Some minor tweaks to the 'Shadowrend' weapon from the Creation Club mod of the same name. The weapon feels more faithful to its original incarnation.
Requirements
DLC requirements
DLC name
Shadowrend
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda Game Studios: For the 'Shadowrend' creation, Skyrim and the Creation Kit.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Release
I revisited the Shadowrend creation to see how Bethesda handled its shadow related special effects for my own projects. In doing so, I found there was some room for improvement.
Here
Shadowrend now has its original damage health enchantment restored to it. You will do an additional 10 points of damage with this effect. This synergises well with its other effect that lowers magic resistance.
I have replaced the original purple hit effect shader with a new more thematically fitting one. It's a subtler take on the original ebony mail effect.
Shadowrend now needs souls to replenish its charge, just like it did originally. It's energy expenditure is now akin to Chillrend from the Thieves Guild quest.
If only I were more confident in my scripting, as I would additionally have moved the pond to somewhere in blackreach, or maybe somewhere completely different than in the open volcanic tundra!
This mod obviously requires the shadowrend creation and will conflict with mods that change the aforementioned weapon and its enchantments.