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Created by

Awyl

Uploaded by

Trakshi

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About this mod

Replaces magic effects during dual casting allowing spells like Flames/Sparks/Frostbite to behave like Wall of (Fire/Storm/Frost) while dualcasting.
Optional implementation of 10 spells with dual casting effects automatically added.

Requirements
Permissions and credits
Changelogs
This mod is not intended for a normal play-through. Spells are not balanced and hasn't been tested in a long term save.
Use at your own risk
Remember to install the optional file Example Spells if you want to test it out!

Preface

Initially wanted to do a spell mod with a more interesting dual casting, rather than just a "magicka costly spell with higher magnitude" it would turn into an improved version of it e.g Lightning Bolt turning into a Chain Lightning. This would let room for double single casting to have a proper niche (higher damage output) and serve as a solution to spell creep (e.g. Wall of Fire is essentially a better Flames, so it can be removed), lower the amount of time in the menu (less spells, less spell changes) and make magic gameplay smoother.

Sadly, i quickly realized that making a spell mod was way more work than initially anticipated and wasn't even sure if people would even be interested in it, so i decided to publish my work in case anyone might find this useful.

What it does

Automatically overwrites magic effects when dual casting a spell. This allows spells with different visuals or behaviors (Lightning Bolt becoming Chain Lightning, Flames turning into Wall of Flames or Firebolt turning into Fireball).

How to make spells

  • Create 2 spells
  • Add the "single casted" spell into the FormList DCA_SpellsSingleCast
  • Add the "dual casted" spell into the FormList DCA_SpellsDualCast
  • Make sure both spells have the same index in each FormList

Limitations

  • Requires SKSE.
  • "Single-cast" player spells and NPC spells (and their magic effects) have to be separated.
    It overwrites the magic effects from the dual casted spell to the single casted spell, meaning any NPC using the single casted spell
    while you are dual casting would also get the dual casted effects.
  • Changes most visual effects, magnitude, area, duration, effect flags, ability and perks
    Sadly can't change casting art, light, resistances, effect archetypes, their associated items, taper durations, cast times or sounds.
  • "Single cast" spell and it's "Dual cast" spell need to have the same amount of magic effects AND in the same order.
  • I have not tested this in a long term play-through so i can't guarantee it's safety.