Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
By making use of Inventory Interface Information Injector, it implements new weapon types without causing compatibility issues due to editing SkyUI's SWF files.
Usage Weapons may be categorized with the new types by assigning them one of these keywords. The FormIDs of the keywords do not matter, but they are case-sensitive.
For example, if you add WeapTypeClaw to a Mace on top of its existing keywords, the I4 config will detect this keyword and display your Mace as a Claw in the inventory, even though it's still fully functional as a Mace and still has its original keywords intact.