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Changelogs
Version 1.4a
-An experimental version that uses the vampire's thirst stages as a multiplier(0.25, 0.5, 0.75, 1 - Deadly). Works only with those overhauls that use standard thirst stages (AbVampire01,02,03,04) and only in vanilla thirst progression.
Version 1.3
-Tried to fix the instant death on feeding that was triggered if any NPC was drained, which extended to other victims as well.
-Changed the Vampire Lord's feeding algorithm to trigger the effect during the bite animation in combat.
-The combat bite of the Vampire Lord is not only captured as a feeding event, but also quenches the thirst for blood using the VampireFeed() function. This feature is also used by the Vampire Feeding Tweaks mod, so let me know if you find any inconsistencies or bugs.
Version 1.2
-Created two versions that deal damage at 50% of base Health and 25% for those who uses mods that deals feeding damage.
-If the victim is initially non-hostile towards you and did not die after feeding, then his Health will slowly regenerate if he is not in combat.
-Slightly changed the condition for reacting on which side of the bed the vampire is while feeding. Let's see what happens.
Version 1.0
Release version
As you probably already know, there are a lot of mods that change the system of vampirism: from overhauls to a bunch of all sorts of unnecessary spells with beautiful icons. What I personally lacked was at least fixing the vanilla bugs that prevented the vampire from playing. Therefore, I decided to shove a few chips into a couple of scripts that should help with this. So, the list of features:
-Forced the feeding animation to stop when it wasn't happening, causing the character to get stuck in place, unable to do anything. -Try to force this very animation to play when the OnVampreFeed event should occur. -The return of unused feeding animations for bedrolls, so far only working in exterrior. -Health recovery while feeding. If the vampire player has Blood of the Ancients, then also recovery for Magicka and Stamina. -Vampire feeding is no longer considered an assault, but a full reveal of your nature, as if you were transform in a Vampire Lord in a public place. -Triggering an OnVampireFeed event during a combat bite while in Vampire Lord form, which should allow for more compatibility with survival mods and specific vampire perks. -And, of course, causing damage to Health(50% or 25% of Base Health) and other characteristics. You didn't think that vampirism was just a bunch of benefits, did you?
In the bottom line, everything may seem beautiful, but even here it may not be without bugs. The Vampire Lord's combat bite may not always count, and the feeding animation will look clumsy when you encounter a victim on a bedrolls in an area marked as InInterior or vice versa. But I still think that this mod can serve as a good addition to the overhauls you already have.
In terms of compatibility, the mod should not interfere with anything related to the vampire rebalance, except that it has its own multiplier to restore Health and deal damage to NPCs. And I can't be held responsible for certain types of feedings that use the feeding animation but don't use the StartVampireFeed function.
P.S. For any questions and bugs, write in the comments to the mod.