So, I never actually looked at the level requirements. I came into this mod as a level 5 orc warrior. I completed Silverrush Grotto by the skin of my tusks and now I'm trying desperately in Solrin. Just sitting on a ledge and sniping, sniping. Guess I'm a stealth archer now, lol.
The level design for these dungeons is gorgeous, by the way.
I'm mid-way through this on my PS5 build, and it's great. Stuck on Arkngzul though, is there a jumping climbing puzzle to get to the elevated door in the room with the pistons and pipes? I need a hint! Thanks and great work, as always, to you and the OG team.
Yes, i did figure it out- that is the exit room of a large dungeon loop that starts on the other side of the mod's area. So don't worry about it from that side!
Really cool. Thanks for putting in the work to bring it to us.
A couple minor bugs: * There's a floating patch of grass outside the entrance to Silverrush Grotto (on the Vale side). * I can't save in either Mine. I can save in the worldspaces and houses just fine, but not those. Haven't tried the other dungeons yet. * There's an invalid character in the book about animunculi:
"It should also be noted that the following thoughts regarding Morrowind’s Animunculi..." <-- the apostrophe here won't display.
Thanks for the feedback! I couldn't find the floating grass, so hopefully it was a one-off (worldspaces in Skyrim sometimes do this). The savegame and text issues however are now fixed in the new patch; thanks for reporting them!
How do you get into silver rush grotto? The door in the front of the ruin won’t open.. Also I went through the Dwemer ruin across from it and the pistons won’t respond no matter what I do. Thought the was the way into silver rush grotto btw. If you have any suggestions or just think these are bugs lmk. Thanks!
Hey need some insight with why the pistons aren’t working in arkngzul tried everything btw and looked for everything. Also how in the heck do you get into silver rush grotto the door won’t open at the front entrance is the other way Arngzul? If so the pistons won’t respond to me jumping on them. If you can help thank you! On Xbox btw.
Is the game just not loading the mod properly maybe due to the amount of mods I have installed? I’m a newbie when it comes to mods. But if there is another way into silver rush grotto lmk. Also the pistons in the Dwemer ruin aren’t functioning.
I uploaded an ESM version in the "Optional Files Section." I didn't convert the default version to ESM as this may cause crashing, save corruption, etc.
After you're done fixing this one will you return to your other dungeon pack and fix the radiant quests pointing towards your dungeons too often?
Also the book fonts, yeah.
That's basically the only thing preventing me from keeping it in my load order.
And yeah, thank you for doing bug fixes for Luftahraan, I kinda wanted to try it at one point but then encountered crashes in the mine and decided to delay it until it gets updated. Might try it again later.
Oh yeah, for sure. I've been working on the latest patch for ERDP as well. I just was able to get this one out first. It's taken me a lot longer than I'd hoped due to external factors but I'm making progress every week.
If you do keep getting crashes with this, please let me know! I think I solved it but want to be sure.
Sweet mod! Definitely makes me curious what that cancelled mod would've been like. Dungeons were just the right size and amount of detail. Especially in love with the idea of having 2 "hubs" to go from and the island one with boats as dungeon was a refreshing little idea.
Finished all of it using the 1.1B version on 1.6.1170 without issues. Even claimed all the dungeons for the East Empire Trading Company, Solitude becomes even richer now. :D
EDIT: Just finished this again on 1.2, still working beautifully! [ESM version]
Wonderful dungeons and it shows that you have put a lot of time into this. The details are stunning and the dungeons interesting. Thanks a lot for your work!
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The level design for these dungeons is gorgeous, by the way.
Stuck on Arkngzul though, is there a jumping climbing puzzle to get to the elevated door in the room with the pistons and pipes? I need a hint!
Thanks and great work, as always, to you and the OG team.
A couple minor bugs:
* There's a floating patch of grass outside the entrance to Silverrush Grotto (on the Vale side).
* I can't save in either Mine. I can save in the worldspaces and houses just fine, but not those. Haven't tried the other dungeons yet.
* There's an invalid character in the book about animunculi:
"It should also be noted that the following thoughts regarding Morrowind’s Animunculi..." <-- the apostrophe here won't display.
Also the book fonts, yeah.
That's basically the only thing preventing me from keeping it in my load order.
And yeah, thank you for doing bug fixes for Luftahraan, I kinda wanted to try it at one point but then encountered crashes in the mine and decided to delay it until it gets updated. Might try it again later.
If you do keep getting crashes with this, please let me know! I think I solved it but want to be sure.
Though I wouldn't say this mod is as cool as your other mods, the lighting isn't as pretty, lol.
But otherwise these are okay dungeons, don't have any problems with them.
I believe without a doubt that you are one of the best interior designers on this site.
Edit: Confirmed. Fixed it on my end.
Dungeons were just the right size and amount of detail. Especially in love with the idea of having 2 "hubs" to go from and the island one with boats as dungeon was a refreshing little idea.
Finished all of it using the 1.1B version on 1.6.1170 without issues. Even claimed all the dungeons for the East Empire Trading Company, Solitude becomes even richer now. :D
EDIT: Just finished this again on 1.2, still working beautifully! [ESM version]