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File credits
JPSteel2 for Northern Roads! https://www.nexusmods.com/skyrimspecialedition/mods/77530
The whole community for re-igniting my modding passion from many years ago when I modded games like Half-Life.
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Changelogs
Version 1.01
Changed placement of the shack outside the mines near the Guardian Stones to fix clipping with the mountain.
No Roads - No Bridges. Removed last rogue bridges.
Thank you to Alaxouche for all the effort you made you tidy up and maintain the mod. It's much appreciated!
MOVING FORWARD:
The current version is released as is and is built completely on Vanilla. It adds only the clutter. No bridges and no landscape edits apart from Whiterun Crossroads as it's needed to stop terrain cutting into some clutter. A couple of Navmesh changes are left in to account for added clutter and any changes to triggers and activators are also left in to account for clutter.
Please do not absolutely hammer the bug reports section. Unless you find a bug in VANILLA with the current build :)
I will be making patches, re-implementing the bridges option and trying my best to cater for the INSANE amount of mods out there that will require patches for the clutter placement, etc. There's no timescale on this i'm afraid.
YOU MUST INSTALL NORTHERN ROADS. This is a replacement ESP, you download it, install it after Northern Roads and let it override Northern Roads ESP (Back it up 1st because you might hate my patch).
Go in-game and your roads will be Vanilla (or Blended or Dirt Roads from Skyland or whatever you did to your roads before the fantastic Northern Roads arrived) with Northern Roads clutter and bridges!
A huge thank you to JPSteel2 for Northern Roads and the community for the massive number of patches already! Download Northern Roads people, you have to if you wanna use my patch anyway lol.