12/30/2023: The permissions for my work will always be free-use under the stipulation that those who use my work will also maintain free-use permissions, and that I am properly credited. As long as these guidelines are followed, my permissions are completely open.
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CC STAVES - MYSTICISM CONSISTENCY PATCH - Spanish translation
Changelogs
Version 1.7
A few more fixed enchantments
Version 1.6
Updated for Mysticism 2.3.1 and the release of Sorcerer
Fixed a few incorrect enchantments
Version 1.5
Updated for Mysticism 2.2.2
Removed Burden Rune and Encumber staves from leveled lists and they can no longer be crafted
Added staff variants for Weight of the World
Fixed an incorrect enchantment on a few Sunlight Rune staves
Version 1.4
Fixes to some incorrect crafting recipes
Version 1.3
Extremely minor fix to another few editorIDs
Version 1.2
- Fixed an issue with unenchanted template staves causing enchanted staves to inherit inappropriate magic schools
- Adjusted some editor IDs for better clarity
Version 1.1
Minor bug fixes with incorrect enchants, safe to update midgame
Version 1.0
Initial Release
The new models of staves from the CC have some gorgeous designs, and it's always fun to find a good new staff with a unique design. I wanted variants of the Mysticism staves that would use these new designs. So I made this mod.
Details:
Every staff variant added by Mysticism can now come in the vanilla staff style or any of the 8 new styles introduced by the Staves CC
All staves are manually integrated into leveled lists in order to accommodate tier changes and vendor specific tweaks introduced by Mysticism, and can all also be crafted
The initial start-up quest for the CC has been disabled to accommodate this change
All staves now use the proper magic skill associated with their spell
The Thunderbolt staves now use Thunderbolt rather than Lightning Bolt
The unique staves included in the creation have completely nonsensical scaling and do not mesh well with Mysticism, and have therefore been removed from any integration
Compatibility: This mod will interfere with any changes made to many staff leveled lists for Vanilla and Mysticism. Make sure to check the CK or SSEEdit to see if this is being overwritten or is overwriting anything, and create a patch for the lists.
Installation: This mod works best on a new save in order to disable the initial start-up quest from the CC, but it is not mandatory. The leveled list changes will take effect regardless, though you may need to wait for a merchant's inventory to reset. I do not recommend uninstalling this at any time during a playthrough, and will be unable to provide any troubleshooting assistance if you decide to do so.