Cleared forts do not get garrisoned by the Imperials or Stormcloaks before Jarl Balgruuf chooses a side in the Civil War. Either claim the fort for the hold, or allow enemies from hostile factions to respawn.
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Author notes
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Changelogs
Version 1.1.0
Added takeover functionality similar to Lawbringer and Realistic Conquering to the military forts.
Forts can now be garrisoned by guards of the current Hold, in addition to the Civil War factions.
If the Civil War is not active: — Forts can now be flagged as Cleared on the World Map by killing all the hostile enemies including the boss. — Once a fort has been cleared, find the war horn at the fort entrance banner to claim the fort for the Jarl. — If you don't claim the fort, the hostile enemies will continue to respawn until you start the Civil War. — Any claimed fort can be abandoned using the war horn at the fort entrance banner to reset the hostile enemies.
The military factions will continue to commandeer any cleared forts as usual after you start the Civil War.
If you are Thane of the Hold, you can order the Lieutenant to turn the fort over to the military factions at any time.
Once the Civil War is over, you can order the Fort Commander to disband the garrison, setting the fort back to Neutral.
Mod name changed from "Neutral Civil War Forts Respawn" to just "Neutral Civil War Forts" to reflect the new features. — esp file name is unchanged.
Version 1.0.1
Civil War Forts are more likely to retain their hostile occupants when a Civil War faction takes over a hold if you have not already Cleared that fort.
Version 1.0.0
Fixed error in CWFortObserver
CWFortObserver now checks status of Message to Whiterun before calling AddGarrisonBackToWar()
Added Forsworn to the interior of Fort Sungard
Deleted AddEnemyFortsBackToWar() from Battle for Whiterun
Added AddGarrisonBackToWar() to Battle for Fort and Rescue from Fort
The Civil War military forts are initially occupied by bandits, Forsworn, warlocks or necromancers, but the Imperials or Stormcloaks would move in the first time you cleared the hostile enemies out. With this mod, the enemies will instead respawn indefinitely if you have not started the Civil War, and the Imperials and Stormcloaks will not garrison them. Or you can choose to claim the fort for the Hold, and allow the Jarl's guards to garrison the fort instead.
This mod edits CWScript and the Quest Fragments of CW01, CWFortObserver, CWFortSiegeFort and CWMission04, and will not be compatible with anything else that edits those scripts. Check for loose file overwrite conflicts.