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Jonado

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jonado1

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About this mod

This is my collection of patches for the Capital Whiterun expansion, focused around a build including JK's Skyrim and Dawn of Skyrim.

Requirements
Permissions and credits
Changelogs
While there already are quite a lot of patches available for Surjamte's Capital Whiterun Expansion, I noticed there were a few that were missing for the mods I wanted to include in my build. In particular, there are not many patches available if also using the combined JK's Skyrim - Dawn of Skyrim patch. Therefore, I made patches for the following mods:

Standalone patches:
  • 3D Whiterun Trellis Improved (uses model based on this mesh for one of Capital Whiterun's trellis meshes: 3D Trellis Improved - Gildergreen Plaza. Goes well alongside Capital Whiterun Expansion - 3D Whiterun Trellis Patch, but make sure to let my mod win the conflict (my mesh is better))
  • Bells of Skyrim (makes room for the bell and adjusts the navmesh)
  • JK's The Drunken Huntsman (moves a neighbouring building that was bleeding into the balcony)
  • G.I.R.T.H. - Gildergreen Is Really Thicc (adjusts positions of Gildergreen saplings and modifies their object data to match the new model. The alternate sapling model is likely to cause clipping issues, though)
  • Landscape Fixes For Grass Mods (forwards LFfGM's fixes to the landscape under and around Whiterun to Capital Whiterun, and removes grass from objects placed in surrounding areas)
  • Landscape Fixes for Grass Mods - Cutting Room Floor - Provincial Courier Service (add-on to the patch above to also incorporate landscape changes by the official LFfGM patches to Arthmoor's town mods)
  • SkyTEST - Realistic Animals and Predators (removes a fence and adjusts some plants to leave room for the dog)

Combined Capital Whiterun Expansion - JK's Skyrim - Dawn of Skyrim patches:
  • Bells of Skyrim (navmesh patch)
  • Blowing in the Wind (conflict resolution)
  • Fishing (Creation Club) (moves some clutter that was blocked by a rock)
  • G.I.R.T.H. - Gildergreen Is Really Thicc (conflict resolution with the patch above)
  • JK's The Drunken Huntsman (navmesh and conflict resolution)
  • Storefront (conflict resolution)
  • Bells of Skyrim + JK's The Drunken Huntsman (navmesh patch)

Installation
The standalone patches should not need further installation instructions, but make sure to get Rob's improved version of Capital Whiterun Expansion (see requirements), else you are likely to get navmesh errors with most of the patches.

The JK's Skyrim + Dawn of Skyrim patches require somohexual's fixed patch (see mod requirements), which while being mostly well-made, requires some extra installation steps for a smooth gaming experience. FAILING TO FOLLOW THESE INSTRUCTIONS ARE LIKELY TO CAUSE CTDS, SO PLEASE READ CAREFULLY! I will close any bug reports from people experiencing CTDs who have not followed these instructions:

  • Make sure to follow Somohexual's instructions at their mod page. In particular, use SSEEdit's autoclean utility to clean Fredtheviking's patches.
  • While probably with good intensions, Somohexual made the mistake of stacking several occlusion planes in every building. This is known to cause CTDs, and since they are anyway not likely to improve performance, they need to be cleaned out using SSEEdit:
a. Open JK-DoS-Whiterun Expansion Patch - Fixes.esp in SSEEdit.
b. Go through all Worldspace records, select all PlaneMarker objects with a white background (i.e. the ones added by the mod), and press Delete.
c. Save the file.

Compatibility
The standalone Bells of Skyrim and JK's Drunken Huntsman patches would need a patch.

Apart from this, the patches are all mutually compatible, and also compatible with the compatibility patches for JK's Bannered Mare and AI Overhaul available at the above page.

Open Cities versions of the patches are available here: Open Capital Whiterun patches.

Load order
I am using the following load order for my own build, and recommend other players to do the same (in some cases it is important, in other cases not):

  • Blowing in the Wind SSE.esp
  • Cutting Room Floor.esp
  • Landscape Fixes For Grass Mods.esp
  • JKs Skyrim.esp
  • JKs Skyrim - Rob's Bug Fixes.esp
  • SurWR.esp
  • Dawn of Skyrim.esp
  • SkyTEST-RealisticAnimals&Predators.esp
  • Bells of Skyrim.esp
  • JKs Skyrim_Dawn of Skyrim_Patch.esp
  • Blowing in the Wind - JKS_DoS_Patch.esp
  • JK Whiterun Expansion Patch.esp
  • G.I.R.T.H. - Capital Whiterun Expansion patch.esp
  • Whiterun Expansion Dawn of Skyrim Patch.esp
  • JK-DoS-Whiterun Expansion Patch.esp
  • Storefront.esp
  • Bells of Skyrim - JKS + DoS Patch.esp
  • Fishing - JKS + DoS patch.esp
  • JKs The Drunken Huntsman.esp
  • JKs Drunken Huntsman - CWrE Patch.esp
  • Provincial Courier Service.esp
  • SurWRMoveDeRoadhouse.esp
  • Bells - CWrE Patch.esp
  • JK-DoS-Whiterun Expansion Patch - Fixes.esp
  • JKS_DoS_Storefront_Patch.esp
  • JK-DoS-CWrE - JKs Drunken Huntsman.esp
  • JK-DoS-CWrE - Bells.esp
  • Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
  • JK-DoS-CWrE - Bells - Drunken Huntsman.esp
  • JK-DoS-CWrE - Fishing.esp
  • SkyTEST_CWrE Patch.esp
  • JK-DoS-CWrE - Blowing in the Wind.esp
  • JK_DoS_CWrE - G.I.R.T.H. patch.esp
  • Landscape For Grass Mods -Provincial Courier PATCH.esp
  • JK-DoS-CWrE - Storefront.esp
  • SurWR - LFfGM patch.esp
  • SurWR - LFfGM_Arthmoor patch.esp


The provided modgroup files should assist further with the load ordering.