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Temporarely removed Chest loot CID file to prevent CTD on reload
Version 2.0.1
Removed the Aspection Ui bloat
Version 2.0.0
General:
Removed random item distribution to Vampires
Added optional SPID file for random items on vampires death
Removed Container records
Added Container Item Distributer requirement
Added CID file for Items to Vendor: Falion, Enthir, Ronthil
Added CID file for loot to vampire treasure chests
Removed Mysticism Patch
Remade Gradients
Updated Spell Book costs
Updated Item Vendor and Loot System
Spells:
Updated Blood Anomaly model
Updated Blood summon visuals
Updated Blood Spray visuals
Updated Blood Cloak visuals
Updated Blood Tether -> Nearby enemies take more damage
Added 25% taper damage to Blood spells
Added new adept spell: Blood Preasure
Added new expert spell: Wall of Blood
Added new master spell: Blood Discharge
Added new master spell: Blood Deprivation
Added new master spell: Blood Pool Anomaly
Added new lesser power: Blood Mist - For 4 seconds, you take 75% less damage. Cost 100 Magicka.
Added new lesser power: Blood Sacrifice - Sacrifice 2% Health per second to increase spell damage by 25%.
Added new lesser power: Blood Rush - Your Health Regeneration is increased by 300% for 10 seconds. Cost 50 Magicka to cast and can only be used once every 60 seconds.
Changed Blood Siphon to lesser power
Removed Blood Stance
Removed Blood Lust
Removed Blood Synergy
Aspection:
Changed Aspection bonus to -> Blood spells also absorb 25% of its damage as Health overtime.
Version 1.2.3
Blood Votex dont damage allies.
Version 1.2.2
removed expert staves from random loot and reduced drop chance from 15% chance -> 5%
Version 1.2.1
Changed visuals on Body spell, should fix the weapon stays in hand bug.
Blood Spray - Deals 8 magic damage per second. Targets take extra damage over time.
Apprentice
Blood Bolt - Deals 20 magic damage. Targets take extra damage over time.
Blood Rune - Creates a rune that explodes when enemies approach, dealing 40 magic damage. Targets take extra damage over time.
Blood Touch - Deals 30 damage in melee range. Targets take extra damage over time.
Adept
Blood Preasure - Deals 20 magic damage per second. Targets take extra damage over time.
Blood Aura - For 60 seconds, nearby enemies take 8 magic damage per second.Targets take extra damage over time.
Blood Tear - Deals 40 magic damage in a large area. Targets take extra damage over time.
Blood Splash - Deals 60 damage in melee range. Targets take extra damage over time.
Expert
Blood Javelin - Deals 60 magic damage. Targets take extra damage over time.
Blood Pool Rune - Creates a rune that explodes when enemies approach, dealing 80 magic damage. Targets take extra damage over time.
Blood Grasp - Deals 90 damage in melee range. Targets take extra damage over time.
Wall of Blood - Creates a wall that deals 20 magic damage per second. Targets take extra damage over time.
Master
Blood Deprivation - Deals 40 magic damage per second. Targets take extra damage over time.
Blood Discharge - Deals 80 magic damage in a large area. Targets take extra damage over time.
Blood Vortex - Deals 30 magic damage per second, in a large area around the caster. Targets take extra damage over time.
Blood Tether - Deals up to 100 magic damage in a massive area around the caster. Nearby targets take extra damage. Targets take extra damage over time.
Blood Palm - Deals 120 damage in melee range. Targets take extra damage over time.
Notes
Aspection: Blood spells also absorb 25% of its damage as Health overtime.
Absorb does not work on Undead and Automatons.
Conjuration
Spell List
Spoiler:
Show
Adept
Conjure Blood Anomaly - Summons a Blood Anomaly for 60 seconds.
Master
Conjure Blood Pool Anomaly - Summons a Blood Pool Anomaly for 60 seconds.
Notes
Its red.
Power
Power List
Spoiler:
Show
Blood Mist - For 4 seconds, you take 75% less damage. Cost 100 Magicka.
Blood Sacrifice - Sacrifice 2% Health per second to increase spell damage by 25%.
Blood Rush - Your Health Regeneration is increased by 300% for 10 seconds. Cost 50 Magicka to cast and can only be used once every 60 seconds.
Blood Siphon - Your weapon attacks deal 10 magic damage for 10 Magicka.
Notes
Powers are lesser powers.
Spells that add damage to your attacks have a base damage of 10. Their damage is increased on heavy attacks and is more effective on two-handed weapons than one-handed. The spells do not stack with spells that do the same from my other mods. Only one can be active at the same time. Spells are toggleable.
Blood Sacrifice is toggleable.
How to get them
They also get sold by a new Merchant found in the Moorside Inn in Morthal with the Dareni's Spells - Merchants addon. Optional SPID file for items can be found from Vampires.
Bloodmoon was created to be used together with Mysticism and Adamant, but they are not mandatory. Bloodmoon is built-in compatible with Scion. SPID file included to enable certain spells for npcs. It does not distribute spells and is not required when the spells are not added to npcs.