About this mod
Distributes 4thunknown's Mythic Dawn armor to the Mythic Dawn NPCs added in "The Cause" creation seamlessly via powerofthree's SPID.
- Requirements
- Permissions and credits
- Changelogs
A simple mod to distribute the Mythic Dawn Armor by 4thunknown to the Mythic Dawn NPCs in "The Cause" creation, via Spell Perk Item Distributor (SPID) by powerofthree. A simple, conflict-free method of introducing the armor into the world organically, in a way that makes sense.
Only NPCs in the Mythic Dawn factions from "The Cause" will appear in the armor. This means Silus in Dawnstar will not be wearing the armor unless you have a mod that changes him in order to add him into that faction.
Requirements:
Mythic Dawn Armor by 4thunknown (either the .esp or .esl version)
Spell Perk Item Distributor (SPID) by powerofthree
Compatibility:
There should be no conflicts with other mods whatsoever. SPID doesn't directly edit leveled lists, no NPC records are modified at all, etc. The included .esp is ESPFE flagged and will not count against your load order, and serves only to create Outfits for the armor which are then assigned to the NPCs via SPID. The .esp itself contains no scripts and changes no existing records, so it should not cause any issues.
This mod is fully compatible with Mythic Dawn Armor - My patches and fixes by Xtudo, as this mod's plugin is used solely to define new outfits, which are then distributed to the relevant Mythic Dawn NPCs. It does not overwrite Xtudo's changes or fixes, nor does it require their (excellent and highly recommended) mod.
Installation:
Choose the appropriate version (ESL or ESP), and install with your mod manager of choice, or install manually if, for some reason, you prefer to do that. Ensure that the included .esp file is active, and SPID will handle the rest at runtime.
To uninstall, simply remove the mod with your manager, or delete the .ini and .esp files if you installed manually. You should be able to do this at any time, even in the midst of an existing save (removing the .esp, if necessary, should not cause long-term issues as there are no scripts involved, though you might see an NPC who has suddenly lost their clothing immediately after removing the mod).
Special Thanks:
powerofthree for SPID, without which this mod would never have been possible. (Seriously, it's pretty much real-life magic.)
4thunknown for the armor, and, really, all of their work, which is incredible.