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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Much gratitude to wolfgray364 and theknightpredator for their work in creating the fantastic Twilight Princess armor and allowing me to use their mod as the basis for my first project. Ellise, for the Wayfarer's Coat Deydranos, for Lunar Guard Armor Kadraeus, for Moon Monk's Robes cupcakeninja64 for Shadowscale Set Reborn QuarantineCouture for Rugged Rogue, Practical Pirate, and Toughened Traveler docteure for Lustmord Vampire Armor
Many thanks to the Simonrim Discord for their support and patience in teaching me xEdit.
Donation Points system
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Changelogs
Version 1.8
Rebalanced Lustmord Vampire Armor -Lustmord armor is now weaker than Light Stahlrim, but, if you equip the accessories, they give you a bonus that puts you right up there with it. -The spell to summon the forge that lets you craft the armor has been given a cost consistent with expert summon spells in Mysticism. To obtain the armor now, you must either be a skilled Conjurer, have enough magicka to brute-force the cast, or have the enchanting or alchemy ability to lower the cost. No easy ebony-tier armor at level 1. -Incorporated Tortle2Tortle2Turtle's Lustmord Immersive Start, now, the quest to obtain the armor will not start on new game. Instead, you must get the quest by speaking with Keerava and the Bee and Barb in Riften.
Version 1.7
Added optional versions of Twilight Princess and Wayfarer's Coat designed to be consistent with the smithing tree of Adamant-A Perk Overhaul by SimonMagus. These versions require the Journeyman's Armor perk to craft. Alternatively, these mods can be used without Adamant in order to require the Steel Smithing perk to craft, if you feel they need a further restriction.
Version 1.6
Rebalanced Rugged Rogue -Armor stats balanced around Leather Armor -Gold values set to around Leather -Replaced Gold Ingot with steel for crafting recipe -Added Survival Mode keywords -Added Adept level lock to chest
Rebalanced Practical Pirate -Gloves and Boots stats balanced around Elven Armor -Gold values set to a bit less than Elven -Chest piece set between Elven and Gilded Elven -Added Survival Mode Keywords -Replaced Gold Ingot with Corundum for crafting recipe -Added Expert level lock to chest
Rebalanced Toughened Traveler -Armor stats balanced around Scaled Armor -Gold values set around scaled -Added Silver Ingot to crafting recipe -Added Survival Mode keywords -Added Expert level lock to chest
Version 1.5
Rebalanced Shadowscale Armor -Armor stats lowered to be on par with Ancient Shrouded Armor -Weapon stats lowered to Nordic Carved -Gold value set to be a bit higher than Ancient Shrouded -Survival Mode keywords added -Merchant, Light Armor, and Weapon Material keywords added -Crafting Recipe Removed -Master Lock added to armor chest
Version 1.4
Rebalanced Moon Monk Armor -Armor stats lowered to be on par with Elven Armor -Crafting perk adjusted to fit the new armor rating -Gold value set to be a bit higher than Elven
Version 1.3
Rebalanced Lunar Guard Armor -Armor stats lowered to be on par with Nordic Carved Armor -Gold value set to be a bit higher than Nordic Carved -Added Survival Mode keywords -Crafting recipe and associated perk changed to fit the new armor rating
Version 1.2
Rebalanced Lunar Guard Armor -Armor stats lowered to be on par with Nordic Carved Armor -Gold value set to be a bit higher than Nordic Carved -Added Survival Mode keywords -Crafting recipe and associated perk changed to fit the new armor rating
Version 1.1
Rebalanced Wayfarer's Coat -Armor stats increased to be on par with vanilla Leather Armor -Survival Mode Keywords added -Gold value adjusted
Version 1.0
Initial Release Rebalanced Twilight Princess Armor and Weapons -Armor stats are now equal with vanilla Leather Armor -Enchantment capability removed from Tassets -Armor gold values balanced around vanilla Leather Armor -Weapon stats for crafted weapons are equal with Skyforge Steel equivalents -Weapon gold values balanced around vanilla Skyforge steel -Spells and unique enchanted weapons are untouched -Added Survival Mode keywords
So, you see a great-looking armor mod on Nexus. You think, "man, I want that in my game, NOW." However, after downloading your new armor, your level 1 character now has an endgame-worthy set from the moment they leave Helgen!
Luckily, S.A.S.S. is here to save the balance of your game!
This page contains plugins which attempt to accomplish one main goal: rebalancing the armor ratings around vanilla, based on the difficulty in obtaining the materials used for creating them. So, for instance, if a new armor is made with leather and leather strips, it will have a leather rating, not Daedric.
In addition, in some cases, I will also introduce other small tweaks. This will occur when
1. Maintaining the "vision" of the mod. If the armor is intended to be used as high-tier armor, then it will remain so. However, the requirements for obtaining the armor will be increased. Ebony-level armor created at a magic forge, for example, will require that the spell used to craft the gear be much more expensive than a normal novice-level spell.
and
2. Introducing other balancing methods into the mod. For example, locking the armor away behind quest requirements, level requirements, or perk requirements. These changes will be clearly noted.