Restores a cut lumbermill that was originally supposed to appear in Falkreath Hold. Complete with it's inhabitant, Eyldi the Bear, who's also had her six lines of dialogue restored.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.4
Updated to have fewer edits to the surrounding cells and should no longer mess LOD up. Is now up to date with the version in Skyrim Cut Content Restoration
Version 1.3
- Hopefully fixed some compatibility issues with the trees
- Made it so Eyldi will leave her house every day without prompting
- Removed edits to a few neighbouring cells as well as removed navmesh edits to the cell with the bandit camp in favour of navcuts.
Version 1.2
1.2 patch notes:
- Added a small camp for the guard with a tent that swaps between the imperial or Stormcloak design depending on who controls Falkreath
- Fixed some grass clipping issues
- Made it so only Guards as the mill will make comments on the place, for some reason though this and the above change only take effect if you have Arthmoor's Unofficial Patch installed and I'm not sure why
- Set dialogue priority to 90
An overhaul of my first mod which wasn't as good or faithful. Instead of adding it as a ruined bandit camp, this mod adds it in as a fully functioning lumbermill run by the retired hero known as Eyldi the Bear and a guard who patrols the area. Both of which have a few unique lines of dialogue which have now also been restored.
- Restores a cut location known as Bear's Cave Mill in the location's original spot which is south of Pinewatch. - Includes Eyldi the Bear who's a retired nord hero that has six restored lines of unique dialogue, and a guard who has one which changes depending on which side of the war they're on. (you can also listen to them here: https://tcrf.net/The_Elder_Scrolls_V:_Skyrim/Unused_Dialogue) - cleaned in SSEEdit