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Steve Townsend

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SteveTownsend

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About this mod

Various patches for Open World Loot

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Patches for various mods to include distribution of the added weapons and armour via Open World' Loot's Gear Framework.

Leveled list reconciliation by hand or Wrye Bash is required. Please review Open World Loot documentation before raising issues related to that.

My primary goal with this hub is to patch everything that's feasible in my own (long) Load Order. I use WACCF and CCOR, so the patches may look "off" if you are using vanilla.

Mod files are managed via Github, with bugs and patch requests tracked there.

Current coverage

Implementation Notes
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FOMOD includes an optional patch for Billyro Compendium to rationalize some values in added items.

The patch for Royal Armory - New Artifacts distributes the craftable versions of those items to players with high-level characters. Why should CCOR nerds have all the fun?

Animated Armoury - DAR Version - New Weapons with animations weapons are mapped as follows, to flow into the OWL Leveled Lists with minimal edits.
  • Claws -> Dagger
  • Halberd -> Battleaxe
  • Katana ->  Sword
  • Pike -> Greatsword
  • Quarterstaff -> Warhammer
  • Rapier -> Sword
  • Whip -> Mace
Heavy Armory - New Weapons patches all assume WACCF+CCOR installation was used for the Heavy Armory FOMOD. They don't all require WACCF/CCOR as masters, but the loot distribution follows that pattern.
FOMOF includes subjective plugins from my Load Order that load late and constrain loot distribution to follow OWL rules. This is achieved by forwarding OWL's edits to vanilla LVLIs, ensuing the any item distribution that is not patched for OWL gets nuked. An alternate take on this can be found at Open World Loot - Incompatibilites Begone.


Patch design guidelines
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Reference the OWL master guide for detailed instructions. This mod's patches adhere to these. Some lessons I learnt:
  • Balance is impossible to achieve in any given patch. It's impossible to know how a given patch will be used, so balance has to be done when OWL patches are reconciled across each user's LO. Just make sure each item you want to see is added to an OWL LVLI at least once.
  • No edits to the main OWL plugin's LVLI overrides of vanilla records. Forward and edit the leveled lists OWL provides. These are the additions that need to be reconciled across the LO.
  • There is no need to forward OWL's records unless you are updating them. See 2. to know whether you are editing the right record set.
  • Don't bother making a patch that OWL-ifies more than one plugin. They need to be reconciled anyway per 1., so keep patches discrete for clarity.
  • Some mods such as Animated Armoury - DAR version implement distribution of weapons in a way that mirrors vanilla. This results in leakage of overly strong weapons into the world, contrary to OWL's design goals. Patches for such mods need to restore the original OWL-friendly LVLI settings, and instead rely on item distribution into those lists via the OWL LVLIs. For example: in the Animated Armoury patch provided here, Claws are treated as DaggerWhips are treated as MaceHalberds as Battleaxe. Then distribution of the new animated weapons flows through seamlessly via the OWL LVLIs.
  • Because you want OWL item distribution to be the default, the master plugin Open World Loot.esp should load after item addin plugins. The patch for an item plugin obviously must load after both OWL's main plugin and its master item plugin.
  • When you merge plugins, the last rule becomes difficult to follow. You cannot merge Open World Loot.esp unless all item distribution and patches are in the merge, which is likely to be impractical. This in turn means that OWL's LVLIs that constrain loot distribution can be overwritten. For this reason, the FOMOD provides optional, subjective plugins that forward the OWL LVLI Constraints, for use as very late loaders that avoid loot leakage from unpatched  item additions.
  • Items levels are subjective, while trying to follow OWL guidelines: observe WACCF and item material. Levels are adjusted for stats and value, so an overpowered or overvalued item wont show up as early as vanilla items of the same material.
  • Added items with enchantments typically are not distributed correctly to work with OWL, if they are distributed at all. In this case, the LVLI records in the patch override any in the added item plugin, to ensure proper OWL distribution. A good example is the patches for Heavy Armory - New Weapons, where the original mod implements its own editorial viewpoint on how enchanted items should be distributed, and adds arguably-inappropriate enchantments to some weapons - Iron with Paralyze, Elven with Chaos, Steel with Banish, etc