About this mod
A few QoL smithing-related changes inspired by mods I've used in the past and just some stuff that felt half-finished. ESP-FE, 'cause that's a thing you have to do now, I guess.
- Requirements
- Permissions and credits
- Changelogs
Welcome to part 2 of my "Finishing What They Started" series, where I find some area of Skyrim that the devs don't seem to have fully fleshed out and do it myself, for my own satisfaction. Today, we have some smelting, crafting, and mining fixes, all done to my specifications and no one else's.
We'll start with Smelting:
- All dwarven clutter and scrap can now be smelted down. I tried to base output on how much material seemed to be present in the mesh itself but there is only so much you can do here. All the new recipes disappear if the associated item is not in your inventory, in order to keep the menu uncluttered.
Crafting:
- Imperial Studded Armor now has a crafting recipe. I have used hundreds of mods at one time or another and I have never been able to craft this.
- Smelting and tanning now level your smithing, as does the Smelting Pot in Myrwatch.
- Reaching 100 Smithing will now deposit a book about smithing techniques which will grant a perk (Uncommon Knowledge) doubling Iron and Leather tempering (and a few other things that didn't have an associated perk). There's also a surprise!
- You know those broken weapon bits? Well not all of them were even used and they never did anything. Now they do; finding a handle and matching top allows for crafting of some unique weapons. The unused pieces have been distributed to chests primarily in Bloodlet Throne and Saarthal, with one in Angarvunde. Crafting these weapons requires the Uncommon Knowledge perk.
- All four circlet metal types (Copper, Jade, Silver, and Gold) now have versions with each of the five gem types (Onyx, Moonstone, Ruby, Sapphire, Emerald). This doubles the number of circlets.
- All twenty circlets can be crafted. Jade is a mixture of moonstone and malachite, while copper is just corundum.
Mining
- Ore veins glow now. I've seen a mod or two do this (and they were good) but never was I fully satisfied so I made my own adjustments instead.
Future Plans
- I may make some tweaks to the broken weapons. I'm thinking about meshes, but I mostly mod for console and, well...Sony.
- Some of the scrap recipes might have some changes in the future.
- I might look into reducing the experience on the tanning rack.
Feel free to report any feedback!
I know many here mod for PC and don't focus much on Xbox and Playstation, but we are in dire straits!
Bethesda has decided that your word as a Mod Author to us who port to console is no longer valid!
If you are not against players who play on consoles then please, you can post a note in your descriptions, Author's Notes in the permissions menu, or even your author page indicating that you give permission for your mods to be published to xbox/playstation.