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ColdBomb1

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coldbomb1

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  1. Balls24th
    Balls24th
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    Hello! this mod works! but my controls are kinda messed up and i cant really change them since all the SteamVR control names are... changed
    Im using a Valve Index with Vive Wands. It fixes alot of things but the controls are really confusing me.
  2. deadeyecowkillz
    deadeyecowkillz
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    this fixes a major issue i was having, which was the stutter while walking (input smoothing fixed that)
    but this also introduces a massive stutter issue when i look around, anytime i turn my head with this dll replacer there is massive stutters

    using alvr on linux mint with an rtx a2000, with the default openvr dll there is no stutters when looking around
  3. KUPOkinz
    KUPOkinz
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    Having come back to use this after a couple of years, controllers no longer work in SkyrimVR with this branch, or the standard OpenComposite official branch. Either something in Windows Update has broke it, or a Meta update has broke it. Quest 3, Virtual Desktop + VDXR. 
    1. KUPOkinz
      KUPOkinz
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      Please someone report if this is just an issue on my end. Not having OC is gamebreaking for me as I strongly avoid using SteamVR, or Metalink. 
    2. KUPOkinz
      KUPOkinz
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      I have solved my own issue and I'm unsure of what causes it, but I tried absolutely everything and the fix ended up being just enter passthrough mode with the game open, then go back in-game. Your controllers should now be functioning properly. 
    3. coldbomb1
      coldbomb1
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      Another workaround you can try, is at the main menu screen before going into your save.  If your controllers don't work, use your keyboard arrow keys to go down to the VR Controllers settings menu, then use the left / right arrow keys to set them to disabled, then re-enable them.  In a lot of cases, this also fixes them.
    4. KUPOkinz
      KUPOkinz
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      Double-tapping the side of the headset to enter passthrough is much faster than having to navigate to the keyboard each time. Upon further testing, this does not happen with the old Oculus specific branch of OC. 
  4. KUPOkinz
    KUPOkinz
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    Just wanted to report using this, or the latest branch of OC results in a flicker in the right eye, as well as massive frame hitches and stutters when using Virtual Desktop and VDXR. Reverting to the age-old Oculus only branch, this does not happen, but the controllers will be massively unaligned. Likely an issue with VD, but it seems it is no longer usable if this is what you prefer to use. Quest 3.
  5. p0ck3tninja00
    p0ck3tninja00
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    I have an odd issue that I haven't been able to find a solution for. 

    I am using a quest 3, with virtual desktop and the VDXR runtime. I am currently running Ashok0's Enderal VR modlist, and everything is working great as far as launching and gameplay. However, about 10-20 minutes into gameplay, the game crashes with a dll error stating "Unsupported apptype 3"

    Everything else works great, super smooth gameplay, great clarity, no stutters or lag spikes. The crash doesn't seem to be triggered by anything in particular either. Sometimes it happens when I cast a spell, sometimes when I load a new cell, sometimes when an enemy uses a particle effect. It's never consistent. Here is my open composite log from the crash. Thank you for any help you can provide!
  6. Jayombie
    Jayombie
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    Hi coldbomb1,

    Recently I am having trouble with the new Keyboard integration you applied into OpenCom, just freezes when I change my name now.

    I found it so much easier having a predetermined name set up in the configuration settings file ie : keyboardText=Jay

    I like to go back to this method, is there another ini command i can use to stop the keyboard call happening please ?
    1. coldbomb1
      coldbomb1
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      I would just replace the openvr_api.dll with the latest main version instead of the keyboard test version.
    2. Jayombie
      Jayombie
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      Ahh course,.... I went back to 1.9 whilst I was pondering, but wasn't sure what else I loose going back another version .

      Thanks...
  7. Smartik1
    Smartik1
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    Do you have a screenshot from the PC side what you should see when this works? When I drop the dll in the Skyrim VR folder and run sksevr_loader.exe, it just seems to run Steam VR instead of OpenComposite. Thanks
    1. coldbomb1
      coldbomb1
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      If you are using MO2, your root folder may be overwritten at runtime.  You can instead try to make a separate empty Mod and have the new openvr_api.dll in there, set to overwrite in the root folder instead of the data folder, and just enable it that way.
  8. InnosVult
    InnosVult
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    Is there a way to replace oculus controllers with hands like in this build? I like it a lot but i don't want to use open composite.
    1. coldbomb1
      coldbomb1
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      Without using OC or another third party tool, I'm not sure.
  9. Tyler043007
    Tyler043007
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    Hello! I am using this mod within the FUS modlist. When I launch with this enabled, I see that my right peripheral view is just black. The right side just simply has a black spot around the edge. The problem is that when I turn this mod off, my fps drops to 5. What is causing this? It only happens when I enable this mod. Thanks for any help. Photo here: here: https://jmp.sh/s/RjOinlIvyeufgJ4gmCNK
    1. coldbomb1
      coldbomb1
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      Sorry for the late response.  What headset are you using?  I wonder if it's a problem with the Hidden Area Mesh not being sized properly. You could try setting 
      enableHiddenMeshFix=false

      Or maybe fully disabling bUseHiddenAreaMesh in your skyrim ini conf.
  10. q10isarobot
    q10isarobot
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    Awsome fix im so glad this exists!!! I finally got skyrim working with open composite on virtuall desktop and all of my important skse mods work fine!! I have a question though I dont see keyboardText in my opencomposite.ini, can I just add the line in? should I add it at the top or bottom?
    1. coldbomb1
      coldbomb1
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      Ya, you can add it any place there.
    2. q10isarobot
      q10isarobot
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      When I do do it I get the error "unknown config option keyboardText line 12" and the game wont start, this is my ini: adjustTilt=false
      tilt=0.0
      enableAudioSwitch=false
      audioDeviceName=
      hapticStrength=0.1
      enableInputSmoothing=false
      inputWindowSize=5
      leftDeadZoneSize=0.0
      rightDeadZoneSize=0.0
      disableTriggerTouch=false
      disableTrackPad=false
      keyboardText=Q10