Simple ESP to make sure Markarth worldspace uses Tamriel lod objects - Results in better LODs looking outside the walls of Markarth from Markarth with trees and correct object LOD.
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Author notes
Feel free to patch this no need to ask first. It's not like I created the flag.
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Changelogs
Version 1.11
Fixed some cases of an invisible wall in the mines
No need to rerun DynDOLOd if you didn't experience problems before.
Version 1.1
Expanded LOD properties
Added the cheeky quad-trick from Toostruus' version
Added consistent LOD water features for Water for ENB users
The mine entrance fix is now included, use Toostruus' version in case you want the load trigger to be nearer the entrance
I've been using this mod for a while now and was surprised to see there was no mod that already does this. Essentially this flags Markarth worldspace to use LOD data from parent world (Tamriel) like all other cities in Skyrim.
Compatibility:
Everything afaik is compatible, no grass flag from Lux Orbis is forwarded in the Lux Orbis edition. Load near the bottom after all other mods that edit Markarth worldspace, this mod does not edit anything inside or outside the town, just adds a flag to the base record. Let me know if there are other mods that edit Markarth worldspace record.
Install:
Download 1 file from the main files, install with MO2, run DynDOLOD, enjoy.
Other stuff:
It's ESL flagged. Slight performance impact, it really depends on your DynDOLOD settings. You rarely get to see LODs behind the walls for it to be a problem, but you can, especially with mods like SKY CITY - Markarth Rising that add structures higher up.