About this mod
Fully voiced quest to discover the mysteries of a walking hut, a soul cairn maze, weeping angels, and a witch.
- Requirements
- Permissions and credits
-
Translations
- Turkish
- Spanish
- Portuguese
- Polish
- Mandarin
- German
- Czech
- Changelogs
- Donations
Gfinity Esports: "A new Skyrim mod sends you on a magical quest involving a walking cottage and a hidden maze in the Soul Cairn in order to earn the ultimate witch outfit."
PCGamer: "Skyrim mod adds Doctor Who's weeping angels in case you feel like wetting yourself."
The Gamer: "Skyrim Mod Adds Walking Cabin With Quests And Weeping Angels. Bring the legend of Baba Yaga to your next Skyrim playthrough."
Gamer Rant: "Skyrim Mod Brings Doctor Who's Terrifying Weeping Angels to the Game."
GGRecon: "Skyrim Just Added Doctor Who’s Most Terrifying Enemies."
- 29 lines of dialog generated by ElevenLabs.io.
- A mobile walking hut.
- Spoiler:ShowSpooky maze.
- Spoiler:ShowWeeping angels.
- Start by talking to the Bee and Barb innkeeper in Riften.
- Disables the crafting recipes for Wild Witch outfits. You can buy these items from Hagnes.
- No Cell edits or Worldspace edits. You don't need to make patches with location/water/landscape mods
- Optional item descriptions if you have Description Framework.
- ESL
- Don't use outdated translations or patches. It will fuck up your game. Unless they state they are compatible with the latest version explicitly by version number, assume they are outdated.
- If you progress through the quest, then, without restarting the SkyrimSE.exe, reload to an earlier point in the quest or to before the quest started, the game may enter a bad state and prevent quest progress.
- Here is a demonstration of this bug.
- This is due to current game information (such as quest state or object position) not being completely reset and erroneously persisting into the save you are trying to load.
- This can manifest as quests not starting, objects not appearing in their original positions, etc.
- This is a known Skyrim engine bug that can be resolved by restarting SkyrimSE.exe.
- If you encounter issues like this, you might be able to resolve it by restarting the SkyrimSE.exe and loading an earlier save from before the bad reload.
- The hut and the maze are both pretty cramped. So probably don't bring your team of 10 followers in there. They will block paths and knock things over.
- Wild Witch Outfit version 0.2 or higher
- Talk to the Bee and Barb innkeeper.
- Enter the walking hut east of Lake Geir.
- Read Hagnes's journal.
- Roll up the rug.
- Gather 2x Bone Meal, 2x Void Salt, and 1x Filled Black Soul Gem. These can be found in the hut.
- Craft and drink a Salve of Sightedness.
- Navigate the maze and free Hagnes.
- Escape the maze.
- Talk to Hagnes. She'll give you a set of robes and staff as a reward. You can also buy more copies of the robes and staff from her.
- Ask Hagnes about what's bothering her. She'll tell you about her missing tarot cards.
- Retrieve the tarot cards from the maze.
- Return the tarot cards to Hagnes. She'll tell you to keep them. You will be able to summon Hagnes and control the walking hut with the tarot cards.
- Whenever
- but maybe don't do it while you're in the locations added by this mod (use your brain)
- but maybe don't do it while you're in the locations added by this mod (use your brain)
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- License: Creative Commons Attribution-Share Alike 4.0 International