Fixes Robber's Gorge robbers robbing you incorrectly.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.4
Added a patch for OBIS. Created a FOMOD-installer
Version 1.3
Included conflicting edits from No Animals Report Crimes (place after it)
Added a patch for Requiem to optional files
Version 1.2
improvement for the v1.1 fix
Version 1.1
Fixed that bandits are hostile to player's horse
Description
This mod fixes the following issues with bandits in Robber's Gorge, which are supposed to demand a toll from you to pass:
When you approach from the south (from the Rorikstead side), the sentry almost never initiates the dialogue correctly: in most cases he only initiates the dialogue at the point when the bandits aggro and trigger the traps.
When you approach from the north (from the Dragon Bridge side) and haven't been on the bridge, the sentry moves to the position from where he's supposed to speak to you but never initiates dialogue. When you approach closer he walks away and then the bandits aggro.
If bandits start combat with someone (for example with the nearby sabrecats), they also aggro to you even if you already paid them.
Bandits are still hostile to your horse.
Explanation:
Spoiler:
Show
#1. Caused by the package being evaluated too early since the triggerbox that evaluates it is not fully covered by the radius set in the conditions of the forcegreet package. I've adjusted the radius in conditions and the triggerbox position, and also adjusted another triggerbox which makes the sentry to draw weapon and take position so that he does it earlier and has bigger chance to complete this package before the forcegreet. #2. Caused by incorrect conditions on the forcegreet package. #3. The script that tracks hits doesn't check who hits the bandit. I used the PlayerOnly property to fix it. #4. The bandits were set friends with PlayerFaction but not with PlayerHorseFaction.
If the location resets, they will no longer demand a toll and will just attack you. Compatibility
May conflict with other mods changing Robber's Gorge.