Cleared forts do not get garrisoned by the Imperials or Stormcloaks before Jarl Balgruuf chooses a side in the Civil War. Hostile factions will instead respawn inline with other hostile locations.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to create patches for any of my mods as long as those patches have my mods as a master requirement.
File credits
The Unofficial Patch team for the fix to QF_CWFortObserver.
Donation Points system
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Changelogs
Version 1.0.1
Civil War Forts are more likely to retain their hostile occupants when a Civil War faction takes over a hold if you have not already Cleared that fort.
Version 1.0.0
Fixed error in CWFortObserver
CWFortObserver now checks status of Message to Whiterun before calling AddGarrisonBackToWar()
Added Forsworn to the interior of Fort Sungard
Deleted AddEnemyFortsBackToWar() from Battle for Whiterun
Added AddGarrisonBackToWar() to Battle for Fort and Rescue from Fort
The Civil War military forts are initially occupied by bandits, Forsworn, warlocks or necromancers, but the Imperials or Stormcloaks would move in the first time you cleared the hostile enemies out. With this mod, the enemies will instead respawn indefinitely if you have not started the Civil War, and the Imperials and Stormcloaks will not garrison them.
Features
Added Forsworn enemies to all interior cells of Fort Sungard during its Forsworn occupation.
If you don't start the Civil War, the hostile enemies occupying the military forts (bandits, warlocks, necromancers, Forsworn) will respawn indefinitely.
Fixed an error in CWFortObserver which prevented forts after the first one from repopulating with a military garrison when cleared. (Forwarded from USSEP.)
When you do start the Civil War and Jarl Balgruuf has chosen a side, the military factions will start to garrison the forts after you clear them.
If you do not clear the forts yourself, the military factions will (usually) only garrison the fort at the last minute, right before you need to fight them in the Battle for Fort, rather than as soon as the Battle for Whiterun is complete.
Compatibility
This mod edits CWScript and the Quest Fragments of CW01, CWFortObserver, CWFortSiegeFort and CWMission04, and will not be compatible with anything else that edits those scripts. Check for loose file overwrite conflicts.