About this mod
A racial overhaul that drastically changes every playable race in the game to be more in line with their Morrowind and Oblivion counterparts and to provide a more engaging roleplay experience.
- Permissions and credits
- Changelogs
- Donations
- Totally altered stats, ranging from resistances and skills to starter Health, Magicka, and Stamina;
- More fleshed out descriptions of each race;
- NPCs are also affected by these changes;
- Completely reworked racial powers;
Racial Bonuses
Argonian
Health: 85
Magicka: 90
Stamina: 200
Carry Weight: 200
Major Skills: Lockpicking (+15), Alchemy (+5), Illusion (+5), Light Armor (+5), Alteration (+5), Two-Handed (+10)
- Resist Disease: Your Argonian blood grants you 75% resistance to diseases.
- Resist Poison: Your Argonian blood grants you immunity to poison.
- Greater Power- Waterbreathing: Open your gills to breathe underwater for 120 seconds.
Breton
Health: 85
Magicka: 125
Stamina: 200
Carry Weight: 200
Major Skills: Conjuration (+10), Alteration (+10), Restoration (+10), Alchemy (+5), Enchanting (+5), Illusion (+10)
- Magicka Bonus: Your quick and perceptive grasp of spellcraft grants you 50 extra Magicka
- Resist Magic: Your Breton blood grants you 50% resistance to magic.
- Greater Power- Dragonskin: Improve your armor rating by 50 points and absorb 50% of the magicka from hostile spells for 60 seconds.
Dark Elf
Health: 85
Magicka: 90
Stamina: 190
Carry Weight: 200
Major Skills: One-Handed (+5), Destruction(+10), Light Armor (+5), Pickpocket (+10), Archery (+5), Restoration (+10)
- Greater Power - Ancestor’s Wrath: For 60 seconds, opponents that get too close take 15 points fire damage per second.
- Resist Fire: Your Dunmer blood grants you 75% resistance to Fire.
High Elf
Health: 80
Magicka: 175
Stamina: 190
Carry Weight: 150
Major Skills: Destruction (+10), Enchanting (+10), Alchemy (+10), Alteration (+5), Conjuration (+5), Illusion (+5)
- Magicka Bonus: Your inborn affinity for the arcane arts grants you 150 extra Magicka.
- Resist Disease: Your Altmer blood grants you 75% resistance to diseases.
- Weakness to Magic: Your sensitivity to magic makes you 50% weaker to magic attacks.
Imperial
Health: 90
Magicka: 90
Stamina: 200
Carry Weight: 150
Major Skills: Speech (+15), One-Handed (+10), Two-Handed (+5), Light Armor (+5), Block (+5), Heavy Armor (+5)
- Greater Power - Star of the West: Drain 200 points of Stamina from your enemy and claim them as your own.
- Greater Power - Voice of the Emperor: Let out an imposing yell that calms nearby opponents for 60 seconds.
Khajiit
Health: 85
Magicka: 90
Stamina: 200
Carry Weight: 200
Major Skills: Sneak (+15), Speech (+5), Light Armor (+5), Lockpicking (+5) One-Handed (+5), Pickpocket (+5)
- Claws: Your Khajiit claws do 20 extra points of damage.
- Greater Power - Eye of Terror: Stare down your opponents, making them flee for 30 seconds.
- Lesser Power - Night Eye: Your feline eyes glow allowing you to see perfectly in the dark for 60 seconds
Nord
Health: 100
Magicka: 80
Stamina: 220
Carry Weight: 250
Major Skills: Two-Handed (+10), One-Handed (+10), Light Armor (+10), Heavy Armor (+5), Block (+5), Speech (+5)
- Resist Frost: Your Nord blood grants you immunity to Frost.
- Resist Shock: Your Nord blood grants you 50% resistance to Shock.
- Greater Power - Nordic Frost: Breathe an icy wind that deals 30 points of Frost damage.
- Lesser Power - Woad: Cover yourself in magical woad that gives you 50 extra points of armor for 60 seconds.
Orc
Health: 97
Magicka: 80
Stamina: 230
Carry Weight: 225
Major Skills: Smithing (+10), Block (+10), Heavy Armor (+10), Two-Handed (+10), Light Armor (+5);
- Resist Magic: Your Orc blood grants you 25% resistance to magic.
- Greater Power - Berserk: Give in to your berserker rage for 60 seconds and become a force to be reckoned with on the battlefield.
Redguard
Health: 95
Magicka: 80
Stamina: 210
Carry Weight: 200
Major Skills: One-Handed (+15), Archery (+5), Block (+5), Heavy Armor (+5) Light Armor (+5), Two-Handed (+10);
- Resist Disease: Your Redguard blood grants you 75% resistance to diseases.
- Resist Poison: Your Redguard blood grants you 50% resistance to poison.
- Greater Power - Adrenaline Rush: The heat of battle makes you regenerate stamina 10 times faster and move 50% faster.
Wood Elf
Health: 90
Magicka: 90
Stamina: 190
Carry Weight: 150
Major Skills: Archery (+15), Sneak (+10), Light Armor (+5), Alchemy, (+5), Pickpocket (+5)
- Resist Disease: Your Bosmer blood grants you 75% resistance to diseases.
- Greater Power - Command Animal: Become one with nature and animals will fight for you for a short while.
Future Plans
- Polish the mod to perfection
- Extend the mod to include classes, birthsigns, standing stones, and ultimately reworked perks, though the latter may take a looooooong time