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Enodoc

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Enodoc

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About this mod

Cleared forts do not get garrisoned by the Imperials or Stormcloaks before Jarl Balgruuf chooses a side in the Civil War. Either claim the fort for the hold, or allow enemies from hostile factions to respawn.

Permissions and credits
Changelogs
The Civil War military forts are initially occupied by bandits, Forsworn, warlocks or necromancers, but the Imperials or Stormcloaks would move in the first time you cleared the hostile enemies out. With this mod, the enemies will instead respawn indefinitely if you have not started the Civil War, and the Imperials and Stormcloaks will not garrison them. Or you can choose to claim the fort for the Hold, and allow the Jarl's guards to garrison the fort instead.

Main Features

  • New in 1.1: Takeover functionality similar to Lawbringer and Realistic Conquering for the nine military forts.
  • New in 1.1: Military forts can now be garrisoned by guards of the current Hold, in addition to the Civil War factions.
  • New in 1.1: Once a fort has been cleared, find the war horn at the fort entrance banner to claim the fort for the Jarl.
  • New in 1.1: Any claimed fort can be abandoned using the war horn at the fort entrance banner to reset the hostile enemies.
  • New in 1.1: If you are Thane of the Hold, you can order the Lieutenant to turn the fort over to the military factions at any time.
  • New in 1.1: Once the Civil War is over, you can order the Fort Commander to disband the garrison, setting the fort back to Neutral.
  • If you don't claim the fort, the hostile enemies (bandits, warlocks, necromancers, Forsworn) will respawn until you start the Civil War.
  • When you start the Civil War and Jarl Balgruuf has chosen a side, the military factions will start to garrison the forts after you clear them.

Other Features

  • New in 1.1: Forts can now be flagged as Cleared on the World Map by killing all the hostile enemies including the boss.
  • Added Forsworn enemies to all interior cells of Fort Sungard during its Forsworn occupation.
  • Fixed an error in CWFortObserver which prevented forts after the first one from repopulating with a military garrison when cleared.

Civil War Forts

This mod only touches the nine Civil War Forts - Fort Amol (Eastmarch), Fort Dunstad (The Pale), Fort Greenwall (The Rift), Fort Greymoor (Whiterun), Fort Hraggstad (Haafingar), Fort Kastav (Winterhold), Fort Neugrad (Falkreath), Fort Snowhawk (Hjaalmarch) and Fort Sungard (The Reach). Other locations are not affected.

Compatibility

This mod edits CWScript and the Quest Fragments of CW01, CWFortObserver, CWFortSiegeFort and CWMission04, and will not be compatible with anything else that edits those scripts. Check for loose file overwrite conflicts.

Compatible by design with the rest of my Serious Civil War series: