About this mod
Vestige is a complete, comprehensive overhaul and rebalance of Skyrim's Artifacts and Guild Items.
- Requirements
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Translations
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Vestige is a complete overhaul of Skyrim’s artifacts and pre-existing sets designed to balance them while keeping them both powerful and not too gimmicky in order to make artifacts act more like build defining items rather than randomly powerful gear that you may acquire throughout your playthrough. Vestige is heavily balanced around Thaumaturgy's slot restrictions and values while still making the most powerful artifacts still more worthwhile that gear that can be created by the player.
All Artifacts are deleveled, though not all correlate with the maximum level the artifact may have been seen at in the vanilla game.
Vestige incorporates some themes present in one of my previous mods, Sets of Skyrim, bringing the idea of functional set bonuses to Skyrim.
Xbox Version can be found here and is managed by FatalIllusion.
Spell Perk Item Distributor (SPID): if you want NPCs to be able to benefit from the Set Bonuses.
Thaumaturgy - An Enchanting Overhaul: for maximum consistency, however the mod does not depend on Thaumaturgy and should work perfectly fine without it, however the effects are stronger when used in conjunction with Thaumaturgy.
Mysticism - A Magic Overhaul: In order to gain maximum benefit from certain effects.
Scion - A Vampire Overhaul: In order to gain maximum benefit from certain effects.
I suggest using White Phial - Tweaks and Enhancements by AndrealphusVIII to cover one of the major artifacts I left out of this mod.
I also suggest using Ring of Namira - Improved to provide some minor improvements for the cannibalism mechanic.
The Daedric Princes of Oblivion are known to create artifacts from their own essences and gift these artifacts to mortals, spreading the princes' influence in return for their power.
Increased Value
Enchants cost 10% less.
The Black Star
Increased Value
Black Book: Filament and Filigree
Secret of Arcana: Spells and enchantments cost 10% less.
Secret of Larceny: Your buying and selling prices are 25% better.
Secret of Strength: Power attacks deal 50% extra damage to targets who are power attacking, drawing a bow, or casting a spell.
Black Book: The Sallow Regent
Seeker of Might: Your Health regenerates twice as fast when you fall below half Health.
Seeker of Sorcery: Your Magicka regenerates twice as fast when you fall below half Magicka.
Seeker of Shadows: Your Stamina regenerates twice as fast when you fall below half Stamina.
Dawnbreaker
Deals 10 Fire Damage.
Deals 40 Sun Damage.
Can proc Meridia’s Retribution staggering undead enemies in a large area, Turning undead up to level 35 for 10 seconds, and Burning Undead for 40 points.
Deals Bonus damage to undead enemies.
Damage increased to 14
Ebony Blade
Absorb up to 30* Health all enemies.
Targets up to level 50* have a 25% chance to be silenced for 30 seconds.
*The effectiveness of the Absorb and Silence are based on how many friends or allies have been slain by the blade.
Damage increased to 23 and Weight increased to 19.
Ebony Mail
Fire Resistance is increased by 50%.
Magic Resistance is increased by 25%.
Your Armor Rating is increased by 100.
Masque of Clavicus Vile
Prices are 25% better.
Magicka and Stamina Regenerate 50% faster.
Added a Tempering recipe.
Mace of Molag Bal
Deal 10 damage to Magicka, and Stamina per second for 10 seconds.
Deal 4 Magic damage per second for 10 seconds.
If the target dies within 3 seconds, it fills a soul gem.
Mehrunes’ Razor
Has a 50% chance to deal 30 Fire, Frost, or Shock Damage.
Reduces Magic Resistance by 25% for 10 seconds.
Oghma Infinium
Health, Magicka, or Stamina is increased by 50.
Gain 3 perk points.
*In vanilla the Oghma Infinium grants 30 skill levels, I guesstimated based on my own Uncapper preset that this would net ~3-6 levels so the Oghma Infinium grants 5 levels worth of stat + 3 levels worth of perk points.
Ring of Hircine
Stamina is increased by 50.
Stamina Regenerates 50% faster.
Works both while the ring is equipped and while transformed into a Werewolf.
Ring of Namira
Health is increased by 50.
Reflect 50% of incoming melee damage.
Rueful Axe
Deal 10 Stamina Damage per second for 10 seconds.
Deals 4 Fire Damage per second for 10 seconds.
Added Silver weapon perk.
Increased Damage and Weight to 25.
Increased swing speed to be on par with other battleaxes.
Sanguine Rose
Summons a random Dremora for 60 seconds.*
*Summoned Dremora is leveled from 1 to 46.
*Summoned Dremora can be either Melee, Missile, Warlock, or Spellsword.
Savior’s Hide
Magic Resistance is increased by 25%.
Poison Resistance is increased by 100%.
Armor Rating increased to 34.
Skeleton Key
Increased Value
Skull of Corruption
Absorb 50 Health and Magicka when sated with dreams.
Absorb 20 Health when unpowered.
Spell Breaker
Blocking creates a 100 point ward that has a 50% chance to absorb incoming spells.
Volendrung
Absorb 50 Stamina.
Targets up to level 50 have a 25% chance to be paralyzed for 10 seconds.
Damage increased to 28.
Wabbajack
The Wabbajack can now be used by NPCs.
The scripted elemental blasts on the vanilla Wabbajack have now been changed to spell explosions that deal damage to any enemy within 15 feet of impact.
The transmogrification is no longer a temporary actor replacement, actors who are transmogrified will no longer revert back to their base form after being hit, and instead will take damage equivalent to any damage taken while transmogrified.
All other effects (harmful and beneficial) have been fixed and optimized.
*Other Black Books were not touched either because I believed their benefits were already satisfactory, because I believe their benefits did not conflict with the overall vision of balance, or because they were too difficult to cleanly modify.
Masks of the Dragon Cult are strange artifacts created by the dragons in the Merethic Era. The highest ranking priests of the Dragon Cult were granted magical masks that defy the laws of time and possess powerful, mysterious enchantments.
Resist 50% of incoming stagger.
Reflect 50% of incoming melee damage.
Power Attacks deal 25% more damage.
Krosis
Potions last 50% longer.
Attacks deal 5 Poison damage per second for 10 seconds.
Your Poison Resistance is increased by 50%.
Morokei
Magicka is increased by 50.
Magicka Regenerates 50% faster, increasing the lower your Magicka gets.
Changed to Clothing
Nahkriin
Health is increased by 50.
Health Regenerates 50% faster, increasing the lower your Health gets.
Otar
Fire, Frost, and Shock Resistance are increased by 50%.
Changed to Light Armor
Rahgot
Stamina is increased by 50.
Stamina Regenerates 50% faster, increasing the lower your Stamina gets.
Vokun
Alteration, Conjuration, and Illusion spells cost 25% less.
Volsung
Prices are 25% better.
Unarmed Damage is increased by 25%.
Can breathe underwater.
Konahrik
Your Shouts are 50% stronger.
Your Shouts last 50% longer.
Summon a Dragon Priest in combat.
Ahzidal
Fire Resistance increased by 50%.
Fire spells and enchantments cost 50% less.
Dukaan
Frost Resistance increased by 50%.
Frost spells and enchantments cost 50% less.
Changed to Light Armor
Zahkriisos
Shock Resistance increased by 50%.
Shock spells and enchantments cost 50% less.
All Dragon Priest masks are flagged as Dragonbone or Dragonscale for consistency in crafting menus and perks.
Hevnoraak's Staff
Deal 80 Magic damage in a large area.*
*Flagged as drain spell.
Krosis' Staff
Creates a Wall of Frost that deals 30 Frost damage per second to Health and Stamina.
Morokei's Staff
Deals 80 Frost damage in a large area. Targets suffering from Coldfire effects take extra damage over time.
Nahkriin's Staff
Creates a Wall of Storms that deals 30 Shock damage per second to Health and Magicka.
Otar's Staff
Deal 30 Fire Damage. 30% chance to Deal an additional 30 Frost or Shock Damage.
Rahgot's Staff
Creates a Wall of Flames that deals 30 Fire damage per second. Targets on fire take extra damage over time.
Vokun's Staff
Deals 12 Magic damage for 5 seconds and then the total damage dealt triggers again at the end.*
*Flagged as drain spell.
Volsung's Staff
Deal 40 Frost and Shock damage.
Ahzidal's Staff
A blast of flame that sets targets on fire, dealing 10 Fire damage per second for 15 seconds.
Upon expiration (or after 15 seconds), Absorb 20 Health.
Dukaan's Staff
Deals 80 Frost damage to Health and Stamina in a large area.
Zahkriisos' Staff
Reduce enemy weapon damage in a large area by 50% for 60 seconds.
Aedric Artifacts are leftovers of the Aedra, those who gave significant portions of their power in order to facilitate the creation of Mundus.
Deal 40 Sun Damage (unrestricted). Targets on fire take extra damage over time.
If Bloodcursed Arrows are equipped, absorb 20 Health from Living targets.
Auriel’s Shield
Absorbs energy from blocked attacks which can be released with a power bash.
Blocked attacks reflect damage onto the attacker.
Staff of Magnus
Absorb 60 Magicka, then half as much Health once Magicka is depleted.
Especially effective vs Magical Anomalies.
Aetherial Artifacts
Aetherial Artifacts are created at the Aetherium Forge from a rare material that only the Dwemer knew how to forge.
Bashing with the shield makes the target ethereal for 10 seconds* and reduces Health Regeneration by 100%.
30 second cooldown per target.
Armor increased to 28.
Artifacts of the Dawnguard are powerful relics used by Vampire Hunters throughout the ages. They can be obtained by those who side with the Dawnguard.
Deal Sun Damage based on the number of undead killed, resetting every day at 5 a.m.. Caps at 100 Sun Damage.
Dawnguard Rune Hammer
Deal 10 Sun Damage.
Bashing places a Sunlight Rune on a nearby surface; the rune explodes for 40 Sun Damage when enemies come near. Can place up to two runes at once.
Dawnguard Rune Shield
Bashing does 10 Sun Damage.
Blocking creates a minor sun shield dealing 15 Sun Damage per second while draining the wielder’s Stamina.
These minor artifacts are powerful relics that are known by the Volkihar clan within Skyrim. These artifacts provide strong boosts to the mortal capabilities of Vampires.
Health is increased by 50.
Destruction spells are 25% stronger.
Amulet of the Gargoyle
You can conjure one additional summon.
Magicka is increased by 50.
Conjuration spells last 50% shorter.*
*This debuff is additive meaning it can be offset by another item with Fortify Conjuration Power enchant. For comparison, the Ritual Stone in Mundus is multiplicative.
Harkon’s Sword
Absorb 30 Health from living targets. If the wielder is a Vampire, absorb an additional 30 Magicka and Stamina.
Ring of the Beast
Health is increased by 50.
Unarmed attacks absorb 10 Health.
Ring of the Erudite
Magicka is increased by 50.
Magicka Regeneration is increased by 50%.
These artifacts can be found throughout Skyrim, either in dungeons, from guild questlines, or at certain points of interest. While some of these may be competitive with higher tier artifacts, most of these are primarily meant to serve as early to mid-game items.
Deal 4 Frost Damage per second for 10 seconds.
Angi's Bow
Fires 30% faster than a standard (Hunting) bow.
*Damage increased to 8.
Ancient Helm of the Unburned
Fire Resistance is increased by 50%.
*Changed model to match Helm of Yngol.
Blade of Woe
Deal 5 Bleed Damage for 10 seconds.
Absorb 10 Health from Living targets.
Bloodskal Blade
Power attacks release energy blasts that deal 40 Magic Damage.
Added Silver weapon perk
Bloodthorn
Absorb 5 Health and an additional 10 Health over 3 seconds.*
If the target dies within 3 seconds, it fills a soul gem.
*Absorb only effective vs Living targets
Bolar’s Oathblade
Deal an additional 20 damage to Altmer.
Creatures up to level 20 have a 25% chance to flee from combat for 30 seconds.
Borvir's Dagger
Living targets up to level 20 have a 25% chance to be silenced for 30 seconds.
Reduces enemy Magic Resistance by 15% for 30 seconds.
Briarheart Geis
Deal an additional 20 damage to Nords.
Champion’s Cudgel
Have a 50% chance to deal 30 Fire, Frost, and/or Shock Damage.
Chillrend
Deal 30 Frost Damage to Health and Stamina.
Reduce Frost Resistance by 50%.
Living targets have a 25% chance to be frozen for 10 seconds.*
Reduced weight to 14, in line with other glass tier weapons.
*Only applies to enemies with -25% Frost Resist or lower.
Diadem of the Savant
Spells cost 10% less to cast.
Armor Rating increased by 50.
Changed to Clothing.
Dragonbane
Deal 10 Shock Damage to Health and Magicka.
Deal an additional 40 Magic Damage to Dragons.
Deals 10 Magicka Damage per second for 10 seconds.
Reduced weight to 10, in line with other Blades Swords.
Dwarven Black Bow of Fate
Have a 50% chance to absorb 30 Health, Magicka, and/or Stamina.
Eduj and Okin
Deal 10 Frost Damage to Health and Stamina.
When wielded together, Shouts deal 30% more damage.
Eye of Melka
Absorb 60 Health in a large area.
Absorb only effective vs Living targets.
Firiniel’s End
Deal 20 Frost Damage to Health and Stamina.
Sneak attacks deal double damage.
Gauldur Amulet
Health, Magicka, and Stamina are increased by 50.
Gauldur Amulet Fragments
Health, Magicka, or Stamina are increased by 50.
Gauldur Blackblade
Absorb 30 Health from Living targets.
Reduced weight to 9, in line with other Nord Hero weapons.
Gauldur Blackbow
Absorb 30 Stamina.
Reduced weight to 7, in line with other Nord Hero weapons.
Jyrik’s Staff
Deal 30 Shock Damage to Health and twice as much to Magicka.
When wielding the staff, Magicka is increased by 20 and Magicka regenerates faster.*
*Increases base Magicka regeneration.
Ghostblade
Deal 10 points of irresistible damage.
Grimsever
Deal 20 Frost Damage to Health and Stamina.
Deal 5 Bleed Damage for 10 seconds.
Helm of Yngol
Frost Resistance is increased by 50%.
Kahvozein's Fang
Deals 10 Magicka Damage per second for 10 seconds.
Keening
Absorb 15 Health, Magicka, and Stamina.
Kyne’s Token
Damage taken from animals is reduced by 10%.
Bows and crossbows deal 20% increased damage.
Stamina is increased by 30.
The Longhammer
While wielding this weapon, Power Attacks cost 25% less Stamina.
*This weapon can still benefit from shouts from Elemental Fury and can be enchanted with additional effects.
Froki's Bow
Deals 4 Stamina Damage per second for 10 seconds.
*Damage increased to be on par with an imperial bow.
Muiri’s Ring
Potions last 30% longer.
Carry weight is increased by 30.
Necromancer's Amulet
You can reanimate one additional zombie.
Health and Stamina Regenerate 75% slower.
Nettlebane
Deal 4 Poison Damage per second for 10 seconds.
Spriggans up to level 50 have a 25% chance to flee from combat for 30 seconds.
Damage increased to 10, weight increased to 5 to bring it in line with an Ebony Dagger.
Nightweaver’s Band
Sneaking is 20% more effective.
Destruction spells are 15% stronger.
Pale Blade
Deal 20 Frost Damage to Health and Stamina.
Deal 4 Stamina Damage per second for 10 seconds.
Living targets up to level 20 have a 25% chance to flee from combat for 30 seconds.
Predator's Grace
You move silently.
Move Speed is increased by 20%.
Red Eagle’s Bane
Deal 20 Fire Damage.
Undead up to level 30 have a 33% chance to be turned for 30 seconds.
Reduced weight to 9, in line with other Nord Hero weapons
Red Eagle’s Fury
Deal 20 Fire Damage.
Saarthal Amulet
Adds an Apprentice level spell: Unfamiliar Spell.
Unfamiliar Spell: Deal 2 Fire damage per second for 10 seconds.
Removed the enchantment, allowing the player to enchant this amulet themselves.
Savos Aren’s Amulet
Magicka is increased by 50.
Novice and Apprentice spells cost 50% less to cast.
Silver-Blood Family Ring
Prices are 25% better.
Deal 25% more damage with Two-Handed weapons.
Shield of Solitude
Blocking is 20% more effective.
Block an additional 30% of incoming spell damage.
Armor Rating increased to 26.
Shield of Ysgramor
Health is increased by 50.
You resist 50% of incoming power attack damage while blocking.
[/i]*Armor Rating increased to 32.
Stormfang
Deal 20 Frost Damage to Health and Stamina.
Have a 50% chance to inflict an additional 30 Shock Damage to Health and Magicka.
Damage increased to 20, weight increased to 17, on par with a Skyforge Steel Greatsword.
Targe of the Blooded
Bashing deals 3 Bleed Damage for 5 seconds.
Power Bashing deals twice as much damage.
Armor increased to 24.
Trollsbane
Deal 20 Fire Damage to Trolls.
Halt Health Regeneration for 10 seconds.*
*Reduced Heal Rate Mult by 200%. Only effective vs Trolls.
Valdr's Lucky Dagger
10% chance to critically strike and critical attacks do 3 times as much damage.
Woodsman's Friend
Deal an additional 15 Damage to Spriggans.
*Damage, Weight, and Speed increased to be on par with a Steel Battleaxe.
Wuuthrad
Deal 30 Frost Damage to Health and Stamina.
Deal 45 Shock Damage to Health and Magicka against Elven Races.*
Damage increased to 26.
*Elves include Dark Elves, High Elves, Wood Elves, Orcs, and Falmer.
Zephyr
Fires 50% faster than a standard (Dwarven) bow.
*Damage increased to 13.
Armor of Retribution: Enemies who strike you in melee range have a small chance of being paralyzed. You reflect 50% of incoming melee damage back at your attacker.
Gauntlets of Warding: Wards cost 50% more Magicka, but absorb 50% of the Magicka from incoming spells. Your Magicka is increased by 50.
Boots of Waterwalking: You can walk on water. You take 50% less damage from falling.
Ahzidal’s Genius (Set Bonus): Weapon enchantments are 50% stronger. Replaces the Vanilla Fortify Enchanting bonus.
Ancient Shrouded Cowl: You deal 25% extra damage with ranged weapons.
Ancient Shrouded Armor: Your Poison Resistance is increased by 50%.
Ancient Shrouded Gloves: You deal 25% more damage with sneak attacks and spells.
Ancient Shrouded Boots: You move silently.
Hand of Sithis (Set Bonus): Your potions last 50% longer and your Poisons last for an additional hit.
Archmage's Hood: Your Magicka is increased by 50.
Archmage's Robes: All spells cost 25% less.
Archmage's Gloves: Your Magicka Regeneration is increased by 50%.
Archmage's Boots: Your Magic Resistance is increased by 25%.
Shalidor’s Arcana (Set Bonus): Your Magicka is increased by 50 and your Magicka Regeneration is increased by 50%.
Helmet of the Old Gods: You deal 25% extra damage with ranged weapons.
Armor of the Old Gods: Your Destruction spells cost 25% less.
Gauntlets of the Old Gods: Your Magicka is increased by 50.
Boots of the Old Gods: You move 25% faster.
Druidic Heritage (Set Bonus): Your Health and Magicka Regeneration are increased by 50%.
Cicero’s Hat: You receive 25% better prices.
Cicero’s Clothes: You reflect 50% of incoming melee damage back at your attacker.
Cicero’s Gloves: You deal 25% more damage with sneak attacks and spells.
Cicero’s Boots: You move silently.
Harlequin (Set Bonus): Your Illusion spells cost 25% less and you are 25% better at sneaking.
Deathbrand Helm: You can breathe underwater.
Deathbrand Armor: Your Stamina is increased by 50.
Deathbrand Gauntlets: You deal 25% extra damage with One-handed weapons.
Deathbrand Boots: Your Carry Weight is increased by 50.
Bloodscythe: Absorbs 20 Health and has a chance to reduce enemy Armor Rating by 150 for 15 seconds.
Soulrender: Absorbs 20 Magicka and has a chance to dispel all Magical Effects on the target.
Deathbrand Instinct (Set Bonus): Your Frost Resistance is increased by 50% and your Armor Rating is increased by 100.
Guild Master's/Blackguard's Hood: You receive 25% better prices.
Guild Master's/Blackguard's Armor: Your Carry Weight is increased by 50.
Guild Master's/Blackguard's Gloves: You are 25% better at lockpicking and pickpocketing.
Guild Master's/Blackguard's Boots: You are 25% better at sneaking.
Child of the Shadows (Set Bonus): Your Stamina is increased by 50 and you are 25% better at sneaking.
Jester’s Hat: You receive 20% better prices.
Jester’s Clothes: You reflect 40% of incoming melee damage back at your attacker.
Jester’s Gloves: You deal 20% more damage with sneak attacks and spells.
Jester’s Boots: You move silently.
Harlequin (Set Bonus): Your Illusion spells cost 25% less and you are 25% better at sneaking.
Linwe's Hood: You deal 25% extra damage with ranged weapons.
Linwe's Armor: Your Stamina is increased by 50.
Linwe's Gloves: You deal 25% extra damage with One-handed weapons.
Linwe's Boots: You are 25% better at sneaking.
Miraak (Mask): Your Poison Resistance is increased by 50%. Your Poison spells cost 50% less.
Miraak's Robes: Being struck has a chance to cause a tentacle explosion, dealing Poison Damage to enemies in melee range.
Miraak's Gloves: You deal 25% extra damage with One-handed weapons. Your Magicka is increased by 50.
Miraak's Boots: Your Magic Resistance is increased by 25%. Your Stamina is increased by 50.
Miraak's Sword: Deals 12 Poison Damage per second for 3 seconds and slows enemies by 25%. Power Attacking causes an eldritch burst, dealing Poison Damage to all enemies within melee range (5 second icd).
Miraak's Staff: Sprays writhing tentacles on the ground that stagger foes and inflict 30 points of Poison Damage per second.
Apocryphal Boon (Set Bonus): Your Poison spells are 25% stronger and you have a 15% chance to absorb the Magicka from incoming spells.
Nightingale Hood: Your Illusion spells cost 25% less. You deal 25% extra damage with ranged weapons.
Nightingale Armor: Your Stamina is increased by 50. Your Frost Resistance is increased by 50%.
Nightingale Gloves: You deal 25% extra damage with One-handed weapons. Your Magicka Regeneration is increased by 50%.
Nightingale Boots: You are 25% better at sneaking. You move silently.
Nightingale Blade: Absorbs 20 Health and Stamina.
Nightingale Bow: Absorbs 20 Health and Stamina. Increased draw speed to 0.625 (same as Glass Bow).
Nocturnal’s Boon (Set Bonus): Gain 100% critical strike chance while invisible.
Shrouded Cowl: You deal 10% extra damage with ranged weapons.
Shrouded Armor: Your Poison Resistance is increased by 30%.
Shrouded Gloves: You deal 15% more damage with sneak attacks and spells.
Shrouded Boots: You move silently.
Shrouded Hood: Your potions last 30% longer.
Shrouded Robes: Your Destruction spells cost 15% less.
Shrouded Hand Wraps: You deal 15% more damage with sneak attacks and spells.
Shrouded Shoes: You move silently.
(Improved) Thieves Guild Hood: You receive 10/20% better prices.
(Improved) Thieves Guild Armor: Your Carry Weight is increased by 20/40.
(Improved) Thieves Guild Gloves: You are 10/20% better at lockpicking and pickpocketing.
(Improved) Thieves Guild Boots: You are 10/20% better at sneaking.
Compatibility
This mod should be compatible with any mod that doesn't edit the same records. Some mods that alter the appearance of these armors may not be compatible depending on how it is done. Mods like Visual Animated Enchants are incompatible without a patch because they edit the same records in order to apply the enchant art.
For mods like Abyss, Bloodmoon, Flames of Coldharbour, Mysticism - A Magic Overhaul, Necrom, and Thaumaturgy - An Enchanting Overhaul there are some mesh and texture conflicts, you can load my mod either before or after these mods, it should not make a difference. I suggest allowing these mods to win mesh and texture conflicts over my mod. (I strongly suggest using these mods)
Current Patches included for:
- 4thUnknown - Ancient Shrouded Armor Replacer
- aMidianBorn Armor Variants Lite
- ArteFakes - Unique Artifacts Replacer
- Ave's Diadem of the Savant
- Ave's Muiri's Ring
- Ave's Silver-Blood Family Ring
- Ave's Unique Jewelry Replacer
- Belt-Worn Dragon Priest Masks - From Warmonger Armory
- Canis Hysteria - The Werewolf Disease
- Deathbrand Armor and Weapons Replacer
- DragonPriest Retexture SE (for the ESP that changes the Acolyte meshes)
- Forbidden Legend by Ave
- Gauldurbrand - Gauldur Weapons Replacer
- Gauldur Blackblade by Ave
- Hevnoraak's Staff by Ave
- Improved closefaced helmets
- JS Unique Utopia SE - Daggers
- King-Priest - Enhanced Dragon Priests
- Left Hand Rings Modified ESPFE SPIDfied - Thaumaturgy Patch
- Legacy of the Dragonborn SSE
- Masque of Clavicus Vile by Mandragorasprouts
- Modular Armory - Community Collection (Unique Trollsbane and Zephyr)
- Praedy's Staves AIO (both normal and LOTD versions)
- Ring of Namira - Improved (this patch is unnecessary and mostly exists for tooltip consistency and to stupid proof load order)
- Summerset Shadow Armor
- Unique Uniques SE
- Unique Uniques SE Re-Ported
- Ahzidal's Armor Set - My version (both normal and LOTD versions)
- DEATHBRAND - My Version (only the replacer optional file)
Credits
SimonMagus616 for some scripts and several assets from Thaumaturgy and Mysticism.
EnaiSiaion for Lady Stone summon from Andromeda was used as a base for the Konahrik summon.
TitansBane for Reflect Shield script from Reliquary of Myth.
AndrealphusVIII for the Rune Axe fix from Dawnguard Rune Axe Bug Fix.
rotomfan123 for the idea on how to better implement Set Bonuses.
Dareni for help fixing the startup quest and for some wonderful assets from Abyss, Bloodmoon, and Flames of Coldharbour for the Dragon Priest staves. Also used some assets from Necrom for Miraak. If you want to use Norive's assets in your own work, please ask them first.
GrayMatter90 for the Dremora Spellsword that I used as one of the Dremora types for Sanguine's Rose
DeltaRider for a lot of ideas I shamelessly stole.
Future Plans and Thoughts
I strongly suggest players to use this mod in conjunction with Thaumaturgy and Apothecary, however it should work perfectly fine on vanilla from my testing.
With the 2.0 Update, this mod is likely finished. I will most likely be swapping to Artificer when the mod releases.
I generally suggest that Daedric quests be kept to level 20-30.
My Other (Good) Mods
Modern Combat AI
Insightful Leveling
Doomstones - An Uncreative Standing Stone Overhaul
Draugr MCO Improved