About this mod
Fixes bandit falling rock traps at Pinewatch and Knifepoint Ridge triggering when they shouldn't.
- Requirements
- Permissions and credits
- Changelogs
This mod fixes bandit falling rock traps at Pinewatch and Knifepoint Ridge triggering when they shouldn't. They're still shit, but a bit better, i've wrote new scripts for them.
The following issues are fixed:
The bridge near Pinewatch:
- The traps are completely autonomous from the bandits and trigger even if they are already dead, far from the trap or not in combat. With this mod there must be a bandit in combat state on the tower to trigger the trap on it (even though they don't intentionally stay there. i could implement that later but i'm not sure when to make them go to the towers and when to release them).
- One of the two traps could only be triggered by the player (may be intentional).
- After the location resets the trap gets triggered as soon as combat starts even if you haven't approached the trigger area yet.
- If the bandit wasn't near the lever when you entered the trigger area, the trap triggers once he approaches the lever even if you already left the trigger area.
- Not only bandits can trigger the trap by walking near the lever but anyone, including non-humanoid actors and your allies.
Requirements
- PapyrusUtil
- (Optional) powerofthree's Papyrus Extender
- Start a new game (the traps will likely be broken otherwise)
- May conflict with other mods changing Knifepoint Ridge and the bridge at Pinewatch. Make sure that nothing overwrites this mod.
- The installer includes patches for Falkreath Bandit's Downfall, Lawbringer, Pinewatch Pass Reclaimed, Skyrim Realistic Conquering - Peak's Shade Tower and Pinewatch Checkpoint, Skyrim Realistic Conquering - All In One.
- Compatible with USSEP, Improved Traps and mods changing traps damage.
- Falkreath Pinewatch Bandit Bridge - dead bandits don't trigger trap is not compatible and not needed with this mod.