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ECSS Dev Group - XilaMonstrr

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XilaMonstrr

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About this mod

High-res and performance textures, cleaned of compression artifacts and optimized for SSE, plus potato resolutions, for Skyrim Extended Cut - Saints and Seducers.

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13 hours of batch processes later...
The original textures were in primarily BC1 and BC3 compression and 512 and 1K resolution.
I have cleaned the files of compression artifacts and upscaled them using chaiNNer and ESRGAN models to a max of 4K resolution, and re-compressed in modern BC7 format with full mipmaps. I have also downscaled the textures to provide different resolution options.


Requires the original mod

I recommend using this along with Creation Club Anniversary Cleaned and Upscaled by Kartoffels, as the Extended Cut uses a lot of textures from the vanilla CC assets.

Performance Option for Potato PCs
Mipmaps and BC7 compression reduce VRAM usage, especially when the files are cleaned of compression artifacts.
For Potato PCs, I've uploaded a downscaled version where the diffuse texture files are larger than normal and environment map files, which are less visible in game. This reduces VRAM usage considerably while maintaining higher visual quality, using the Octagon config files posted on this mod, which I recommend using if you have a Potato PC.

 Check out my over 100 mods for Skyrim SE!





If you are interested in collaborating on Overhaul projects, or levelling up your experience of modding Skyrim, please join my discord server, Skypocalypse.


Skypocalypse is above all a place for COLLABORATION, a community hub for mutual aid to level up our skills and Skyrim itself.
 
This server is the host to Skypocalypse Academy, where modders and porters of all skill and experience levels assist each other as we dive ever deeper into transforming the bones of this magical game. Featuring an extensive library of tools and resources, The Academy is meant to be as educational as it is welcoming.
 
We know from experience that modding is an extremely addictive past-time and can be a slippery slope from creating a simple load order to porting mods to going full boat and attempting to rebuild Skyrim from the ground up. That's why we believe in a community that integrates Xbox and PC gamers along with porting noobs and experienced mod authors. We all have more to learn, and modding Skyrim to its extreme is a community effort to say the least.
 
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