] Ryn's Anise's Cabin
- - [New patch] Ryn's Lunds Hut
- - [New patch] Ryn's White River Watch
- - [New patch] Unique Border Gates Fixes
- - [New patch] Water for WNB - Shades of Skyrim
- - [ESO Imports] - updated to latest ESO version
- - [Oakwood] - incorporated fixes provided by Alaxouche
- - [Lainalten] - incorporated fixes provided by Alaxouche
- - [Landscape and Water Fixes] - some landscape fixes due to update of the main mod, incorporated fixes provided by Alaxouche
- - [Landscape Fixes for Grass Mods] - Edited most of patch to properly apply NG textures and hand-checked most roads to repaint where necessary and cut back NoGrass if using a heavy grass mod. There may be locations that were missed; if you use this and find grass growing in the road, please let us know which cell. If you use another patch loaded after this that causes there to be grass on the road, please ask and we can generate a NG compliant version of the patch. This will only be done on request as grass in NoGrass zones will vary widely by grass mod and experiences will vary.
- - [Lux Via] - fixed clipping signpost in the Reach, small edits, incorporated fixes provided by Alaxouche
- - [Roadsigns Overhaul] - incorporated fixes provided by Alaxouche
-
Version 1.4.1
- - [FOMOD] - fixed missing installation path for Old Hroldan Ruins patch
-
Version 1.4
- - [New patch] Ryn's Brandymug Farm
- - [New patch] Ryn's Guardian Stones
- - [New patch] Ryn's Hollyfrost and Hlaalu Farms
- - [New patch] Ryn's Loreius Farm
- - [New patch] Ryn's Merryfair Farm
- - [New patch] Ryn's Ritual Stone
- - [New patch] Ryn's Sarethi Farm
- - [New patch] Ryn's Shadow Stone
- - [New patch] Ryn's Snow-Shod Farm
- - [New patch] Ryn's Snow-Shod Farm / Shadow Stone Consistency
- - [New patch] Ryn's Steed Stone
- - [Ryn's Farms] - fixes for compatibility with standing stones patches
- - [Ryn's Standing Stones] - fixes for compatibility with farms patches
-
Version 1.3
- - [New patch] Dark's Whiterun Market
- - [New patch] JK's Riverfall Cottage
- - [New patch] RedBag's Morthal
- - [CC Tundra Homestead] - fixed seams near the road
- - [Markarth Outskirts] - landscape fixes
- - [Ryn's Farms] - minor tweaks
-
Version 1.2
- - [New patch] Alternate Perspective
- - [New patch] The Blackest Reaches
- - [New patch] Complementary Grass Fixes
- - [New patch] JK's Sinderion's Field Laboratory
- - [New patch] Ryn's Western Watchtower
- - [Alternate Start] / [Alternate Start + ETaC] / [Alternate Start + Lux Via] / [Alternate Start + ETaC + Lux Via] - fixed seam between Shoals Rest Farm and Rorikstead
- - [JKs Skyrim] - minor tweaks in Ivarstead, Riverwood and Rorikstead
- - [s606 LORE - Oblivion Gates] - fixed landscape issues near Whiterun
- - [Water for ENB] - minor fixes
- - [FOMOD] - reorganised sections placement, new tab for third-party patches
-
Version 1.1.2
- - Updated LFFGM and LAWF to sync to Northern Roads 1.0 (was based on beta). Slight tweak to Lux Via patch.
-
Version 1.1.1
- - [FOMOD] Fix for Capital Windhelm Expansion patch.esp (renamed file)
-
Version 1.1
- - [New patch] More to Say in Shor's Stone
- - [New patch] Skyrim Fixes Collection
- - [New patch] Skyrim Landscape Overhaul - Stone Walls
- - [Alternate Start] / [Alternate Start + ETaC] / [Alternate Start + Lux Via] / [Alternate Start + ETaC + Lux Via] - fixed landscape transitions near the Shoals Rest Farm
- - [Amber Guard] - cleaned CC/USSEP masters dependencies
- - [Amol Village] - cleaned CC/USSEP masters dependencies
- - [Capital Windhelm Expansion] - updated filename for consistency
- - [Dunpar Wall] - cleaned CC/USSEP masters dependencies
- - [Granite Hill Village] - cleaned CC/USSEP masters dependencies
- - [Granitehall] - cleaned CC/USSEP masters dependencies
- - [Iggath] - cleaned CC/USSEP masters dependencies
- - [JKs Skyrim] - removed one conflicting reference in Riverwood
- - [Lainalten] - cleaned CC/USSEP masters dependencies
- - [Oakwood] - cleaned CC/USSEP masters dependencies
- - [Reich Corrigate] - cleaned CC/USSEP masters dependencies
- - [Stonehills] - cleaned CC/USSEP masters dependencies
- - [FOMOD] - changed selection names for s606t LORE patches
- - [FOMOD] - removed TGC Winterhold selection, TGCotN Winterhold moved to Miscellaneous section
- - [FOMOD] - added missing Blended Roads patch selection
- - [FOMOD] - fix for Capital Whiterun Expansion patch
- - [FOMOD] - added separate group for More to Say patches ("one or another" selection type)
-
Northern Roads is a fantastic mod but by definition changes A LOT of Skyrim's landscape records. Depending on load order and the cells affected, this will cause all manner of texture and landscape height seams or erasure of its roads. The patches on this page will resolve landscape conflicts by redoing the conflicting landscape, adjusting object heights or placement, and other required fixes.
Load order instructions:
1. Your main mods / Northern Roads
2. Patches for your other mods, THIS INCLUDES (if used) Landscape Fixes for Grass Mods (LFFGM) and Landscape and Water Fixes (LAWF) and a cross-patch between them
3. Any Water for ENB (WENB) patches
4. NR - Enhanced Landscapes patch and NR - tree mods patches
5. NR - LAWF patch
6. NR - LFFGM patch
7. NR - WFE patch (it must be above other patches it conflicts with for the least bad outcome without a combo patch)
8. NR - miscellaneous patches
9. NR - Ryn's Snow-Shod Shadow Stone patch (if applicable)
10. NR - cities/towns/outskirts overhauls patches
11. NR - combo patches
List of patched mods (and credits):
- A Cat's Life by DarkFox127
- Alternate Start - Live Another Life by Arthmoor
- Amber Guard by Schlitzohr
- Amol Village by Schlitzohr
- Anga's Mill - Cities of the North Addon by Tate Taylor
- Anga's Mill Reborn by mnikjom
- Aspens Ablaze by mindflux
- Better Courier by Korodic
- Beyond Skyrim - Bruma by The Beyond Skyrim - Cyrodiil Development Team
- The Blackest Reaches by sinisterax
- Blended Roads by T4gtr34um3r
- Butterflies Land True by Wanderhall
- BUVARP SE RE by AndrealphusVIII
- BUVARP - Chillridge Farm - Cities of the North Addon by MissileMann
- Capital Whiterun Expansion by Surjamte
- Capital Windhelm Expansion by Surjamte
- Carriage and Ferry Travel Overhaul by Kinaga
- Carriage Drivers Are Alive by ToosTruus, CosmicSloth0 and WiZKiD34
- Cities of the North - Dawnstar by JPSteel2
- Cities of the North - Falkreath by JPSteel2
- Cities of the North - Morthal by JPSteel2
- Cities of the North - Winterhold by JPSteel2
- Complementary Grass Fixes by Mefariah
- Creation Club: Farming, Fishing, Myrwatch, Saints and Seducers, The Cause, Tundra Homestead
- Cutting Room Floor by Arthmoor
- Dark's Whiterun Market by Darkmaster06 and Pymous
- DK's Realistic Nord Ships by DeviantKhaled and JPSteel2
- Dunpar Wall by Schlitzohr
- Elder Scrolls Online Imports by SarthesArai
- Enhanced Landscapes by AceeQ
- Expanded Towns and Cities by missjennabee
- The Fall of Granite Hill by Arthmoor
- Finding Helgi...and Laelette by SomethingObscure
- Forgotten City by TheModernStoryteller
- Fort Dunstad by snozz2004
- Fossil Mining by aviform
- Goblins and Durzogs by 4thUnknown (based on a fixed plugin by MaskedRPGFan)
- Gods and Worship by Steelfeathers
- Granite Hill Village by Schlitzohr
- Granitehall by Schlitzohr
- Greymoor by Sclitzohr
- The Great City of Winterhold SSE by Archinatic
- The Great City of Winterhold - COTN Winterhold patch by Jelidity
- The Great Town of Ivarstead SSE by Archinatic
- The Great Town of Karthwasten by Archinatic
- The Great Town of Shor's Stone by Archinatic
- The Great Village of Kynesgrove by Archinatic
- The Great Village of Mixwater Mill by Archinatic
- The Great Village of Old Hroldan by Archinatic
- Halla - A Whiterun Player Home by Elianora
- Half Moon Creek by Drengin
- Half-Moon Mill - Cities of the North Addon by Missile
- Happy Little Trees by T4GTR34UM3R
- Helgen Reborn by Mike Hancho
- Hold Border Banners by Thicketford
- Iggath by Schlitzohr
- Immersive Citizens - AI Overhaul by Arnaud dOrchymont
- Immersive Dawnguard Dayspring Pass by Ahzaab
- Immersive Patrols by Scrabbulor
- Imperial Dragonknight Armory by Suran
- Improved Solitude Walls by RedBag
- Interesting NPCs (3DNPC) by Kris Takahashi and Nexus Moderation Team (Nexus port)
- Interesting Roads by Kralyks
- JK's Markarth Outskirts by JKrojmal
- JK's Raven Rock by JKrojmal
- JK's Riften Outskirts by JKrojmal
- JK's Riverfall Cottage by JKrojmal
- JK's Sinderion's Field Laboratory by JKrojmal
- JK's Skyrim by JKrojmal and Teabag86
- JK's Sky Haven Temple by JKrojmal
- JK's Solitude Outskirts by JKrojmal
- JK's Whiterun Outskirts by JKrojmal
- JK's Windhelm Outskirts by JKrojmal
- JKs Ryns Whiterun Exterior by JKrojmal, Ryn, Czasior and robertgk2017
- Khajiit Has Wares by allonsywisegirl
- Lainalten by Schlitzohr
- Landscape Fixes for Grass Mods by code1k
- Legacy of the Dragonborn by icecreamassassin and the LOTD team
- Lux, Lux Orbis and Lux Via by GGUNIT
- Markarth Outskirts by GGUNIT
- Moon And Star by Gan Xingba
- More To Say by abramcf
- No Snow Under the Roof by Prometheus
- Nordic Ruins of Skyrim by Archinatic
- New Weynon by Schlitzohr
- Oakwood by Schlitzohr
- Obsidian Mountain Fogs by Cathedral Team
- Old Hroldan Ruins by sa547
- Open Cities Skyrim by Arthmoor
- Outlaws Refuges by Sokkvabekk
- Quaint Raven Rock by Undriel
- Radiance - Radiant Quest Enchancements - Locations by Sarthes Arai
- Realm of Lorkhan by TwinCrows
- RedBag's Falkreath by RedBag
- RedBag's Falkreath - Half-Moon Mill Addon by monkeyangie
- RedBag's Morthal by RedBag
- RedBag's Rorikstead by RedBag
- Redbag's Solitude by RedBag
- Reich Corigate by Schlitzohr
- Riften Extension - Northshore District by Kspace
- Road Signs Overhaul and Road Signs Overhaul 2.0 by GeraldMods
- Robber's Gorge by snozz2004
- Rodryk's Dragon Bridge by Alistair Rodryk
- Routa - Stormcloak and Warrior Cabin by Elianora
- RYFTEN Down by Yuril
- Ryn's Alchemist's Shack by Ryn
- Ryn's Anise's Cabin by Ryn
- Ryn's Brandy-Mug Farm by Ryn
- Ryn's Broken Tower Redoubt by Ryn
- Ryn's Farms by Ryn
- Ryn's GoldenGlow Estate by Ryn
- Ryn's Guardian Stones by Ryn
- Ryn's Hollyfrost and Hlaalu Farms by Ryn
- Ryn's Karthspire by Ryn
- Ryn's Loreius Farm by Ryn
- Ryn's Lund's Hut by Ryn
- Ryn's Merryfair Farm by Ryn
- Ryn's Ritual Stone by Ryn
- Ryn's Robber's Gorge by Ryn
- Ryn's Sarethi Farm by Ryn
- Ryn's Shadow Stone by Ryn
- Ryn's Snow Shod Farm by Ryn
- Ryn's Standing Stones by Ryn
- Ryn's Steed Stone by Ryn
- Ryn's Valtheim Towers by Ryn
- Ryn's Western Watchtower by Ryn
- Ryn's White River Watch by Ryn
- Ryn's Whiterun City Limits by Ryn
- s6o6t LORE - Mundus Stones by son6of6tredis
- s6o6t LORE - Oblivion Gates by son6of6tredis
- Settlements Expanded by Urtho
- Sky Haven Temple Gardens by Albro
- Skyrim Cut Content Restoration by RoastGorilla439
- Skyrim Fixes Collection by mnikjom
- Skyrim Landscape and Water Fixes by WiZKiD and lilebonymace
- Skyrim Landscape Overhaul - Stone Walls by Xenophobe3
- Skyrim Reborn - Hjaalmarch Hold by mnikjom
- Skyrim Reborn - Whiterun Hold by mnikjom
- Skyrim Wayshrines - Immersive Fast Travel by Pharros and jss2a98aj
- Snowhawk Expanded - City Ruins by SavlianBSCyrodiil
- Solitude Docks by AssyMcGee (based on Solitude Docks Updated by Fe4therstone)
- Solitude Watchtower by Drengin
- Stendarr Rising by JKrojmal, Teabag86, DrMonops and Janquel
- Stonehills by Schlitzohr
- The Stumbling Sabrecat by tarlazo
- The Tools of Kagrenac by Titansbane and PrivateEye
- Traverse the Ulvenwald by Guthrum
- True Nordic Farmhouses by Spiffyskytrooper and Nasenohrring
- Undeath Remastered by Antioch08
- Unique Border Gates by Kelsenellenelvian
- Unique Border Gates Fixes by duinnin
- Valtheim by snozz2004
- Vernim Wood by Schlitzohr
- VIGILANT by Vicn
- Water for ENB by mindflux
- Waymark - A Road Signs Mod by lordkenyonkmp
- Western Watchtower Doesn't Start Broken by JaySerpa
- Windhelm Bridge Revived by miliyx and zohryu
- Windstad Mine by Skvindt
Installation
Use a mod manager/organizer to install, or drop the loose files into your Skyrim data folder.
Patches should have their appropriate masters set and be loaded after any mods they are patching. Some of the fixes in question are on persistent objects and may require a new save.
Compatibility
This will resolve issues between the mods listed, but in rare cases, a third mod may conflict or two patches will conflict, and a new patch needs to be created. We aren't necessarily taking requests, but mention it in comments and we may pick it up.
Additional notes
- All files are ESL-flagged.
- Patch for More to Say is intended for a merged version of the mod (MoreToSay.esp).
- If you are using Skyrim Landscape and Water Fixes AND Landscape Fixes for Grass Mods, put the compatibility patch between these two (file from Skyrim Landscape and Water Fixes FOMOD) BEFORE any Northern Roads patches. But be aware that even with this setup you might encounter some issues - we've stopped supporting LaWF.
- The s6o6t LORE - Mundus Stones patch is for the full version with an esp.
- You should load the patches in the same order as the patched mods.
Other Northern Roads patches we're aware of:
- Northern Roads Patch Collection - Addon Patches and Combos by JPdreamer,
- Northern Roads - Additional Patches by Alaxouche,
- Bathing Beauties Luxury Suite,
- Minotaurs SE,
- Seasonal Landscapes,
- Unofficial EFPS patches.
Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
JPSteel for Northern Roads
robertgk2017 for his various mod's bugfixes which partially was implemented and modified in some of the patches here
Alaxouche for additional fixes for some patches
Jelidity for Beyond Skyrim: Bruma patch
ChickenMike for Riften Extention - Northshore District patch
MissileMann for a few patches
Showda for Anga's Mill Reborn, The Fall of Granite Hill and Whistling Mine patches
Khrys for Skyrim Fixes Collection and Skyrim Landscape Overhaul - Stone Walls patches
Lavellan for Complementary Grass Fixes patch
Sasquatch678 for The Blackest Reaches patches
Load order instructions:
1. Your main mods / Northern Roads
2. Patches for your other mods, THIS INCLUDES (if used) Landscape Fixes for Grass Mods (LFFGM) and Landscape and Water Fixes (LAWF) and a cross-patch between them
3. Any Water for ENB (WENB) patches
4. NR - Enhanced Landscapes patch and NR - tree mods patches
5. NR - LAWF patch
6. NR - LFFGM patch
7. NR - WFE patch (it must be above other patches it conflicts with for the least bad outcome without a combo patch)
8. NR - miscellaneous patches
9. NR - Ryn's Snow-Shod Shadow Stone patch (if applicable)
10. NR - cities/towns/outskirts overhauls patches
11. NR - combo patches
List of patched mods (and credits):
- A Cat's Life by DarkFox127
- Alternate Start - Live Another Life by Arthmoor
- Amber Guard by Schlitzohr
- Amol Village by Schlitzohr
- Anga's Mill - Cities of the North Addon by Tate Taylor
- Anga's Mill Reborn by mnikjom
- Aspens Ablaze by mindflux
- Better Courier by Korodic
- Beyond Skyrim - Bruma by The Beyond Skyrim - Cyrodiil Development Team
- The Blackest Reaches by sinisterax
- Blended Roads by T4gtr34um3r
- Butterflies Land True by Wanderhall
- BUVARP SE RE by AndrealphusVIII
- BUVARP - Chillridge Farm - Cities of the North Addon by MissileMann
- Capital Whiterun Expansion by Surjamte
- Capital Windhelm Expansion by Surjamte
- Carriage and Ferry Travel Overhaul by Kinaga
- Carriage Drivers Are Alive by ToosTruus, CosmicSloth0 and WiZKiD34
- Cities of the North - Dawnstar by JPSteel2
- Cities of the North - Falkreath by JPSteel2
- Cities of the North - Morthal by JPSteel2
- Cities of the North - Winterhold by JPSteel2
- Complementary Grass Fixes by Mefariah
- Creation Club: Farming, Fishing, Myrwatch, Saints and Seducers, The Cause, Tundra Homestead
- Cutting Room Floor by Arthmoor
- Dark's Whiterun Market by Darkmaster06 and Pymous
- DK's Realistic Nord Ships by DeviantKhaled and JPSteel2
- Dunpar Wall by Schlitzohr
- Elder Scrolls Online Imports by SarthesArai
- Enhanced Landscapes by AceeQ
- Expanded Towns and Cities by missjennabee
- The Fall of Granite Hill by Arthmoor
- Finding Helgi...and Laelette by SomethingObscure
- Forgotten City by TheModernStoryteller
- Fort Dunstad by snozz2004
- Fossil Mining by aviform
- Goblins and Durzogs by 4thUnknown (based on a fixed plugin by MaskedRPGFan)
- Gods and Worship by Steelfeathers
- Granite Hill Village by Schlitzohr
- Granitehall by Schlitzohr
- Greymoor by Sclitzohr
- The Great City of Winterhold SSE by Archinatic
- The Great City of Winterhold - COTN Winterhold patch by Jelidity
- The Great Town of Ivarstead SSE by Archinatic
- The Great Town of Karthwasten by Archinatic
- The Great Town of Shor's Stone by Archinatic
- The Great Village of Kynesgrove by Archinatic
- The Great Village of Mixwater Mill by Archinatic
- The Great Village of Old Hroldan by Archinatic
- Halla - A Whiterun Player Home by Elianora
- Half Moon Creek by Drengin
- Half-Moon Mill - Cities of the North Addon by Missile
- Happy Little Trees by T4GTR34UM3R
- Helgen Reborn by Mike Hancho
- Hold Border Banners by Thicketford
- Iggath by Schlitzohr
- Immersive Citizens - AI Overhaul by Arnaud dOrchymont
- Immersive Dawnguard Dayspring Pass by Ahzaab
- Immersive Patrols by Scrabbulor
- Imperial Dragonknight Armory by Suran
- Improved Solitude Walls by RedBag
- Interesting NPCs (3DNPC) by Kris Takahashi and Nexus Moderation Team (Nexus port)
- Interesting Roads by Kralyks
- JK's Markarth Outskirts by JKrojmal
- JK's Raven Rock by JKrojmal
- JK's Riften Outskirts by JKrojmal
- JK's Riverfall Cottage by JKrojmal
- JK's Sinderion's Field Laboratory by JKrojmal
- JK's Skyrim by JKrojmal and Teabag86
- JK's Sky Haven Temple by JKrojmal
- JK's Solitude Outskirts by JKrojmal
- JK's Whiterun Outskirts by JKrojmal
- JK's Windhelm Outskirts by JKrojmal
- JKs Ryns Whiterun Exterior by JKrojmal, Ryn, Czasior and robertgk2017
- Khajiit Has Wares by allonsywisegirl
- Lainalten by Schlitzohr
- Landscape Fixes for Grass Mods by code1k
- Legacy of the Dragonborn by icecreamassassin and the LOTD team
- Lux, Lux Orbis and Lux Via by GGUNIT
- Markarth Outskirts by GGUNIT
- Moon And Star by Gan Xingba
- More To Say by abramcf
- No Snow Under the Roof by Prometheus
- Nordic Ruins of Skyrim by Archinatic
- New Weynon by Schlitzohr
- Oakwood by Schlitzohr
- Obsidian Mountain Fogs by Cathedral Team
- Old Hroldan Ruins by sa547
- Open Cities Skyrim by Arthmoor
- Outlaws Refuges by Sokkvabekk
- Quaint Raven Rock by Undriel
- Radiance - Radiant Quest Enchancements - Locations by Sarthes Arai
- Realm of Lorkhan by TwinCrows
- RedBag's Falkreath by RedBag
- RedBag's Falkreath - Half-Moon Mill Addon by monkeyangie
- RedBag's Morthal by RedBag
- RedBag's Rorikstead by RedBag
- Redbag's Solitude by RedBag
- Reich Corigate by Schlitzohr
- Riften Extension - Northshore District by Kspace
- Road Signs Overhaul and Road Signs Overhaul 2.0 by GeraldMods
- Robber's Gorge by snozz2004
- Rodryk's Dragon Bridge by Alistair Rodryk
- Routa - Stormcloak and Warrior Cabin by Elianora
- RYFTEN Down by Yuril
- Ryn's Alchemist's Shack by Ryn
- Ryn's Anise's Cabin by Ryn
- Ryn's Brandy-Mug Farm by Ryn
- Ryn's Broken Tower Redoubt by Ryn
- Ryn's Farms by Ryn
- Ryn's GoldenGlow Estate by Ryn
- Ryn's Guardian Stones by Ryn
- Ryn's Hollyfrost and Hlaalu Farms by Ryn
- Ryn's Karthspire by Ryn
- Ryn's Loreius Farm by Ryn
- Ryn's Lund's Hut by Ryn
- Ryn's Merryfair Farm by Ryn
- Ryn's Ritual Stone by Ryn
- Ryn's Robber's Gorge by Ryn
- Ryn's Sarethi Farm by Ryn
- Ryn's Shadow Stone by Ryn
- Ryn's Snow Shod Farm by Ryn
- Ryn's Standing Stones by Ryn
- Ryn's Steed Stone by Ryn
- Ryn's Valtheim Towers by Ryn
- Ryn's Western Watchtower by Ryn
- Ryn's White River Watch by Ryn
- Ryn's Whiterun City Limits by Ryn
- s6o6t LORE - Mundus Stones by son6of6tredis
- s6o6t LORE - Oblivion Gates by son6of6tredis
- Settlements Expanded by Urtho
- Sky Haven Temple Gardens by Albro
- Skyrim Cut Content Restoration by RoastGorilla439
- Skyrim Fixes Collection by mnikjom
- Skyrim Landscape and Water Fixes by WiZKiD and lilebonymace
- Skyrim Landscape Overhaul - Stone Walls by Xenophobe3
- Skyrim Reborn - Hjaalmarch Hold by mnikjom
- Skyrim Reborn - Whiterun Hold by mnikjom
- Skyrim Wayshrines - Immersive Fast Travel by Pharros and jss2a98aj
- Snowhawk Expanded - City Ruins by SavlianBSCyrodiil
- Solitude Docks by AssyMcGee (based on Solitude Docks Updated by Fe4therstone)
- Solitude Watchtower by Drengin
- Stendarr Rising by JKrojmal, Teabag86, DrMonops and Janquel
- Stonehills by Schlitzohr
- The Stumbling Sabrecat by tarlazo
- The Tools of Kagrenac by Titansbane and PrivateEye
- Traverse the Ulvenwald by Guthrum
- True Nordic Farmhouses by Spiffyskytrooper and Nasenohrring
- Undeath Remastered by Antioch08
- Unique Border Gates by Kelsenellenelvian
- Unique Border Gates Fixes by duinnin
- Valtheim by snozz2004
- Vernim Wood by Schlitzohr
- VIGILANT by Vicn
- Water for ENB by mindflux
- Waymark - A Road Signs Mod by lordkenyonkmp
- Western Watchtower Doesn't Start Broken by JaySerpa
- Windhelm Bridge Revived by miliyx and zohryu
- Windstad Mine by Skvindt
Installation
Use a mod manager/organizer to install, or drop the loose files into your Skyrim data folder.
Patches should have their appropriate masters set and be loaded after any mods they are patching. Some of the fixes in question are on persistent objects and may require a new save.
Compatibility
This will resolve issues between the mods listed, but in rare cases, a third mod may conflict or two patches will conflict, and a new patch needs to be created. We aren't necessarily taking requests, but mention it in comments and we may pick it up.
Additional notes
- All files are ESL-flagged.
- Patch for More to Say is intended for a merged version of the mod (MoreToSay.esp).
- If you are using Skyrim Landscape and Water Fixes AND Landscape Fixes for Grass Mods, put the compatibility patch between these two (file from Skyrim Landscape and Water Fixes FOMOD) BEFORE any Northern Roads patches. But be aware that even with this setup you might encounter some issues - we've stopped supporting LaWF.
- The s6o6t LORE - Mundus Stones patch is for the full version with an esp.
- You should load the patches in the same order as the patched mods.
Other Northern Roads patches we're aware of:
- Northern Roads Patch Collection - Addon Patches and Combos by JPdreamer,
- Northern Roads - Additional Patches by Alaxouche,
- Bathing Beauties Luxury Suite,
- Minotaurs SE,
- Seasonal Landscapes,
- Unofficial EFPS patches.
Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
JPSteel for Northern Roads
robertgk2017 for his various mod's bugfixes which partially was implemented and modified in some of the patches here
Alaxouche for additional fixes for some patches
Jelidity for Beyond Skyrim: Bruma patch
ChickenMike for Riften Extention - Northshore District patch
MissileMann for a few patches
Showda for Anga's Mill Reborn, The Fall of Granite Hill and Whistling Mine patches
Khrys for Skyrim Fixes Collection and Skyrim Landscape Overhaul - Stone Walls patches
Lavellan for Complementary Grass Fixes patch
Sasquatch678 for The Blackest Reaches patches