About this mod
Folkvangr w/ Summer Tundra Grass Pre-Cache for LOD Generation
- Requirements
- Permissions and credits
No Grass in Objects has been updated, you can now generate grass pre-cache for all versions of Skyrim (including VR):
https://www.nexusmods.com/skyrimspecialedition/mods/42161
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This mod is for advanced users who are familiar with using xLODGen, TexGen, & DynDOLOD.
This grass cache was generated with only Folkvangr w/ Summer Tundra and Skyrim Landscape and Water Fixes enabled. This means that if you have mods that add things to, and/or change the landscape, you will likely have grass LODs clipping with the newly added objects. You could also end up with floating grass.
The use case is if you use Folkvangr - Grass and Landscape Overhaul with Folkvangr Summer Tundra - Alternate Grass For Folkvangr and have a game version that does not support .NET Script Framework and therefore cannot generate grass cache. For example, Skyrim VR or SE versions later than 1.5.97.0.
ModOrganizer: Install as any other mod. It will likely complain that "The content of <data> does not look valid." You can ignore that, and click "Ignore" on the pop-up as well.
Vortex: No idea, sorry.
Grass Cache Helper NG is required.
Recommended TerrainManager settings:
[TerrainManager]
fBlockLevel0Distance=53248
fBlockLevel1Distance=159744
fBlockMaximumDistance=331776
fSplitDistanceMult=1.000
Refer to the STEP guide for basic instructions
Pay attention to the screenshots on the STEP guide.
Other Grass Pre-Cache Mods:
Cathedral Landscapes Grass Pre-Cache
Vanilla Grass Pre-Cache
Folkvangr Grass Pre-Cache