Soft requirement - Not needed, but designed for use with.
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Author notes
I give public permission for anyone to upload this and its plugins to the Xbox via Bethesda.net so long as it is maintained and removed if asked to do so.
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Fixed a bug where Helgen Keep's exit would always teleport the player to Agni's Camp instead of only once on new game.
Version BETA4b
Fixed an massive oversight on my part that would cause Daugr alerted by an Overseer to only watch until the Overseer dies.
Fixed a bug where the World Wall audio would play indefinitely at the end of Bleak Falls Barrow.
Fixed a bug where the boss at the end of Bleak Falls Barrow would not activate because the player already has Unrelenting Force Word 1.
The NPC carving for Whirlwind Sprint and Fire Breath Word 1 will now correctly only give Word 1 instead of the entire Shout.
Removed debug messages from the final battle. Genuinely surprised it has not been broken outside of Alduin dying too fast (fixed).
Version BETA4a
Removed an incorrect destination from Dawnstar Overseer.
Removed USSEP requirement from all files.
Version BETA4
Systems within the mod have been tweaked to be more fun and minimize frustration rather than adhere to design decisions.
The entire mod has been rebalanced to be played in sequence as this is almost unanimously how people choose to engage with the mod.
Removed dependancies on the vanilla Dragon Priests and created new ones. After testing individual staves and spells there are some that break AI. These have been avoided.
Dragon and Draugr unique to World Eater now use a slightly modified version of the vanilla leveled list and scale with the player.
Doubled the distance enemies can travel away from the city they protect when in combat with the player. Fight where you want, escape if needed.
Removed some of the nerfs to Draugr reniforcements. Dragur should more reliably come to the aid of their hold's Dragon but will always use Bethesda's AI.
The Sovngarde skybox will now persist until Alduin is defeated. Previously it could be overwritten if the player waited for more than 8 hours in a row.
Fixed an oversight that would cause Draugr Jarls to be unarmed.
Fixed an oversight that would cause Dragon patrols to often appear as the generic, level 1 distant Dragon model in SE and AE.
Added a simple condition to the Solitude and Morthal Dragon patrols to pacify them during a Myridia's Beacon cutscene where the player loses control of their character.
Version BETA3e
Fixed an oversight that would cause Dragon Priests to spawn with incredibly powerful, named, masked Priest staffs.
Version BETA3c
Doubled the level threshold for Priests. Finding or crafting Magic Resist is too variable to have such strong magic enemies at low levels.
Moved Dor'ir's fireplace so his leg being cooked isn't the first thing players see.
Moved Faringar so he doesn't get stuck in the water in Whiterun.
Version BETA3
------General------
All World Eater enemies focus on human enemies only.
Added a very slow regen to World Eater enemies to balance against resetting enemies.
------Quests------
Fixed an issue where the player could ask Dro'ir questions about things he has yet to mention.
Fixed a typo in the World Eater Quest Log after completing the Falkreath objective (Skyrim's instead of Skyrim).
The player now starts with the World Eater timeline appropriate Word Fus unlocked.
Dragon Priests are now the main target in cities and villages.
Each Dragon Priest defeated removes a 500 health, 5% magic resist and 1 health regen buff from Alduin.
------Alduin Battle------
Fixed an issue where Alduin may begin spinning and ascending vertically when speaking to the player when not hovering.
Fixed incorrectly generated lip files for some of Alduin's dialogue. He will now speak, taunt and move his mouth more often.
Fixed an issue where ghosts would be attacked by wildlife (mudcrabs, wolves, etc).
In total, Dragon Priests increase Alduin's health by 5000, magic resist by 50% and health regen by 10 persecond.
Changed Alduin's scripts to be location independant.
------Draugr------
Removed the player as a destination from all freeroam/hold Draugr.
Removed the maximum distance limit from Draugr to the centre of their Hold (Dragons can still be escaped in this way).
Improved all Draugr's ability to follow the player into interiors when already in combat with them.
Fixed an issue where City enemies would not reset completely after you flee a City.
Created a custom list of Draugr to produce more variety in Draugr types and levels.
Added Draugr casters to spawn lists. As you increase in level they will beging to spawn.
------Dragon Priests------
Dragon Priest levels changed to align with their hold's level.
Created a custom list of Dragon Priests based on named vanilla Dragon Priests to make their encounters more interesting.
Version BETA2
The final battle with Alduin is now a multi-phase, AI voiced encounter.
Dragons now use an alert shout when they see the player.
Draugr alerted by a Dragon will still travel to that location but switch to generic combat at a greater distance.
City enemies are now bound to their city. Leaving the city will prompt them to ignore you.
Hold enemies are now bound to their hold, same as cities. This gives non-stealth characters a guaranteed method of escape.
Made it easier to hide from Draugr when spotted by a Dragon, specifically while crouching.
Leveled lists have been simplified to remove perks that would cause Draugr to have more HP or deal more damage than expected.
Placed enemies in each hold in smaller groups to reduce AI lag.
Increased the number of city enemies in Whiterun and Solitude to match their size.
Dragon Priests were moved to locations where they are less likely to disappear.
World Eater is a Draugr/Dragon apocalypse addon for Shattered which includes a small Main Quest. World Eater's Main Quest hints at the events that created Shattered Skyrim. Enemies in World Eater do not respawn so Dragons and Draugr can be permanently purged from the province of Skyrim.
If you are a mod author feel free to make your own genesis stories and addons for Shattered even if they make World Eater obsolete. I know some may refrain out of courtesy. World Eater is simply my take on Skyrim's downfall, recycling the ideas and mechanics of Shattered's progenitor and fulfilling user requests for a zombie apocalypse addon.
===Mechanics===
There are 60-80 Draugr in each hold under the command of Dragon Priests and Dragons. Patrolling Dragons (Overseers) fly in a predictable loop to various locations within their hold. Draugr will run to an Overseer's call when an Overseer enters combat with the Player. Named Dragons and Dragon Priests reside and defend the great cities of Skyrim. Overseers will fly to their hold's named Dragon and Dragon Priest when they enter combat with the Player. Lastly, enemies do not respawn.
===Recommendations===
Thin the number of Draugr in a hold so they don't overwhelm you when you enter combat with an Overseer. Defeat a hold's Overseer before taking on it's Named Dragon and Dragon Priest so it and the Draugr in that hold do not overwhelm you. Defeat Named Dragons and Dragon Priests to progress the story.
===Skyrim VR PSA===
On a fresh install of Skyrim VR Dragons do not switch from the grey Dragon LOD to their model until they land so I'm assuming this is the norm? Download Synthesis and follow these 3 steps to solve the issue. Using it mid playthrough produced mixed results but still better than default.