About this mod
Adjusts the timescale based on what you are doing.
- Requirements
- Permissions and credits
The reason for this is that I wanted Skyrim to feel like a bigger place. Hours and days should pass while walking between cities, not minutes. However, time shouldn't rush by like that when you're harvesting ingredients, shopping in a city, in a fight, or otherwise actively engaged. I've tried various other solutions to this over the years, doing things like setting one timescale when you're in a named location and another when you're not, but the approach used in this mod is by far the best I've found.
You can select the minimum timescale, maximum timescale, how often timescale increases occur, and how much increase happens each time in the MCM, as well as turn the whole thing on and off. Settings are saved between games so once you have it set up to your liking you don't need to mess with it again.
Something Happening is broadly defined:
- Being inside (new in 1.1)
- Being in a worldspace other than Tamriel (new in 1.1)
- An NPC entering combat with you
- Getting hit in combat
- Using furniture (such as an alchemy workstation or a chair)
- Items added to or removed from your inventory
- Fast traveling or using a carriage
- Activating an NPC
- Conversing with an NPC (as of 1.2 it no longer matters who initiated the conversation)
- Going through a loading door
- Reading a book or note
- Picking a lock
- Sleeping or Waiting (new in 1.2; these features already make time go fast, no need to double up)
- Anything which sends the SmartTimescaleSomethingHappened ModEvent
- Anything which sends the SmartTimescaleActivityStart and SmartTimescaleActivityEnd mod event pair (new in 1.3, for cases where the player should be considered continuously active after the start event until the end event)