About this mod
Adds basic crafting and storage chests to towns, villages and settlements that did not have any.
- Permissions and credits
- Changelogs
- Smelter
- Smithing Anvil
- Grindstone
- Armor Workbench
- Wood Chopping Block
- Tanning Rack
- Tent With Bed
- Fire/Cooking Pot
- Non Respawning (safe storage) Chest
- Cloud Storage Chest
These items have been added to the following locations, unless there was already an item of that type present:
Dragon Bridge, Winterhold, Kynesgrove, Rorikstead, Stonehills, Solitude Sawmill, Riften (near Stable), Shor's Stone, Darkwater Crossing, Mixwater Mill, Anga's Mill, Ivarstead, Heartwood Mill, Riverwood, Half Moon Mill, Falkreath, Morthal, Karthwasten, Old Hroldan, Dawnstar, Raven Rock, Tel Mithryn, Skaal Village
I also added a cloud storage chest to each of the vanilla player homes (including Severin Manor), and each of the three Hearthfire homestead locations.
Things to note:
1: I did not add any alchemy or enchanting work stations, because I did not want to remove the incentive to buy the player homes. Most major towns have these services available in the local Jarl's home anyway.
2: I learned how to make the cloud storage chests from a tutorial by Darkfox127. This and other tutorials are posted on his Youtube channel. The way they work is you can put an item into the "magic chest" in one location and then be able to retrieve the item from any other "magic chest" at another location. I tested this extensively in my Oldrim game, and then ported it into my Special Edition game, where it also worked.
3: This mod will probably conflict with overhaul mods that make extensive changes to cities or settlements in the game world. I don't run any of this type of mod in my game, so please don't ask if this mod is compatible with any city/settlement/town mod overhauls you use. I don't know. I did make a video that is linked to this mod page that shows the exact location of every item I placed in the world. If you have questions about mod compatibility check out the location you have questions about on the video.
4: All items are simple "drag and drop" vanilla items inserted into the game world using the Creation Kit. The cloud chests are static items inserted in the same way, and they use one small vanilla script that is already present in the vanilla game. I was able to transfer the esp file directly from my Oldrim game folders to my Special Edition game folders and everything worked fine. That being said, I did do some small changes in the SE version because there are a lot more bushes and shrubs in SE. This resulted in some of my objects being covered by a bush or shrub that did not exist in Oldrim, where the mod was made. I moved a few things around slightly to fix this for SE, so I recommend you use the SE mod if you are running an SE game.