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Manny N Ames

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MannyNames

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About this mod

Adds a system to craft a handy sword for when your foes drain your magic.

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IMPORTANT!!
_-* I would advise those upgrading to 1.2.0 to make a new game as the old file may have unwanted edits. *-_
*-_-* Upgrading to 1.3.0 requires a new game due to new esp!!! *-_-*


So, your a new mage and your magicka is very high and your spell-fumbling results in a lot of wasted blue bar.  Guess you better grab that iron dagger like all your contemporaries do.

Or...

You could use this new system and an ounce of prevention.

What It Does
Using a spell (and 150 magicka) you can transmute a steel ingot into a sword equivalent to dwarven but with half the weight-CALM YOUR SKEPTICISM FOR A MOMENT, I"M NOT DONE!!  Its a nice-looking sword (thanks Ronnie) but it won't last against later foes, so...infusing more of your more-experienced magic into the sword which causes it to glow with power according to your preferred school of magic, up to three times as you become a master mage.  Even better, all that magic in the sword has a symbiotic relationship with your own pool of magicka.

What Does That Mean in Terms of Gameplay?
At any time, you can cast the 'Mage Transmuting' spell which will open a forge menu and allow you to turn one (1) Steel Ingot into a Magicka Sword.  As you level up your school of magic (30, 60, and 90) you can turn that sword into a more powerful version which has bigger glowmaps (note that you must recast the spell "infusing more magicka").

Each level of glowing sword adds a boost to your magicka regeneration (25%, 50%, and 100%).

As a bonus to mages that master all five schools of magic (skill level 100), you can turn the base sword into a brand-new sword with a highly damaging enchantment, delivered via perk so it never runs out.  This way, all the swords benefit from Elemental Fury and poisons.  As of 1.0.5, the sword can also be crafted by combining all five (5) level 3 swords.

Compatibility
This uses it's own records (barring the cubemaps on the swords) and shouldn't have any major conflicts.
As of 1.2.0 the spell is distributed via quest which should keep compatibility with most Alt Start mods.



Credit to RonnieMagnum for the mesh and base textures, IsharaMeradin for the forging script, and me for the glowmaps and new scripts



*-IMPORTANT MESSAGE-*
I know many here mod for PC and don't focus much on Xbox and Playstation, but we are in dire straits!
Bethesda has decided that your word as a Mod Author to us who port to console is no longer valid!

If you are not against players who play on consoles then please, you can post a note in your descriptions, Author's Notes in the permissions menu, or even your author page indicating that you give permission for your mods to be published to xbox/playstation.