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Changelogs
Version 2.0.0
The effect when using "Daedric Punishment for Sweetrolls" is no longer optional.
Version 1.0.3
Updated the maximum dragons that can be spawned to ten.
Updated to a FOMOD and included a patch for Daedric Punishments for Sweetrolls
Updated the maximum bandit raids, werewolf attacks and Vampire attacks to four.
Version 1.0.2
Added dragon spawn when guard says "My cousin's out fighting dragons, and what do I get? Guard duty."
It is now possible for eight dragons to spawn.
Version 1.0.1
Added extra quests for dragons so that it no longer relies on the quest WE04 for Dragon spawning.
Added an option for a bandit raid. This will only happen once, and will not restart until the dead bandits have been cleared.
If you have a sweetroll and the guard says "Let me guess someone stole your sweetroll", you will lose a sweetroll.
Possibility for a dragon and stomcloak/imperial attack when guard says "Stormcloaks, Imperials, dragons. Ain't no matter to me what I kill. Let them come." (This may or may not work, but it is included).
Version 1.0.0
Initial release.
If a guard says one of the following lines, a random levelled dragon will turn up.
Watch the skies, traveller.
Gotta keep my eyes open. Damned dragons could swoop down at any time.
What is it? Dragons?
Using the built in MCM, you can change the random percentage chance that the dragon will show up. By default this value is 100. Each of the dialogue options can be independently deselected so only certain phrases will count towards the dragon showing up.
How it works Each of these dialogues has a script added that calls the function to spawn a dragon.
Incompatibility Any mod that changes DialogueGuardsGeneral Any mods that changes DialogueWhiterun
1.0.1 - Added the following dialogue triggers
Stormcloaks, Imperials, dragons. Ain't no matter to me what I kill. Let them come.
Let me guess - someone stole your sweetroll...
I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid.