There is no "esp". This mod is made only with Headmesh. "Housecarls " replacement mod. Body / skin depends on the environment.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
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There is no "esp". This mod is made only with Headmesh. "Housecarls " replacement mod. Body / skin depends on the environment.
I want you guys to upload a screenshot. that will help me.
warning My mod has no esp in principle. So if the same NPC is modified in another esp, it will not load well. This is because the head part is modified with esp. My mod head parts are based on vanilla or unofficial bug patches.
Resolution A If you don't know how to make a patch, overwrite my mod with another mod. Be careful not to overwrite other mods with my mods.
B Return corresponding NPC items to vanilla or unofficial bug patch in "TESV editor" etc. Create an esp item to create your own esp overriding vanilla standard items.
C Delete only that NPC's item in the corresponding esp. For example, "Bijin Lydia".