Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Based on Widget Addon by AubeD (https://www.nexusmods.com/skyrimspecialedition/users/29875835)
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
Toggle visibility of the bathing icon when pressing the SunHelm "hide widget" hotkey
Fixed a positioning issue, the bathing icon is supposed to shift position, depending on the number of visible SunHelm icons
Version 1.1
Updated to account for SunHelm options to deactivate Hunger/Thirst/Fatigue (should work for vampires according to the description on the SunHelm web page) and for the option to hide all widgets
Script improvements to call Game.GetFormFromFile only once, on widget init
For a detailed description please see the original mod. All credits go to AubeD, the author of Widget Addon.
Installation : Load after Widget Addon, let it overwrite Widget Addon scripts.
Note : This mod contains just scripts, no ESP. I modified Widget Addon scripts to allow it to detect SunHelm and to use SunHelm widgets positioning settings. There is no new script, the changes to existing scripts are minimal, so the script load will be similar to that of the original mod.