About this mod
Expands on racial starting spells based on the magic skills that race gets a boost to.
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I wanted something simple that felt like it should have been part of the vanilla game all along. Surprisingly, I don't think anyone's done this before. Now races that get boosts (no matter if they're a major or minor skill) to any of the 5 magic skills will get one starter spell for each skill, expanding upon vanilla's implementation of additional spells for certain races. Now you can finally start your journey as a mage with a few more spells in your arsenal.
For easy reference, here are the spells that each race gets:
Argonian - Flames, Healing, Lesser Ward (Fury w/ Aetherius ver), Oakflesh
Breton - Conjure Familiar, Flames, Fury, Healing, Lesser Ward, Oakflesh
Dark Elf - Flames, Fury, Healing, Oakflesh (Conjure Familiar w/ Aetherius ver), Sparks
High Elf - Conjure Familiar, Flames, Fury, Healing, Lesser Ward, Oakflesh, Sparks
Imperial - Flames, Healing, Lesser Ward, Sparks (Vanilla only)
Khajiit - Flames, Healing
Nord - Flames, Healing
Orc - Flames, Healing
Redguard - Flames, Healing, Oakflesh (Vanilla only), Sparks (Vanilla only)
Wood Elf - Flames, Healing
There's also a version of the script for users of Aetherius - A Race Overhaul that changes some spells given out based on Aetherius' changes to racial skills, as well as a patch for Lost Races of Aetherius that adds support for the new races.