About this mod
49 Fist Weapons depending on your DLCs, using hand-to-hand animations that were ported over from Skyrim Legendary Edition
- Permissions and credits
- Changelogs
If anyone modifies this mod please give credit to the original mod author Zaestryon.
Zaestryon : Feel free to share your pictures ! I'd love to see them ! =)
Thanks hjg1995, you've made this mod alive again with this clean port !
DESCRIPTION
I allow everyone to use, modify, translate and improve my mods as long as you credit me for what I've done.
These fist weapons are considered as WEAPONS so you can't brawl with them like if you have no weapon.
There is a total of 49 fist weapons using hand to hand animations.
They have the same stats and perks than daggers but less attack reach, it's close combat.
They are silent weapons, perfect for sneak attacks, if you want.
You can forge and upgrade fist weapons like other weapons.
Some of them need you to have a specific item in your inventory to show up at the forge.
All these weapons are already enchanted but with randomized effects.
The main enchantment has randomized dismaying and uppercut (werewolf) effects.
Rings have fire, ice, shock, poison and some shout effects on hit and cloak effects.
Nothing is permanent, everything appear randomly as bonuses not overpowered.
Rings are under Elven category and need you to have a flawless gem in your inventory to show up.
Sapphire = ice | ruby = fire | amethyst = shock | emerald = poison | diamond = bawling.
They have been added to NPCs via a script in the main file to avoid compatibility issues.
The Perk Fists of Steel and the Khajiit Claws bonus are removed as long as you have these weapons equipped in the main file version, not in the optional version in which you can hit with all your might in heavy armor like a living hammer.
Unarmed race bonus damage is active with these weapons so mods modifying races' unarmed damages also modify fist weapon damages.
Known bugs : Khajiits and Argonians still hit using their claws...
It seems they can't be equipped when used with Vokrii brawler perk from the mod "Vokrii minimalistic perks of Skyrim".
To be fixed : As draugrs and skeletons look dull when they're wearing fist weapons, I'll remove them from their weapon leveled lists as soon as possible.
EDIT : I've searched a lot and I've not found why they have fist weapons sometimes so maybe it's when we install some monster mods adding leveled lists for draugrs that weren't meant to be used by them. I'll look further into this later. Have fun anyway !